A set of tools for network game development in dart/flutter.
At the moment this is mostly Oxygen with network support.
- Targets flutter/web for the client
- Targets dart/desktop for the - authoritative - server
Glueing websockets, Flame & Oxygen.
- Simple game example
- Frame rewinder
- Fixed-step loop + helpers
- Tweening helpers (Dead reckoning, smoothing)
- Integrate QUIC whenever there is a dart lib
- Avoiding codegen for now but might build my own ECS w/ codegen (trying to avoid that rabbit hole for now 🙈)