diff --git a/Resources/Audio/DeltaV/Weapons/Guns/Empty/dry_fire.ogg b/Resources/Audio/DeltaV/Weapons/Guns/Empty/dry_fire.ogg
new file mode 100644
index 00000000000..ca7374c3088
Binary files /dev/null and b/Resources/Audio/DeltaV/Weapons/Guns/Empty/dry_fire.ogg differ
diff --git a/Resources/Audio/DeltaV/Weapons/Guns/Gunshots/laser.ogg b/Resources/Audio/DeltaV/Weapons/Guns/Gunshots/laser.ogg
new file mode 100644
index 00000000000..e50201e403d
Binary files /dev/null and b/Resources/Audio/DeltaV/Weapons/Guns/Gunshots/laser.ogg differ
diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
index a70ac71262c..ab8295fd768 100644
--- a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
+++ b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
@@ -317,6 +317,7 @@
- id: HoloprojectorSecurity
- id: BookSecretDocuments
- id: BoxPDASecurity # Delta-V
+ - id: WeaponMultiphaseEnergyGun # DeltaV - HoS Energy Gun
- type: entity
id: LockerHeadOfSecurityFilled
@@ -348,3 +349,4 @@
- id: HoloprojectorSecurity
- id: BookSecretDocuments
- id: BoxPDASecurity # Delta-V
+ - id: WeaponMultiphaseEnergyGun # DeltaV - HoS Energy Gun
diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
new file mode 100644
index 00000000000..7f83b4d8c35
--- /dev/null
+++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
@@ -0,0 +1,45 @@
+- type: entity
+ name: x-01 multiphase energy gun
+ parent: BaseWeaponBatterySmall
+ id: WeaponMultiphaseEnergyGun
+ description: This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time.
+ components:
+ - type: Sprite
+ sprite: DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi
+ layers:
+ - state: base
+ map: ["enum.GunVisualLayers.Base"]
+ - state: mode-kill # Todo: have the mode and magazine change according to firemode
+ - state: mag-kill-unshaded-4
+ map: ["enum.GunVisualLayers.MagUnshaded"]
+ shader: unshaded
+ - type: Clothing
+ sprite: DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi
+ - type: Gun
+ soundGunshot:
+ path: /Audio/DeltaV/Weapons/Guns/Gunshots/laser.ogg
+ soundEmpty:
+ path: /Audio/DeltaV/Weapons/Guns/Empty/dry_fire.ogg
+ - type: Battery
+ maxCharge: 2000
+ startingCharge: 2000
+ - type: ProjectileBatteryAmmoProvider
+ proto: BulletMultiphaseDisabler
+ fireCost: 100
+ - type: BatteryWeaponFireModes
+ fireModes:
+ - proto: BulletMultiphaseDisabler # 20 shots of disabler
+ fireCost: 100
+ - proto: BulletMultiphaseLaser # 10 shots of lethal
+ fireCost: 200
+ - type: MagazineVisuals
+ magState: mag
+ steps: 5
+ zeroVisible: true
+ - type: Appearance
+ - type: Tag
+ tags:
+ - HighRiskItem
+ - Sidearm
+ - type: StaticPrice
+ price: 750
diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/impacts.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/impacts.yml
new file mode 100644
index 00000000000..936ac9856ec
--- /dev/null
+++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/impacts.yml
@@ -0,0 +1,18 @@
+- type: entity
+ id: BulletImpactEffectRedDisabler
+ noSpawn: true
+ components:
+ - type: TimedDespawn
+ lifetime: 0.2
+ - type: Sprite
+ drawdepth: Effects
+ layers:
+ - shader: unshaded
+ map: ["enum.EffectLayers.Unshaded"]
+ sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
+ state: impact_laser_greyscale
+ color: red
+ - type: EffectVisuals
+ - type: Tag
+ tags:
+ - HideContextMenu
diff --git a/Resources/Prototypes/DeltaV/Objectives/traitor.yml b/Resources/Prototypes/DeltaV/Objectives/traitor.yml
index a73f7896e2f..5f5bbd67f22 100644
--- a/Resources/Prototypes/DeltaV/Objectives/traitor.yml
+++ b/Resources/Prototypes/DeltaV/Objectives/traitor.yml
@@ -19,3 +19,17 @@
- type: StealCondition
prototype: BookIanDossier
# owner: job-name-hop
+
+- type: entity # Head of Security steal objective.
+ noSpawn: true
+ parent: BaseTraitorStealObjective
+ id: HoSGunStealObjective
+ components:
+ - type: Objective
+ # hos will mostly be using that gun to stop you from stealing it
+ difficulty: 3
+ - type: NotJobRequirement
+ job: HeadOfSecurity
+ - type: StealCondition
+ prototype: WeaponMultiphaseEnergyGun
+ owner: job-name-hos
diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
index b94191ef027..30ad4745458 100644
--- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
+++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
@@ -791,3 +791,59 @@
- Impassable
- HighImpassable
- type: GrapplingProjectile
+
+# DeltaV projectiles
+# For whatever magical reason I cannot put those in the DeltaV folders without having errors.
+
+# Duplicate just to change the name. The code of firemode look at the prototype name and I'd rather not change code
+- type: entity
+ name: disable
+ id: BulletMultiphaseDisabler
+ parent: BulletDisabler
+ noSpawn: true
+ components:
+ - type: Reflective
+ reflective:
+ - Energy
+
+# Because Hitscan lasers aren't fun to shoot in my opinion, we give the HoS pistol a special lethal laser that moves
+- type: entity
+ name: lethal
+ id: BulletMultiphaseLaser
+ parent: BaseBullet
+ noSpawn: true
+ components:
+ - type: Reflective
+ reflective:
+ - Energy
+ - type: FlyBySound
+ sound:
+ collection: EnergyMiss
+ params:
+ volume: 5
+ - type: Sprite
+ sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
+ layers:
+ - state: omnilaser_greyscale
+ shader: unshaded
+ color: red
+ - type: Ammo
+ - type: Physics
+ - type: Fixtures
+ fixtures:
+ projectile:
+ shape:
+ !type:PhysShapeAabb
+ bounds: "-0.2,-0.2,0.2,0.2"
+ hard: false
+ mask:
+ - Opaque
+ fly-by: *flybyfixture
+ - type: Projectile
+ impactEffect: BulletImpactEffectRedDisabler
+ damage:
+ types:
+ Heat: 20
+ soundHit:
+ collection: MeatLaserImpact
+ soundForce: true
diff --git a/Resources/Prototypes/Objectives/objectiveGroups.yml b/Resources/Prototypes/Objectives/objectiveGroups.yml
index f9536ed2a73..edb3dfb40d2 100644
--- a/Resources/Prototypes/Objectives/objectiveGroups.yml
+++ b/Resources/Prototypes/Objectives/objectiveGroups.yml
@@ -24,6 +24,7 @@
SecretDocumentsStealObjective: 0.5
LOLuckyBillStealObjective: 0.5 # DeltaV - LO steal objective, see Resources/Prototypes/DeltaV/Objectives/traitor.yml
HoPBookIanDossierStealObjective: 1 # DeltaV - HoP steal objective, see Resources/Prototypes/DeltaV/Objectives/traitor.yml
+ HoSGunStealObjective: 0.5
- type: weightedRandom
id: TraitorObjectiveGroupKill
diff --git a/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml b/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
index dc8e870b03f..2485e4b5b66 100644
--- a/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
+++ b/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
@@ -70,6 +70,10 @@
+ - Steal the Head of Security's [color=#a4885c]X-01 MultiPhase Energy Gun[/color].
+
+
+
- Steal the Chief Engineer's [color=#a4885c]Advanced Magboots[/color].
diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/base-transparent.png b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/base-transparent.png
new file mode 100644
index 00000000000..21e851a7517
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diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-kill-unshaded-0.png b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-kill-unshaded-0.png
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diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-kill-unshaded-3.png b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-kill-unshaded-3.png
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diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-kill-unshaded-4.png b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-kill-unshaded-4.png
new file mode 100644
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diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-unshaded-0.png b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-unshaded-0.png
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diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-unshaded-2.png b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-unshaded-2.png
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diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-unshaded-3.png b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-unshaded-3.png
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index 00000000000..ea838dc755b
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diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-unshaded-4.png b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mag-unshaded-4.png
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index 00000000000..ba12870d86f
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diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/meta.json b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/meta.json
new file mode 100644
index 00000000000..b15b6b39565
--- /dev/null
+++ b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/meta.json
@@ -0,0 +1,197 @@
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "taken from tg station at commit https://github.com/tgstation/tgstation/commit/8b7f8ba6a3327c7381967c550f185dffafd11a57",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "base"
+ },
+ {
+ "name": "base-transparent"
+ },
+ {
+ "name": "mode-disable"
+ },
+ {
+ "name": "mode-kill"
+ },
+ {
+ "name": "mag-unshaded-0",
+ "delays": [
+ [
+ 0.3,
+ 0.3
+ ]
+ ]
+ },
+ {
+ "name": "mag-unshaded-1"
+ },
+ {
+ "name": "mag-unshaded-2"
+ },
+ {
+ "name": "mag-unshaded-3"
+ },
+ {
+ "name": "mag-unshaded-4"
+ },
+ {
+ "name": "mag-disable-unshaded-0",
+ "delays": [
+ [
+ 0.3,
+ 0.3
+ ]
+ ]
+ },
+ {
+ "name": "mag-disable-unshaded-1"
+ },
+ {
+ "name": "mag-disable-unshaded-2"
+ },
+ {
+ "name": "mag-disable-unshaded-3"
+ },
+ {
+ "name": "mag-disable-unshaded-4"
+ },
+ {
+ "name": "mag-kill-unshaded-0",
+ "delays": [
+ [
+ 0.3,
+ 0.3
+ ]
+ ]
+ },
+ {
+ "name": "mag-kill-unshaded-1"
+ },
+ {
+ "name": "mag-kill-unshaded-2"
+ },
+ {
+ "name": "mag-kill-unshaded-3"
+ },
+ {
+ "name": "mag-kill-unshaded-4"
+ },
+ {
+ "name": "inhand-left-disable-0",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-disable-0",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-disable-1",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-disable-1",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-disable-2",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-disable-2",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-disable-3",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-disable-3",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-disable-4",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-disable-4",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-kill-0",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-kill-0",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-kill-1",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-kill-1",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-kill-2",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-kill-2",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-kill-3",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-kill-3",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-kill-4",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-kill-4",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-disable",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-disable",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-kill",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-kill",
+ "directions": 4
+ },
+ {
+ "name": "equipped-BELT",
+ "directions": 4
+ }
+ ]
+}
diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mode-disable.png b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mode-disable.png
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diff --git a/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mode-kill.png b/Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi/mode-kill.png
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index 00000000000..3c4a6d7ae19
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