diff --git a/Resources/Prototypes/Entities/Markers/Spawners/corpses.yml b/Resources/Prototypes/Entities/Markers/Spawners/corpses.yml index 4fb7ef0eafd..3d337b39765 100644 --- a/Resources/Prototypes/Entities/Markers/Spawners/corpses.yml +++ b/Resources/Prototypes/Entities/Markers/Spawners/corpses.yml @@ -80,6 +80,7 @@ name: Random Security Corpse Spawner id: RandomSecurityCorpseSpawner parent: SalvageHumanCorpseSpawner + noSpawn: true # DeltaV - Prevent security corpses from being mapped in components: - type: Sprite layers: @@ -87,7 +88,7 @@ - state: green - type: ConditionalSpawner prototypes: - - MobRandomSecurityCorpse + - MobRandomServiceCorpse # DeltaV - Prevent Security corpses from spawning and instead spawn Service corpses - type: entity name: Random Command Corpse Spawner diff --git a/Resources/Prototypes/Entities/Mobs/Corpses/corpses.yml b/Resources/Prototypes/Entities/Mobs/Corpses/corpses.yml index 8c245be89fc..89ab3376c6a 100644 --- a/Resources/Prototypes/Entities/Mobs/Corpses/corpses.yml +++ b/Resources/Prototypes/Entities/Mobs/Corpses/corpses.yml @@ -68,6 +68,7 @@ parent: SalvageHumanCorpse id: MobRandomSecurityCorpse suffix: Dead, Security + noSpawn: true # DeltaV - Prevent security corpses from being mapped in components: - type: Loadout prototypes: @@ -75,8 +76,6 @@ - SecurityOfficerGear - DetectiveGear - WardenGear - - PrisonGuardGear # Nyanotrasen - PrisonGuard, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Security/prisonguard.yml - - CorpsmanGear # DeltaV - Corpsman, see Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml - type: entity parent: SalvageHumanCorpse