diff --git a/lang/sv.json b/lang/sv.json new file mode 100644 index 0000000..4cebd4f --- /dev/null +++ b/lang/sv.json @@ -0,0 +1,820 @@ +{ + "tokenActionHud": { + "abilities": "Abilities", + "accept": "Accept", + "actions": "Actions", + "activate": "Activate", + "active": "Active", + "addToCombat": "Add to Combat", + "advanced": "Advanced", + "advancedCategoryOptions": { + "customWidth": "Custom Width (leave blank for default)", + "compactView": "Compact View", + "characterCount": "Characters per Word to Display in Compact View (0 for icons only)" + }, + "allowlist": "Allowlist", + "ancestryFeatures": "Ancestry Features", + "ancestryFeats": "Ancestry Feats", + "armour": "Rustning", + "attack": "Attack", + "attacks": "Attacks", + "attribute": { + "agility": "Agility", + "intellect": "Intellect", + "perception": "Perception", + "strength": "Strength", + "will": "Will" + }, + "attributes": "Grundegenskaper", + "at-will": "At-will", + "blockList": "Blocklist", + "blockListLabel": "blockList: hide / allowlist: show", + "bonusActions": "Bonus Actions", + "book": "Book", + "books": "Books", + "cancel": "Cancel", + "cantrips": "Cantrips", + "categoryTagExplanation": "Add and remove additional customisable categories.", + "categoryTagTitle": "Add/remove categories", + "characteristics": "Characteristics", + "checks": "Checks", + "clearButton": "Clear", + "combat": "Combat", + "conditions": "Conditions", + "consumables": "Consumables", + "coreBonus": "Core Bonus", + "critical": "Critical", + "damage": "Damage", + "defenses": "Defenses", + "effects": "Effects", + "endTurn": "End Turn", + "equipment": "Equipment", + "experimental": "Experimental", + "feats": "Feats", + "features": "Features", + "filterPlaceholder": "Choices (split with semi-colon)", + "filterTagExplanation": "Add entries here to show or hide specific category entries.", + "filterTitle": "Filter", + "general": "General", + "handlerNotFound": "not found, reverting to core roller.", + "healing": "Healing", + "hide": "Hide", + "initiative": "Initiative", + "inspiration": "Inspiration", + "inventory": "Utrustning", + "level": "Level", + "levelAbbreviation": "Lvl", + "longRest": "Long Rest", + "magic": "Magic", + "magicItems": "Magic Items", + "makeInvisible": "Make Invisible", + "makeVisible": "Make Visible", + "melee": "Melee", + "other": "Other", + "passive": "Passive", + "pools": "Pools", + "powers": "Powers", + "profession": "Profession", + "push": "Right", + "pushLabelExplanation": "Show categories on which side?", + "ranged": "Ranged", + "reactions": "Reactions", + "recharge": "Recharge", + "rechargeRepair": "Recharge", + "refittingRepair": "Refitting", + "regenRepair": "Regen", + "removeFromCombat": "Remove from Combat", + "repair": "Repair", + "rest": "Rest", + "rests": "Rests", + "repairs": "Repairs", + "roll": "Roll", + "rollInitiative": "Roll Initiative", + "saves": "Saves", + "shortRest": "Short Rest", + "show": "Show", + "skillFeats": "Skill Feats", + "skills": "Färdigheter", + "specialActions": "Special Actions", + "spells": "Spells", + "subcategoryTagExplanation": "Add and remove subcategories: enter free-text for macro subcategories or select linked compendiums.", + "subcategoryTagTitle": "Add/remove subcategories", + "talents": "Talanger", + "temporary": "Temporary", + "title": "Token Action HUD", + "toggleCombatState": "Toggle Combat State", + "toggles": "Toggles", + "toggleVisibility": "Toggle Visibility", + "token": "Token", + "tools": "Tools", + "traits": "Traits", + "turn": "Turn", + "unshift": "Left", + "utility": "Tillbehör", + "weapons": "Vapen", + "settings": { + "activeCssAsText": { + "name": "Mark Active CSS with Text", + "hint": "If enabled, buttons that can be active will also be marked with an asterisk to indicate their activity. Inactive buttons will have no asterisk." + }, + "alwaysShowAdditionalCategories": { + "hint": "If enabled, custom categories will be shown even when no token is selected.", + "name": "Always Show Custom Categories" + }, + "alwaysShowHud": { + "hint": "If the user has an assigned character, the HUD will default to this character when no token is selected.", + "name": "Always Display HUD" + }, + "clickOpenCategory": { + "hint": "If enabled, categories will open on click instead of hover.", + "name": "Click to Open Categories" + }, + "debug": { + "hint": "Enable debug logging. (This has sort of fallen by the wayside, don't expect it to be very useful)", + "name": "Enable Debugging" + }, + "direction": { + "hint": "Set the direction the HUD will expand", + "name": "Direction", + "choices": { + "down": "Down", + "up": "Up" + } + }, + "drag": { + "hint": "Move the HUD by dragging one of the category buttons", + "name": "Enable Dragging" + }, + "enabledForUser": { + "hint": "Enable the HUD for the current user. Does not override the player permission setting", + "name": "Enable HUD for Current User" + }, + "itemMacroReplace": { + "showBoth": "Show both original item and item macro item", + "showItemMacro": "Show the item macro item", + "showOriginal": "Show the original item" + }, + "onTokenHover": { + "hint": "If enabled, the HUD will appear when hovering over a controllable token.\nWarning: Due to the unpredictable position of a token on the canvas, some actions may fall off the screen.", + "name": "Enable Hovering" + }, + "playerPermission": { + "hint": "If enabled, players will be able to use the HUD.", + "name": "Enable HUD for Players" + }, + "renderItemOnRightClick": { + "hint": "If enabled, right-clicking on an item in the HUD will bring up the item's sheet (possibly conflicts with other settings that use right-click).", + "name": "Show Item Sheet on Right-Click" + }, + "rollHandler": { + "hint": "Choose which module will receive the HUD's actions.", + "name": "HUD Roll Handler" + }, + "scale": { + "hint": "Adjust the scale of the HUD in percentage terms (100 being the default)", + "name": "HUD Scale" + }, + "showAbilitiesCategory": { + "hint": "Show the Abilities category on the HUD", + "name": "Show Abilities" + }, + "showActionsCategory": { + "hint": "Show the Actions category on the HUD", + "name": "Show Actions" + }, + "showAttacksCategory": { + "hint": "Show the Attacks category on the HUD", + "name": "Show Attacks" + }, + "showAttributesCategory": { + "hint": "Show the Attributes category on the HUD", + "name": "Show Attributes" + }, + "showBenniesCategory": { + "hint": "Show the Bennies category on the HUD", + "name": "Show Bennies" + }, + "showBuffsCategory": { + "hint": "Show the Buffs category on the HUD", + "name": "Show Buffs" + }, + "showCharacteristicsCategory": { + "hint": "Show the Characteristics category on the HUD", + "name": "Show Characteristics" + }, + "showChecksCategory": { + "hint": "Show the Checks category on the HUD", + "name": "Show Checks" + }, + "showConditionsCategory": { + "hint": "Show the Conditions category on the HUD", + "name": "Show Conditions" + }, + "showConsumablesCategory": { + "hint": "Show the Consumables category on the HUD", + "name": "Show Consumables" + }, + "showEdgesHindrancesCategory": { + "hint": "Show the Edges/Hindrances category on the HUD", + "name": "Show Edges/Hindrances" + }, + "showEffectsCategory": { + "hint": "Show the Effects category on the HUD", + "name": "Show Effects" + }, + "showFeaturesCategory": { + "hint": "Show the Features category on the HUD", + "name": "Show Features" + }, + "showGearCategory": { + "hint": "Show the Gear category on the HUD", + "name": "Show Gear" + }, + "showInventoryCategory": { + "hint": "Show the Inventory category on the HUD", + "name": "Show Inventory" + }, + "showMagicCategory": { + "hint": "Show the Magic category on the HUD", + "name": "Show Magic" + }, + "showPowersCategory": { + "hint": "Show the Powers category on the HUD", + "name": "Show Powers" + }, + "showReligionCategory": { + "hint": "Show the Religion category on the HUD", + "name": "Show Religion" + }, + "showSavesCategory": { + "hint": "Show the Saves category on the HUD", + "name": "Show Saves" + }, + "showSkillsCategory": { + "hint": "Show the Skills category on the HUD", + "name": "Show Skills" + }, + "showSpecialAbilitiesCategory": { + "hint": "Show the Special Abilities category on the HUD", + "name": "Show Special Abilities" + }, + "showSpellsCategory": { + "hint": "Show the Spells category on the HUD", + "name": "Show Spells" + }, + "showStatusCategory": { + "hint": "Show the Status category on the HUD", + "name": "Show Status" + }, + "showStrikesCategory": { + "hint": "Show the Strikes category on the HUD", + "name": "Show Strikes" + }, + "showTalentsCategory": { + "hint": "Show the Talents category on the HUD", + "name": "Show Talents" + }, + "showTraitsCategory": { + "hint": "Show the Traits category on the HUD", + "name": "Show Traits" + }, + "showUtilityCategory": { + "hint": "Show the Utility category on the HUD", + "name": "Show Utility" + }, + "showWeaponsCategory": { + "hint": "Show the Weapons category on the HUD", + "name": "Show Weapons" + }, + "showWoundsFatigueCategory": { + "hint": "Show the Wounds/Fatigue category on the HUD", + "name": "Show Wounds/Fatigue" + }, + "background": { + "hint": "Set the background color of the HUD. This setting is ignored with the Dorako UI style and requires one module of 'Color Picker', 'Color Settings', or 'libThemer'", + "name": "HUD Background Color" + }, + "buttonBackgroundColor": { + "hint": "Set the background color of the HUD buttons. This setting is ignored with the Dorako UI style and requires one module of 'Color Picker', 'Color Settings', or 'libThemer'", + "name": "Button Background Color" + }, + "buttonBorderColor": { + "hint": "Set the border color of the HUD buttons. This setting is ignored with the Dorako UI style and requires one module of 'Color Picker', 'Color Settings', or 'libThemer'", + "name": "Button Border Color" + }, + "showHudTitle": { + "name": "Show HUD Title", + "hint": "Prints a title above the HUD, normally the selected token's alias." + }, + "showIcons": { + "hint": "If enabled, the action image will be displayed on the HUD button where available.", + "name": "Show Action Icons" + }, + "style": { + "hint": "Set the style of the HUD", + "name": "Style" + }, + "useActionList": { + "name": "Group by Action Type", + "hint": "Depends on the 'Character Actions 5e' module. If enabled, buttons will be grouped by action type." + } + }, + "alienRpg": { + "acidSplash": "Acid Splash", + "agenda": "Agenda/Story Cards", + "agl": "Agility", + "air": "Air", + "armorRating": "Armor", + "armorVersusFire": "Armor V Fire", + "command": "Command", + "closeCbt": "Close Combat", + "comtech": "Comtech", + "conditions": "Conditions", + "consumables": "Consumables", + "creatureAttack": "Creature Attack", + "dehydrated": "Dehydrated", + "emp": "Empathy", + "exhausted": "Exhausted", + "food": "Food", + "freezing": "Freezing", + "health": "Health", + "heavyMach": "Heavy Machinery", + "manipulation": "Manipulation", + "medicalAid": "Medical Aid", + "mobility": "Mobility", + "observation": "Observation", + "panic": "Panic", + "piloting": "Piloting", + "power": "Power", + "rangedCbt": "Ranged Combat", + "rollCrit": "Roll Crit", + "rollStress": "Roll Stress", + "skill": "Skill", + "speed": "Speed", + "stamina": "Stamina", + "starving": "Starving", + "str": "Strength", + "stresspoints": "Stress Points", + "survival": "Survival", + "water": "Water", + "wit": "Wits" + }, + "bitd": { + "resistance": "Resistance" + }, + "co": { + "attacks": "Attacks", + "capacities": "Capacities", + "combat": "Combat", + "protections": "Protections" + }, + "d35e": { + "buffs": "Buffs", + "concentration": "Concentration", + "fullAttack": "Full Attack", + "grapple": "Grapple", + "inconsumables": "Inconsumables" + }, + "demonLord": { + "attackoptions": "Attack Options", + "challenge": "Challenge Roll", + "rest": "Rest", + "specialattacks": "Special Attacks" + }, + "dnd4e": { + "settings": { + "hideUsedPowers": { + "hint": "If enabled, abilities that are unavailable will be hidden (except for recharge powers that will roll to recharge)", + "name": "Hide used powers" + }, + "forcePowerColours": { + "hint": "If enabled, power buttons are coloured by their use (at-will, daily, etc...) - optional as looks a bit ugly", + "name": "Colour Powers By Use Type" + }, + "hideUnequippedInventory": { + "hint": "If enabled, only inventory items that are set as equipped will be shown", + "name": "Hide Unequipped Inventory" + }, + "hideQuantityZero": { + "hint": "If enabled, inventory with a quantity 0 will be hidden (useful for consumables)", + "name": "Hide inventory with quantity of 0" + }, + "equipmentCategoryList": { + "hint": "Comma-separated list of inventory types to show. The default hides things without actions. The complete list is: 'weapon, equipment, consumable, tool, backpack, loot, alchemical, ammo, potion, poison, food, scroll, trinket'", + "name": "Visible Inventory Categories" + } + } + }, + "dnd5e": { + "abilities": "Abilities", + "actions": "Actions", + "attributes": "Attributes", + "bonusActions": "Bonus Actions", + "checks": "Checks", + "consumables": "Consumables", + "crewActions": "Crew Actions", + "deathSave": "Death Save", + "equipment": "Equipment", + "lair": "Lair", + "lairActions": "Lair Actions", + "legendary": "Legendary", + "legendaryActions": "Legendary Actions", + "other": "Other", + "reactions": "Reactions", + "saves": "Saves", + "skills": "Skills", + "specialActions": "Special Actions", + "tools": "Tools", + "weapons": "Weapons", + "settings": { + "abbreviateSkills": { + "hint": "If enabled, skills and abilities will use a three-character abbreviation.", + "name": "Abbreviate Skill and Ability Names" + }, + "categoriseAttributes": { + "hint": "Categorise abilities and skills into Attributes, Abilities/Skills or Checks/Saves/Skills", + "name": "Categorise Attributes", + "choices": { + "attributes": "Attributes", + "abilitiesSkills": "Abilities/Skills", + "checksSavesSkills": "Checks/Saves/Skills" + } + }, + "hideLongerActions": { + "hint": "If enabled, actions with longer activation types (minutes, hours, or days) are not shown.", + "name": "Hide actions with an activation longer than 1 round" + }, + "ignorePassiveFeats": { + "hint": "If enabled, passive feats are not shown.", + "name": "Ignore passive feats" + }, + "itemMacroReplace": { + "hint": "Select which of the items will be shown in the inventory.", + "name": "Item-Macro: item macro, original item, or both" + }, + "showAllNonpreparableSpells": { + "hint": "If disabled, spells such as cantrips, innate, pact, and at-will spells need to be 'prepared' via the spell details to be shown on the HUD.", + "name": "Show all non-preparable spells" + }, + "showAllNpcItems": { + "hint": "If enabled, all items are shown for NPCs, not just equipped items.", + "name": "Show all NPC items" + }, + "showEmptyItems": { + "hint": "If