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Commented out inFixedTimeStep use in PaddleBase.cs. Added meta files …
…for credits resources.
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0972a81
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What's the deal with inFixedTimeStep?
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Yeah, dunno. Was an error that the editor spat out and wouldn't move past. It's only an assert, so I commented it out so that I could get builds out. Could be a Linux bug. Could be something else.
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Oh! Looking into this more deeply, it turned out that I'd accidentally launched a pre-release 5.6.0 beta which doesn't have UnityEngine.Time.inFixedTimeStep. This can be readded in at any time (I'll pop it back in later if nobody beats me to it) -_-
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This has been added back in now ^_^