- Press and hold left mouse button to camera rorate.
- Press and hold right mouse button to change direction of light source.
- Middle click to spawn a dice.
- Wall_Modular.dae
- Arch.dae
- Table_Big.dae
- Skull.dae
by @Quaternius under CC0 1.0 Universal (CC0 1.0)
- barrel2.dae
- die.dae
and textures dice.png, marbl.png, props_texture.png, wood1.png by Igor 'dragosha' Suntsev under CC0 1.0 Universal (CC0 1.0)
stonewall1.png from openGL examples
Based on @jhonny.goransson shadow mapping example
also thanks to @Pkeod for smooth shadows example and @aglitchman for the fog shader code.