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Set max head revs to 1 (#413)
* Update RevolutionaryRuleComponent.cs * Revert cs change & change prototype passed tests locally
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Resources/Prototypes/GameRules/roundstart.yml

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@@ -81,6 +81,7 @@
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noSpawn: true
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components:
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- type: RevolutionaryRule
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maxHeadRevs: 1 # DeltaV
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- type: entity
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id: Sandbox

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