Releases: Double-Fine-Game-Club/pongball
Pongball 2017-04-20_e523c3c
Description
This build features @fragmental's work on implementing audio, @kyle3wynn's music, UI sound effects and ball sound effects, @fragmental's work on improvements to @KGuNN45's table and @VideogameScrapbook's work on an initial goal/scoring implementation. Also included (but not currently used) is @jctwood's work on rollover targets.
Instructions
Select a multiplayer mode (local or online). If online play is selected, create a host or join an existing game as a client.
Choose desired model variants and table layout and click Load Scene
. Select the paddle you would like to control (1
for left, 2
for right) and click Proceed
.
Use Up
and Down
cursor keys to control paddle movement.
Known Issues
Please note that this is still a very early build - the game is still missing many important mechanics (such as scoring goals)!
- Network sync of paddle location is not reliable
- Player controlled paddles will sometimes move on their own
- Clicking
Load Scene
without selecting a table or model variants will result in models not being loaded - The
Reset ball position
button does not work for clients in networked multiplayer - Score does not update for clients in networked multiplayer
- Table01 with kgunn model variants has a corrupted ramp
- Ramps are difficult to hit the ball into
- Paddle movement is not final
- Ball physics are not final
- Camera does not follow ball
- Table layouts and obstacle behaviours are not final
Pongball 2017-04-18_4d2a6d1
Description
This build features @jctwood's fixes for resetting ball position in local and online modes, @fragmental's work on logo switching for the main menu (click on the logo), and RHCooper's logo.
Instructions
Select a multiplayer mode (local or online). If online play is selected, create a host or join an existing game as a client.
Choose desired model variants and table layout and click Load Scene
. Select the paddle you would like to control (1
for left, 2
for right) and click Proceed
.
Use Up
and Down
cursor keys to control paddle movement.
Known Issues
Please note that this is still a very early build - the game is still missing many important mechanics (such as scoring goals)!
- Network sync of paddle location is not reliable
- Player controlled paddles will sometimes move on their own
- Clicking
Load Scene
without selecting a table or model variants will result in models not being loaded - The
Reset ball position
button does not work for clients in networked multiplayer - Ramps are difficult to hit the ball into
- The ball can get stuck easily in Table02
- Paddle movement is not final
- Ball physics are not final
- Camera does not follow ball
- Table layouts and obstacle behaviours are not final
Pongball 2017-04-17_0972a81
Description
This build is the first tagged release. It features @lightsoda and @bobsayshilol's pre-Amnesia Fortnight work, @Cheeseness' placeholder logo, @lightsoda's asset switching, tables and model variants from @lightsoda and @KGuNN45, @bobsayshilol @jctwood and @lightsoda's work on singleplayer/paddle control, @ehne's main menu, and misc fixes from multiple community members!
Instructions
Select a multiplayer mode (local or online). If online play is selected, create a host or join an existing game as a client.
Choose desired model variants and table layout and click Load Scene
. Select the paddle you would like to control (1
for left, 2
for right) and click Proceed
.
Use Up
and Down
cursor keys to control paddle movement.
Known Issues
Please note that this is still a very early build - the game is still missing many important mechanics (such as scoring goals)!
- Network sync of paddle location is not reliable
- Player controlled paddles will sometimes move on their own
- Clicking
Load Scene
without selecting a table or model variants will result in models not being loaded - The
Reset ball position
button does not work - Ramps are difficult to hit the ball into
- The ball can get stuck easily in Table02
- Paddle movement is not final
- Ball physics are not final
- Camera does not follow ball
- Table layouts and obstacle behaviours are not final