From 3555727c0b5c63407c77e9e7d98c45bc282f8237 Mon Sep 17 00:00:00 2001 From: Tryded <139474617+Tryded@users.noreply.github.com> Date: Thu, 21 Dec 2023 08:05:38 -0600 Subject: [PATCH 1/2] Rebalance Changes --- .../Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml index 2d0bd0fa8e4..9a132592966 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml @@ -183,12 +183,12 @@ types: Slash: 17 Heat: 17 - Structural: 20 + # Structural: 20 DeltaV Rebalance Blunt: -4.5 litDisarmMalus: 0.7 - type: MeleeWeapon wideAnimationRotation: -135 - attackRate: 1.5 + attackRate: 1 #DeltaV: Rebalance angle: 100 soundHit: path: /Audio/Weapons/eblade1.ogg @@ -209,9 +209,9 @@ sprite: Objects/Weapons/Melee/e_sword_double.rsi - type: Reflect enabled: true - reflectProb: .80 #DeltaV: 80% Energy Reflection but no ballistics. + reflectProb: .95 #DeltaV: 95% Energy Reflection but no ballistics. spread: 75 reflects: - - Energy #DeltaV: 80% Energy Reflection but no ballistics. + - Energy #DeltaV: 95% Energy Reflection but no ballistics. - type: UseDelay delay: 1 From fd4d90f05b2b098883d4194b477467a24a9f5d52 Mon Sep 17 00:00:00 2001 From: Tryded <139474617+Tryded@users.noreply.github.com> Date: Thu, 21 Dec 2023 08:10:15 -0600 Subject: [PATCH 2/2] Lower Reflection rate to 90% --- .../Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml index 9a132592966..982eff5902a 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml @@ -209,9 +209,9 @@ sprite: Objects/Weapons/Melee/e_sword_double.rsi - type: Reflect enabled: true - reflectProb: .95 #DeltaV: 95% Energy Reflection but no ballistics. + reflectProb: .90 #DeltaV: 90% Energy Reflection but no ballistics. spread: 75 reflects: - - Energy #DeltaV: 95% Energy Reflection but no ballistics. + - Energy #DeltaV: 90% Energy Reflection but no ballistics. - type: UseDelay delay: 1