enabled, items are shown in the HUD even if they have no remaining charges.", + "name": "Show empty items (includes items and spells)" + }, + "showItemsWithoutAction": { + "hint": "If enabled, Items that have no activation information will be added to the Inventory list", + "name": "Show Items without Activation costs" + }, + "showSpellInfo": { + "hint": "If enabled, spell component information, concentration, and ritual status will be noted next to the spell name.", + "name": "Display spell information" + }, + "splitAbilities": { + "hint": "If enabled, abilities will be separated into checks and saves.", + "name": "Show separate ability check and save categories" + } + } + }, + "ds4": { + "settings": { + "displayCheckTargetNumbers": { + "name": "Show Check Target Numbers", + "hint": "If enabled, Check Target Numbers are displayed for each check." + } + } + }, + "dungeonWorld": { + "basic": "Basic", + "charts": "Charts", + "gm": "GM", + "instinct": "Instinct", + "monsterMoves": "Monster Moves", + "moves": "Moves", + "special": "Special", + "specialQualities": "Special Qualities", + "starting": "Starting", + "tags": "Tags", + "treasure": "Treasure", + "settings": { + "showGmCompendiums": { + "hint": "If enabled, and if the user is a GM, the HUD bar will include GM moves, treasure rollable-tables, and charts.", + "name": "Show GM Compendiums" + } + } + }, + "ed4e": { + "systems": "Systems" + }, + "forbiddenLands": { + "agility": "Smidighet", + "animal-handling": "Djurhantering", + "animalHandling": "Djurhantering", + "arrows": "Pilar", + "cold": "Nedkyld", + "conditions": "Tillstånd", + "consumables": "Förbrukningsvaror", + "crafting": "Hantverk", + "empathy": "Karisma", + "endurance": "Uthållighet", + "food": "Mat", + "healing": "Läkekonst", + "hungry": "Utsvulten", + "insight": "Genomskåda", + "lore": "Bildning", + "manipulation": "Manipulera", + "marksmanship": "Skytte", + "melee": "Närkamp", + "might": "Styrkeprov", + "monsterAttack": "Monster Attack", + "move": "Rörlighet", + "performance": "Skaldekonst", + "scouting": "Speja", + "sleight-of-hand": "Fingerfärdighet", + "sleightOfHand": "Fingerfärdighet", + "sleepy": "Sömnlös", + "stealth": "Smyga", + "strength": "Styrka", + "survival": "Överlevnad", + "thirsty": "Uttorkad", + "torches": "Facklor", + "water": "Vatten", + "wits": "Intelligens" + }, + "gurps": { + "addAcc": "Add Acc", + "blindRoll": "Blind Roll", + "retreatBlock": "Retreating Block", + "retreatDodge": "Retreating Dodge", + "retreatParry": "Retreating Parry", + "retreatParryFencing": "Retreating Parry (Fencing)" + }, + "kamigakari": { + "attack": "Attack", + "conceptDestruction": "Concept Destruction", + "constant": "Constant", + "consumables": "Consumables", + "defense": "Defense", + "end": "End", + "free": "Free", + "items": "items", + "mainStats": "Main Stats", + "prep": "Prep", + "sacraments": "Sacraments", + "spiritBurn": "Spirit Burn", + "start": "Start", + "subStats": "Sub Stats", + "transcend": "Transcend", + "vitalIgnition": "Vital Ignition" + }, + "lancer": { + "basic": "Basic", + "basicAttack": "Basic Attack", + "engineering": "Engineering", + "frame": "Frame", + "gear": "Gear", + "grit": "Grit", + "hase": "HASE", + "hull": "Hull", + "mech": "Mech", + "overcharge": "Overcharge", + "pilot": "Pilot", + "rank": "Rank", + "skillTriggers": "Skill Triggers", + "stabilize": "Stabilize", + "stat": "Stat", + "stats": "Stats", + "systems": "Systems", + "techAttack": "Tech Attack", + "techs": "Techs" + }, + "pf1": { + "bonuses": "Bonuses", + "buffs": "Buffs", + "casterlevel": "Caster Level", + "concentration": "Concentration", + "disabled": "Disabled", + "inconsumables": "Inconsumables", + "settings": { + "showDisabled": { + "hint": "If