-
-
Notifications
You must be signed in to change notification settings - Fork 14
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
49 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,50 @@ | ||
# DyWorld | ||
DyWorld-Dynamics, the successor of DyTech and DyWorld, a mod for Factorio. | ||
# Description: | ||
DyWorld-Dynamics, the successor of DyTech and DyWorld, a mod for Factorio. This is its github page, this always holds the most recent version. | ||
While most of the time working, keep in mind that changes are being done regularly, and might break your game! | ||
Playing with these is not recommended | ||
### Please use at own risk! | ||
|
||
Please note that all changes here arent final yet. Playing with these files isnt recommended, since all builds are in progress | ||
# Please use at own risk! | ||
Any bugs found with Github Builds are to be reported here at issues, if it hasnt been fixed yet! | ||
## Features: | ||
- A story that fits into both Factorio and Space Exploration. | ||
- Massive technology tree (2500+ technologies to research). | ||
- Great amount of items (1270+) to automate. Each step will require more and more steps. | ||
- Massive change to fluid networks. Oil, Natural Gas, and Elemental Gasses are now used and much different then before. | ||
- Many different enemies to fight. | ||
- Many guns, ammo types and vehicles to fight the enemies with. | ||
- Very complex RPG and Survival aspect. | ||
|
||
|
||
|
||
|
||
# Settings: | ||
## DyCore: | ||
Name | Description | Default Value | Allowed Value's | ||
:--- | :--- | :-----: | :-----: | ||
Enemy Health Multiplier | Will multiply enemy health by set value | 1 | 0.25, 0.5, 0.75, 1, 1.5, 2, 2.5, 3, 4, 5, 10 | ||
Loot Multiplier | Will multiply loot amount and chance by set value | 1 | 0.25, 0.5, 0.75, 1, 1.5, 2, 2.5, 3, 4, 5, 10 | ||
Player Health Multiplier | Will multiply player health by set value | 1 | 0.25, 0.5, 0.75, 1, 1.5, 2, 2.5, 3, 4, 5, 10 | ||
Stacksize Multiplier | Will multiply stacksize by set value | 1 | 0.25, 0.5, 0.75, 1, 1.5, 2, 2.5, 3, 4, 5, 10 | ||
## DyWorld-Dynamics: | ||
### Startup Settings (Require a restart of the game) | ||
Name | Description | Default Value | Allowed Value's | ||
:--- | :--- | :-----: | :-----: | ||
Combat Overhaul | makes bullets hit the first thing, travel in the world and make combat a lot harder, but more fun (EXPERIMENTAL!) | false | false, true | ||
Debug Mode | Debug Mode: DO NOT USE UNLESS YOU KNOW WHAT YOU ARE DOING | false | false, true | ||
DyWorld-Dynamics Difficulty | This defines the difficulty of the DyWorld-Dynamics mod. Content will change depending on setting | Easy | Easy, Normal, Hard | ||
Expensive Recipe Modifier | Expensive recipe modifier. This number multiplies the normal recipes for the expensive recipes | 5 | 1 <-> 1000 | ||
Expensive Technology Modifier | Expensive technology modifier. This number multiplies the normal usage of science packs | 1 | 0.1 <-> 100000 | ||
Player Light Increase | Player Light Increase. Same as Afraid of the Dark mod, but internally added into DyWorld because AotD is incompatible | false | false, true | ||
Realistic Recipes | A newly added feature that makes recipes more realistic.\nThis means every part in a machine has to be crafted and added.\nSo a stone furnace will require around 200 stone bricks, as it is build brick by brick. (Recipes that have not a realistic recipe set will follow the Expensive Recipe Modifier setting) | false | false, true | ||
Show Building Resistances | Shows Building Resistances in their tooltip. Does clutter the screen a bit | false | false, true | ||
Tech Upgrades | This will enable the upgrade tech for all DyWorld technologies, which makes the technology screen less cluttered. This will however make it harder to check the next technology in the same line without searching the actual technology tree (right side of the screen) | true | false, true | ||
### Map Settings (Affects the current map and all its players, change anytime) | ||
Name | Description | Default Value | Allowed Value's | ||
:--- | :--- | :-----: | :-----: | ||
Autosave after each phase (story mode) | Will autosave the game named according to phase it is moving to | true | false, true | ||
Custom Difficulty (scripted attacks) | Custom Difficulty multiplier for scripted attacks | Easy | Peaceful, Easy, Medium, Hard, Death | ||
Survival Difficulty | This governs everything coupled with survival (Food / Water / Temperature (WIP) / Radiation (WIP) / Oxygen (WIP) / Pollution (WIP)) | Normal | Off, Easy, Normal, Hard, Insane | ||
### Player Settings (Different per player, change anytime) | ||
Name | Description | Default Value | Allowed Value's | ||
:--- | :--- | :-----: | :-----: | ||
Attack Messages | Determines if the Attack messages are shown | true | false, true | ||
Story Messages | Disabling this does not shows the new recipes unlocked message anymore | true | false, true |