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summary14.txt
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Build Fix for old clang versions that don't like empty initializers.
Infrastructure Spot checker for FoV scenarios.
Infrastructure Drop legacy itemgroups
Bugfixes Fix refilling of vehicle tanks
Infrastructure Support repair materials counted by charges
Balance Sewage now contains actual sewage
Balance Scenario flag fix.
Interface Print impassable stuff properly in various places
Balance don't allow craft diesel over nearby fire due to long crafting time
Bugfixes Fix advanced inventory
Bugfixes Fix inventory column gap
Bugfixes Fix deafness protecting from hostile NPCs, mugging NPCs ignoring weapons
Bugfixes Fix fire_gun crash
Bugfixes Fix fungals trying to spawn on existing critters
Balance Make leukocyte bionic toggled
Infrastructure Allow standalone requirement data
Bugfixes Fix shouting messages
Infrastructure Allow custom dolls with custom speech
Mods Add No_Zombie_Animals blacklist mod.
Bugfixes Fix auto-unloading a bow after canceling to fire consuming moves
Bugfixes Fix crash in map::propagate_field
Balance Fix incorrect recipes
Bugfixes Fix stats dumper
Bugfixes Fix monster reporting when it regenerates
Interface Don't show unrecoverable components
Bugfixes Fix construction id mismatch bug
Bugfixes More cases of inverted is_armed
I18N Add Chinese main menu ASCII art
Interface Accurate, consistent 'slow movement' messages
Interface Don't prompt for traps when boarded on a vehicle
Bugfixes Ensure that all items in the same stack have the same invlet
Bugfixes Fix gasoline pumping
Bugfixes Fix reapers crash
Balance Addiction update
Balance Remove strawberry surprise and boozeberry from spawns
Balance Disallow tainted veggy as mutagen crafting component for lore reasons
Balance Prevent fusion rifle from accepting certain mods
Infrastructure Remove some extraneous std::move invocations.
Content Smoke grenades
Infrastructure Support inheritance for ARMOR
Balance Codeine and heroin now can suppress cough
Mods Updating and Rewriting Generic_Guns
Infrastructure Rewrite drop code, resolve some issues and implement the "backpack logic"
Bugfixes Fix DEBUG_HS, unhack WEB_ROPES
Balance Prevent cable bionic from draining power when full
Mods Fictional Weapons update
Balance Make methacola junk food instead of glass
Interface Fix misnamed field
Mods Forbid alchemy
Balance Trivival fix for NPC quest
Bugfixes When boarded on a vehicle, grant immunity to sludge fields
Features Melee autoattack feature
Balance Remove skewers from smoked meats
Interface Clarify hydrogen discription
Interface Remove leading space from XM34 name, minor alterations to other energ…
Mods PRM: Early Game Zombie Variety
Mods PRM: Hell Spire
Infrastructure Reduce code duplication in map class using string and int id.
Infrastructure Introduce a dedicated function to enumerate (recite) objects
Balance Rework firestarter and extended firestarter
Bugfixes More reaper fix
Balance Flares
Mods Add No_Diamond_Weapons blacklist.
Mods Update Generic_Guns itemgroups and blacklists
Balance Leather Vests from Jackets return leather scraps
Mods PRM: Integrate mod items into itemlists.
Features A new profession for The Next Summer.
Bugfixes Display proper type for left item in a compare
Bugfixes Sleep bugfixes: fatigue effects and lying stopping fatigue
Balance Manhacks dont drop combat knives
Interface Fix item description
Bugfixes Fix worn non-rigid containers
Infrastructure Manage materials by means of 'generic_factory'
Interface Add an interrupt query after NPC talks to player
Features Allow UPS charger to work with partial charge
Features Don't wake up on dry retching
Bugfixes Fix NPC wear armor msg, SCT on armor destroy
Bugfixes Fix item group error when loading megastore
Content A second pool template
Balance Fix 145 items spawning in a house
Features New hunter professions.
Bugfixes Erase items after removing a vehicle part
Interface Changed "remove all monsters" to "kill all monsters"
Infrastructure Memorial files now saved in separate world dirs.
Balance Added to spawn advanced reaper and planter
Infrastructure NPC alternate attack and friendly fire updates
Interface Clarify descriptions of movement-related mutations
Infrastructure NPC shopkeeper and skill to jsons
Balance Nerf Scoundrel and Gangster professions
Bugfixes Refactor vehicle placement, fix "ring of fuel" bug
Infrastructure Improvements to reloading
Balance More smoke and field balancing
Infrastructure Prevent specifying default JSON values
Balance Water to acid recipe revision.
Interface Mark some fields as dangerous; prompt for rough/sharp terrain
Build Fix compilation error when using SDL
Bugfixes Fix duplicate flare message
Interface Auto-select first removable part, if possible.
Bugfixes Fix siphoning into hold container.
Bugfixes Fix wrong migration ids