From 92592285925713ec7e8699be69e05e181b3262dd Mon Sep 17 00:00:00 2001 From: felicijus <77450740+felicijus@users.noreply.github.com> Date: Thu, 6 May 2021 19:25:16 +0200 Subject: [PATCH] fixed rotation z --- Platformer/Assets/game/player/player_movement.cs | 4 ++-- Platformer/Assets/scenes/default.scene.unity | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Platformer/Assets/game/player/player_movement.cs b/Platformer/Assets/game/player/player_movement.cs index 12b96c0..0b423b2 100644 --- a/Platformer/Assets/game/player/player_movement.cs +++ b/Platformer/Assets/game/player/player_movement.cs @@ -5,8 +5,8 @@ public class player_movement : MonoBehaviour { - public Rigidbody2D rigidbody; - public Transform transform; + public new Rigidbody2D rigidbody; + public new Transform transform; public float force; // Start is called before the first frame update void Start() diff --git a/Platformer/Assets/scenes/default.scene.unity b/Platformer/Assets/scenes/default.scene.unity index 878a06d..826f9d7 100644 --- a/Platformer/Assets/scenes/default.scene.unity +++ b/Platformer/Assets/scenes/default.scene.unity @@ -470,7 +470,7 @@ Rigidbody2D: m_Interpolate: 0 m_SleepingMode: 1 m_CollisionDetection: 0 - m_Constraints: 0 + m_Constraints: 4 --- !u!58 &856285688 CircleCollider2D: m_ObjectHideFlags: 0