- ConsoleChar: The struct Opal uses to represent a character in the console.
- ConsoleGrid: The way Opal represents a single rendering of the console.
- Drawing: Helper logic for drawing various shapes and characters.
- Forms: Event-driven, control-based views.
- Rendering: Technical explanation of Opal's rendering logic.
- Requirements: Technical requirements for Opal.
- Views: How to use views.