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Documentation

  • ConsoleChar: The struct Opal uses to represent a character in the console.
  • ConsoleGrid: The way Opal represents a single rendering of the console.
  • Drawing: Helper logic for drawing various shapes and characters.
  • Forms: Event-driven, control-based views.
  • Rendering: Technical explanation of Opal's rendering logic.
  • Requirements: Technical requirements for Opal.
  • Views: How to use views.