Attached an example glB (macOS Finder reports 'Failed to load model') for your review, it's a typical character exported from 3DCoat (43MB uncompressed) in my use case but users of other 3D apps may experience the same block within their workflows. I can imagine entire scenes exported from Blender that could be upwards of 100MB for instance.
It feels discouraging to keep GLBPreview.app installed knowing I don't have the same freedom to QuickLook glTF projects as I do with FBX or others. Anyway, I'm glad this extension exists; keep up the great work.
Man-He-Can_Sculpt.glb.zip
Attached an example glB (macOS Finder reports 'Failed to load model') for your review, it's a typical character exported from 3DCoat (43MB uncompressed) in my use case but users of other 3D apps may experience the same block within their workflows. I can imagine entire scenes exported from Blender that could be upwards of 100MB for instance.
It feels discouraging to keep GLBPreview.app installed knowing I don't have the same freedom to QuickLook glTF projects as I do with FBX or others. Anyway, I'm glad this extension exists; keep up the great work.
Man-He-Can_Sculpt.glb.zip