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Feature Request: Modify Crafting recpe inputs #8

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Angular-Angel opened this issue Jun 8, 2022 · 3 comments
Open

Feature Request: Modify Crafting recpe inputs #8

Angular-Angel opened this issue Jun 8, 2022 · 3 comments

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@Angular-Angel
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I want to add Carpenter and Mason classes, that have faster break speed for processed wood and stone blocks respectively, and a 25% chance to get refunded materials whenever they craft with processed wood and stone blocks, respectively. Unfortunately, the latter functionality is not possible with a data pack at this time, and I don't want to make a whole 'nother mod.

If you want to just implement these classes yourself, that would be fine too! XD

@RaymondBlaze
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Yeah, thanks for the advice!
I would like to take such innovation into consideration, but, not within this mod's bound.
Though I did modify some features from the fabric version, I'm not going to make the mod more than a forge port.
Instead, what I'm going to do is:

  1. Build an Apoli add-on on forge side, and reimplement this mod and many more Origins add-on which I'm going to make on that. Docs are sure to be made by then.
  2. Split combat classes (like warrior, archer...) and utility classes (like clreic, lumberjack...) to 2 separate layers in my own addon, as I feel like it's more reasonable.

So for the first TODO, I'm glad that you pointed out some new power type to make; and for the second TODO, I'm happy you give out some good class ideas on the utility side :)
I'll leave this open for now, in case you're not satisfied by my reply.

@Angular-Angel
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Okay! That sounds good. You should link the source for the new mod here, and close the issue.

@Angular-Angel
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Any progress with this? It sounds like a really neat idea, I'd love to see where you take it. I have more ideas for classes, too, if you want them. XD

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