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Releases: DimensionalDevelopment/DimDoors

untagged-c362cf9656c0f5dfa8da: Rift appearance and closing improvements

02 Apr 21:48
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 * Made rifts emit light
 * Improved rift edges
 * Made rifts jitter
 * Rift removal tool slowly closes rift

untagged-c1f8544c3c9c5a848d79

29 Mar 05:59
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Add SchematicProcessor tool

untagged-b348b88004e9ed01e463

29 Mar 00:54
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Remove initializer from ` @SideOnly(Side.CLIENT)` fields

untagged-b1199e7de554ec8ce7fe

29 Mar 01:43
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Merge multiline lang keys

untagged-6626b6f6d8b0035ef11b

29 Mar 05:18
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Make local/relative destinations when possible

untagged-841a9aeaf8c34bfe29c6

28 Mar 23:49
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untagged-99ff1b213ae0fb693cf4: Fix duplicate config defaults

27 Mar 00:45
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 * Remove defaults from config strings, forge adds these automatically
 * Inline default options constatns to make changing the defaults easier
 * Reformat config

untagged-6cf399f6b19ecf048836: Make items set up the rifts

27 Mar 00:38
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 * Finish renaming all the door blocks in the code to their material (iron, oak, quartz, gold)
 * Have the item set up the rift
 * Remove the chaos door block
 * Remove rotation from entrance rift, and add rotation (teleportTargetPitch/Yaw) to floating rifts (fixes relative rotation in dungeons)
 * Add get(Source/Destination)(Pitch/Yaw) abstract methods to the base rift class
 * Move tpOffset into a config option rather than a per-rift setting
 * Simplify the rift tile entity fields
 * Remove unused imports

untagged-696f54a9ec5e46b55b2b

27 Mar 20:22
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Config localization and tile entity simplification

untagged-c01946d17d73de241b20

21 Mar 01:04
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Lang file improvements and more French localization