enabled, disabled features won't be shown.", + "name": "Hide disabled features" + } + } + }, + "pf2e": { + "atk": "Atk", + "bonusFeats": "Bonus Feats", + "classFeats": "Class Feats", + "classFeatures": "Class Features", + "commonSkills": "Common skills", + "dc": "DC", + "doomed": "Doomed", + "downtime": "Downtime", + "dying": "Dying", + "exploration": "Exploration", + "free": "Free", + "generalFeats": "General Feats", + "heroPoints": "Hero Points", + "lore": "Lore", + "noAmmo": "No ammo", + "recoveryCheck": "Recovery Check", + "restNight": "Rest for the Night", + "strikes": "Strikes", + "takeBreather": "Take a Breather", + "treatWounds": "Treat Wounds", + "useTwoHandedLabel": "Use weapon two-handed", + "wounded": "Wounded", + "settings": { + "abbreviateSkills": { + "hint": "If enabled, skills and abilities will use a three-character abbreviation.", + "name": "Abbreviate Skill and Ability Names" + }, + "calculateAttackPenalty": { + "hint": "If enabled, strikes will show their calculated attack bonus (attack bonus - MAP) instead of the flat MAP.", + "name": "Show calculated MAP" + }, + "ignorePassiveActions": { + "hint": "If enabled, passive actions are not shown.", + "name": "Ignore passive actions" + }, + "printSpellCard": { + "hint": "If disabled, left-clicking a spell will roll attack (shift right-click for bonus dialogue), right-clicking will roll damage (ctrl right-click for bonus dialogue). If neither are applicable, the spell card will be printed to chat anyway.", + "name": "Print spell card to chat" + }, + "separateTogglesCategory": { + "hint": "If enabled, rule toggles will be placed in their own category, otherwise they will fall under strikes.", + "name": "Separate Toggles Category" + }, + "showNpcAbilities": { + "hint": "If enabled, NPCs will also have an Abilities category on their HUD.", + "name": "Show NPC abilities" + }, + "showOldNpcStrikes": { + "hint": "If enabled, the HUD will show the old NPC strike actions as well as the new (experimental) strikes for NPCs.", + "name": "Show old NPC Strikes" + }, + "showPcAbilities": { + "hint": "If enabled, PCs will also have an Abilities category on their HUD.", + "name": "Show PC abilities" + } + } + }, + "sfrpg": { + "activeFeats": "Active Feats", + "crewActions": "Crew Actions", + "misc": "Misc", + "msa": "Melee Spell Attacks", + "mwa": "Melee Weapon Attacks", + "passiveFeats": "Passive Feats", + "rsa": "Ranged Spell Attacks", + "rwa": "Ranged Weapon Attacks", + "shields": "Shields", + "spellbook": "Spellbook", + "settings": { + "showMiscFeats": { + "hint": "If enabled, features with no assigned action type will be shown in a catch-all, miscellaneous category.", + "name": "Display miscellaneous feats" + }, + "showSpellInfo": { + "hint": "If enabled, spell resistance, dismissible, concentration and save information noted next to the spell name.", + "name": "Display spell information" + } + } + }, + "sw5e": { + "abilities": "Abilities", + "actions": "Actions", + "attributes": "Attributes", + "bonusActions": "Bonus Actions", + "checks": "Checks", + "consumables": "Consumables", + "crewActions": "Crew Actions", + "deathSave": "Death Save", + "destructionSave": "Destruction Save", + "equipment": "Equipment", + "lair": "Lair", + "lairActions": "Lair Actions", + "legendary": "Legendary", + "legendaryActions": "Legendary Actions", + "naturalPowers": "Natural Powers", + "other": "Other", + "reactions": "Reactions", + "saves": "Saves", + "skills": "Skills", + "specialActions": "Special Actions", + "tools": "Tools", + "weapons": "Weapons", + "settings": { + "abbreviateSkills": { + "hint": "If enabled, skills and abilities will use a three-character abbreviation.", + "name": "Abbreviate