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CODE MONKEY 10 HOURS TUTORIAL

This repo follows the 10h+ Unity tutorial by Code Monkey

Code Monkey Youtube video link

Code Monkey Tutorial Site

  1. 00:00:00 Intro, Overview
    - Summary of tutorial chapters, links to website, etc.
  2. 00:12:24 Final Game Preview
    - Overcooked like demo
  3. 00:18:13 What you Should Know
  4. 00:20:28 Create Project
    - 3D (URP), check parameters
  5. 00:25:21 Unity Layout
    - Windows, Logs options
  6. 00:32:02 Visual Studio
    - Package Unity, Viasfora extension, coding style
  7. 00:35:39 Code Style, Naming Rules
    - PascalCase, CamelCase, SnakeCase
  8. 00:39:30 Importing Assets
  9. 00:41:19 Post Processing
    - Different effects
  10. 00:55:47 Character Controller
    - Separate logic from visual in hierarchy
    - Mind the input vector magnitude
    - Time.deltaTime
  11. 01:14:50 Character Visual, Rotation
    - Child object doesn't move
  12. 01:22:59 Animations
    - Separate Animation from logic, with new MonoBehavior
  13. 01:42:42 Cinemachine
    - Virtual Camera with lots of effects
  14. 01:48:32 Input System Refactor
    - Import input package
    - InputActions methods
    - Binding for gamepad
  15. 02:04:08 Collision Detection
    - Physics.Raycast(), better : Physics.CapsuleCast()
    - Make smooth movement while diagonaling !
  16. 02:17:02 Clear Counter
    - Separate logic from visual
    - Dont use Tags !
    - Raycast / RaycastAll with Layermask
  17. 02:38:18 Interact Action, C# Events
    - EventHandler
  18. 02:47:42 Selected Counter Visual, Singleton Pattern
    - Custom EventArgs
    - Awake:parent initialisations / Start:children subscriptions
  19. 03:11:18 Kitchen Object, Scriptable Objects
    - Instantiate
    - ScriptableObjects
  20. 03:24:46 Kitchen Object Parent
    - Spawn kitchen objects from counter to another counter
  21. 03:37:47 Player Pick up, C# Interfaces
    - Player & Counters implement same interface !
  22. 03:49:23 Container Counter
    - BaseCounter inheritance
    - Basic animator
  23. 04:13:02 Player Pick up, Drop Objects
    - Prefab variants, with SCriptableObjects
  24. 04:23:37 Cutting Counter, Interact Alternate
    - Add more input
  25. 04:37:10 Cutting Recipe SO
    - Not all objects can be cut !
  26. 04:46:33 Cutting Progress, World Canvas
    - Canvas, Image.FillAmount & EventHandler
  27. 05:05:51 Look At Camera
    - LateUpdate(), Camera.main is cached
  28. 05:14:24 Trash Counter
    - Reuse of inheritance previously done !
  29. 05:19:33 Stove Counter, State Machine
    - Simple States (switch)
    - Visual Particles Effect
    - Progress Bar interface with EventHandler
  30. 05:56:04 Plates Counter
    - Visual dummies different from real spawns
  31. 06:08:05 Plate Pick up Objects
    - Both ways : plate on counter & ingredient on counter
  32. 06:22:10 Plate Complete Visual
    - Serializable a struct to expose in editor
  33. 06:30:19 Plate World UI Icons
    - Canvas UI icons, with a template (no prefab)
  34. 06:44:24 Delivery Counter, Shader Graph
    - Shader Graph gives a lot of possibilities !
  35. 07:05:45 Delivery Manager
    - Smart use of ScriptableObjects
  36. 07:21:20 Delivery Manager UI
    - Use of UI templates (everytime, destroy old & spawn new ones)
    - EventHandlers all the way !
  37. 07:39:24 Music
    - Audio Source / Audio Listener
    - Audio Mixer
  38. 07:43:22 Sound Effects
    - SoundManager with others particular classes
    - AudioSource.PlayClipAtPoint with ScriptableObjects
  39. 08:06:36 Game Start
    - GameManager with states
    - New TextMeshPro material !
    - EventHandlers, Canvas
  40. 08:21:20 Game Over
    - Countdown to Game Over with Radial filled image
  41. 08:30:13 Main Menu, Loading
    - Static class (instead of DontDestroyOnLoad)
    - Intermediate Loading Scene
  42. 08:48:43 Pause, Clear Statics
    - Static events keep subscribers between scence loads !
  43. 09:07:18 Options, Audio Levels
    - Save with PlayerPrefs
  44. 09:22:20 Options, Key Rebinding
    - Use of PlayerInputActions functions
  45. 09:45:29 Controller Input, Menu Navigation
    - Use of EventSystem & PlayerInputActions
  46. 10:00:36 Polish
    - Particles for footsteps - TutorialUI with keys (not done) - Animation & Sound for countdown (not completed) - Stove Burn Warning, UI with animation & sound (not done) - UI for delivered meals (correct & incorrect) (not done)
  47. 10:44:01 Final Game
    - Summary of all features learned
  48. 10:47:30 CONGRATULATIONS!