Pongball 2017-04-26_c10ab24
Pre-releaseDescription
This build features @KGuNN45's new look and feel for the Speedster table, @fragmental's work on multiple local player support, @osse101's work on power UI, @Cheeseness' scoring improvements, @Cheeseness' ball/paddle interaction, @kyle3wynn's spinner, button, goal and power sounds, and much more (trawl through the commit log for details)!
Instructions
Select a mode (offline or online). If online play is selected, create a host or join an existing game as a client.
The game host should choose desired model variants, table layout and paddle type, then click Play
.
Right player:
Up
move upDown
move downSpace
hit animationLeft Alt
activate power
Left player:
Y
move upH
move downQ
hit animationZ
activate power
Powers are single use and randomly given every 20 seconds.
Known Issues
Please note that this is still a very early build - the game is still missing many important mechanics (such as scoring goals)!
- Key bindings are awkward
- Network sync of ball location is not reliable
- The
Reset ball position
button does not work for clients in networked multiplayer - Ramps are difficult to hit the ball into
- Obstruct power does not block paddles
- Flippers are not present in all obstacle asset variants
- Flipper controls affect both players' flippers
- Paddle movement is not final
- Ball physics are not final
- Table layouts and obstacle behaviours are not final