Skill and Ability Names" + }, + "categoriseAttributes": { + "hint": "Categorise abilities and skills into Attributes, Abilities/Skills or Checks/Saves/Skills", + "name": "Categorise Attributes", + "choices": { + "attributes": "Attributes", + "abilitiesSkills": "Abilities/Skills", + "checksSavesSkills": "Checks/Saves/Skills" + } + }, + "hideLongerActions": { + "hint": "If enabled, actions with longer activation types (minutes, hours, or days) are not shown.", + "name": "Hide actions with an activation longer than 1 round" + }, + "ignorePassiveFeats": { + "hint": "If enabled, passive feats are not shown.", + "name": "Ignore passive feats" + }, + "itemMacroReplace": { + "hint": "Select which of the items will be shown in the inventory.", + "name": "Item-Macro: item macro, original item, or both" + }, + "showAllNonpreparablePowers": { + "hint": "If disabled, powers such as cantrips, innate, and at-will powers need to be 'prepared' via the power details to be shown on the HUD.", + "name": "Show all non-preparable powers" + }, + "showAllNpcItems": { + "hint": "If enabled, all items are shown for NPCs, not just equipped items.", + "name": "Show all NPC items" + }, + "showConditionsCategory": { + "hint": "If enabled, the HUD will present a category showing the available token conditions and status effects normally available in the regular Token HUD.", + "name": "Show Conditions Category" + }, + "showEmptyItems": { + "hint": "If enabled, items are shown in the HUD even if they have no remaining charges.", + "name": "Show empty items (includes items and powers)" + }, + "showItemsWithoutAction": { + "hint": "If enabled, Items that have no activation information will be added to the Inventory list", + "name": "Show Items without Activation costs" + }, + "showPowerInfo": { + "hint": "If enabled, power component information, concentration, and ritual status will be noted next to the power name.", + "name": "Display power information" + }, + "splitAbilities": { + "hint": "If enabled, abilities will be separated into checks and saves.", + "name": "Show separate ability check and save categories" + } + } + }, + "swade": { + "bennies": "Bennies", + "edges": "Edges", + "edgesAndHindrances": "Edges/Hindrances", + "fatigue": "Fatigue", + "gear": "Gear", + "give": "Give", + "gm": "GM", + "hindrances": "Hindrances", + "misc": "Misc", + "mods": "Mods", + "points": "Points", + "shields": "Shields", + "specialAbilities": "Special Abilities", + "spend": "Spend", + "status": "Status", + "wounds": "Wounds", + "woundsAndFatigue": "Wounds/Fatigue", + "settings": { + "abbreviateAttributes": { + "hint": "If enabled, skills and abilities will use a three-character abbreviation.", + "name": "Abbreviate Skill and Ability Names" + }, + "allowGiveBennies" : { + "name": "Allow Give Bennies", + "hint": "Allow users with this role (and above) to give bennies via the HUD", + "choices" : { + "4": "Game Master", + "3": "Assistant GM", + "2": "Trusted Player", + "1": "Player" + } + } + } + }, + "symbaroum": { + "abilities": "Abilities", + "mysticalPowers": "Mystical Powers" + }, + "wfrp": { + "basic": "Basic", + "blessing": "Blessing", + "dodge": "Dodge", + "improvisedWeapon": "Improvised Weapon", + "melee": "Melee", + "petty": "Petty", + "ranged": "Ranged", + "religion": "Religion", + "rollable": "Rollable", + "stomp": "Stomp!", + "unarmed": "Unarmed", + "unrollable": "Unrollable" + } + } +} \ No newline at end of file diff --git a/module.json b/module.json index caf1863..0b42e97 100644 --- a/module.json +++ b/module.json @@ -67,6 +67,11 @@ "name": "日本語", "path": "lang/ja.json" }, + { + "lang": "sv", + "name": "Swedish", + "path": "lang/sv.json" + }, { "lang": "cn", "name": "中文",