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Clientside ragdolls spam collision sounds #45

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ottworks opened this issue Nov 23, 2014 · 2 comments
Open

Clientside ragdolls spam collision sounds #45

ottworks opened this issue Nov 23, 2014 · 2 comments

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@ottworks
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https://www.youtube.com/watch?v=aE7YSplxmPs

@BytewaveMLP
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Can confirm, experienced this issue myself. Happens on any skeleton and/or model, afaik.

On Nov 23, 2014, at 2:56 AM, Ott [email protected] wrote:

https://www.youtube.com/watch?v=aE7YSplxmPs


Reply to this email directly or view it on GitHub.

@DrChat
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DrChat commented Nov 26, 2014

Yeah... Issue with the collision event delta time not being implemented, so every time the event gets sent the game thinks "lol it's been 10 seconds since the last event better play a sound!"

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3 participants