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Resources/Prototypes/Objectives/traitor.yml
@@ -66,6 +66,10 @@
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- EscapeShuttleCondition
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- StealCondition
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- type: DieCondition
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+ # The game turns into a massive suicide pact if enough of the traitors have it. Not fun for traitors or security!
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+ # Giving it a limit keeps the objective unique and interesting without being overdone.
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+ - type: ObjectiveLimit # Delta-V
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+ limit: 1 # Delta-V
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#- type: entity
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# parent: [BaseTraitorObjective, BaseLivingObjective]
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