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I want to add Carpenter and Mason classes, that have faster break speed for processed wood and stone blocks respectively, and a 25% chance to get refunded materials whenever they craft with processed wood and stone blocks, respectively. Unfortunately, the latter functionality is not possible with a data pack at this time, and I don't want to make a whole 'nother mod.
If you want to just implement these classes yourself, that would be fine too! XD
The text was updated successfully, but these errors were encountered:
Yeah, thanks for the advice!
I would like to take such innovation into consideration, but, not within this mod's bound.
Though I did modify some features from the fabric version, I'm not going to make the mod more than a forge port.
Instead, what I'm going to do is:
Build an Apoli add-on on forge side, and reimplement this mod and many more Origins add-on which I'm going to make on that. Docs are sure to be made by then.
Split combat classes (like warrior, archer...) and utility classes (like clreic, lumberjack...) to 2 separate layers in my own addon, as I feel like it's more reasonable.
So for the first TODO, I'm glad that you pointed out some new power type to make; and for the second TODO, I'm happy you give out some good class ideas on the utility side :)
I'll leave this open for now, in case you're not satisfied by my reply.
I want to add Carpenter and Mason classes, that have faster break speed for processed wood and stone blocks respectively, and a 25% chance to get refunded materials whenever they craft with processed wood and stone blocks, respectively. Unfortunately, the latter functionality is not possible with a data pack at this time, and I don't want to make a whole 'nother mod.
If you want to just implement these classes yourself, that would be fine too! XD
The text was updated successfully, but these errors were encountered: