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Story Edits
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Dysoch committed Jul 29, 2021
1 parent 5a7dd35 commit 64307e9
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1 change: 0 additions & 1 deletion DyComPa/data/items/base.lua
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Expand Up @@ -112,7 +112,6 @@ end


-- Nanobots --
data.raw.ammo["ammo-nano-constructors"].ammo_type.action.action_delivery.target_effects[1].trigger_created_entity = true
data.raw.ammo["ammo-nano-constructors"].magazine_size = 100000000000000000000000000000000
data.raw.ammo["ammo-nano-constructors"].localised_name = {"DyDs-story.coica-1"}
data.raw.ammo["ammo-nano-constructors"].localised_description = {"DyDs-story.coica-2"}
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1 change: 1 addition & 0 deletions DyWorld-Dynamics/changelog.txt
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Expand Up @@ -24,6 +24,7 @@ Date: ??. 07. 2021
- Rewrote Story Migration script. It now migrates every phase to its new version, except the one you are on. No more lost progress (except this time, needed for rewrite tables)
- Rewrote Story scripts completely. This runs faster, allows more flexible things to happen
- Rewrote Story Startup script. It now works of a preset database, that allows edits from other mods
- Fixed story removed after migration
Survival:
-
Translations:
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6 changes: 3 additions & 3 deletions DyWorld-Dynamics/data/core/items/consume-both.lua
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Expand Up @@ -9,7 +9,7 @@ DyDS_Add_Food({
order = "fish-cooked",
stack_size = 500,
subgroup = DyDs.."consume-both",
rate = 2,
rate = 1,
cat = "both",
})

Expand All @@ -19,7 +19,7 @@ DyDS_Add_Food({
order = "fish-pike-cooked",
stack_size = 500,
subgroup = DyDs.."consume-both",
rate = 2,
rate = 0.75,
cat = "both",
})

Expand All @@ -29,6 +29,6 @@ DyDS_Add_Food({
order = "fish-salmon-cooked",
stack_size = 500,
subgroup = DyDs.."consume-both",
rate = 2,
rate = 0.75,
cat = "both",
})
4 changes: 2 additions & 2 deletions DyWorld-Dynamics/data/core/items/consume-food.lua
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Expand Up @@ -36,7 +36,7 @@ DyDS_Add_Food({
--icons = {{icon = DyDs_path_icon.."wheat.png"}},
stack_size = 500,
subgroup = DyDs.."consume-food",
rate = 4,
rate = 2,
cat = "food",
})

Expand All @@ -45,6 +45,6 @@ DyDS_Add_Food({
icons = {{icon = DyDs_path_icon.."carrot.png"}},
stack_size = 500,
subgroup = DyDs.."consume-food",
rate = 4,
rate = 2,
cat = "food",
})
12 changes: 6 additions & 6 deletions DyWorld-Dynamics/data/core/recipes/coica.lua
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Expand Up @@ -7,16 +7,16 @@ data:extend({
{
ingredients =
{
{type = "item", name = "tin-plate", amount = 25},
{type = "item", name = "copper-plate", amount = 10},
{type = "item", name = "iron-plate", amount = 30},
{type = "item", name = "bronze-plate", amount = 40},
{type = "item", name = "tin-plate", amount = 75},
{type = "item", name = "copper-plate", amount = 50},
{type = "item", name = "iron-plate", amount = 80},
{type = "item", name = "bronze-plate", amount = 120},
{type = "item", name = "copper-cable", amount = 50},
{type = "item", name = "control-board-1", amount = 50},
{type = "item", name = "control-board-1", amount = 100},
},
result = "ammo-nano-constructors",
result_count = 1,
energy_required = 600,
energy_required = 200,
enabled = false,
},
},
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6 changes: 3 additions & 3 deletions DyWorld-Dynamics/data/core/recipes/plates/bloomery/copper.lua
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Expand Up @@ -4,7 +4,7 @@ data:extend({
type = "recipe",
name = "cast-copper-2",
category = "bloomery",
main_product = "copper-plate",
main_product = "copper-ingot",
normal =
{
ingredients =
Expand All @@ -15,12 +15,12 @@ data:extend({
},
results =
{
{type = "item", name = "copper-plate", amount = 35},
{type = "item", name = "copper-ingot", amount = 10},
{type = "item", name = "canister-empty", amount = 2},
{type = "item", name = "slag", amount_min = 10, amount_max = 20},
},
energy_required = 30,
main_product = "copper-plate",
main_product = "copper-ingot",
enabled = false,
},
},
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6 changes: 3 additions & 3 deletions DyWorld-Dynamics/data/core/recipes/plates/bloomery/iron.lua
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Expand Up @@ -4,7 +4,7 @@ data:extend({
type = "recipe",
name = "cast-iron-2",
category = "bloomery",
main_product = "iron-plate",
main_product = "iron-ingot",
normal =
{
ingredients =
Expand All @@ -15,12 +15,12 @@ data:extend({
},
results =
{
{type = "item", name = "iron-plate", amount = 35},
{type = "item", name = "iron-ingot", amount = 8},
{type = "item", name = "canister-empty", amount = 2},
{type = "item", name = "slag", amount_min = 10, amount_max = 20},
},
energy_required = 30,
main_product = "iron-plate",
main_product = "iron-ingot",
enabled = false,
},
},
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6 changes: 3 additions & 3 deletions DyWorld-Dynamics/data/core/recipes/plates/bloomery/tin.lua
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Expand Up @@ -4,7 +4,7 @@ data:extend({
type = "recipe",
name = "cast-tin-2",
category = "bloomery",
main_product = "tin-plate",
main_product = "tin-ingot",
normal =
{
ingredients =
Expand All @@ -15,12 +15,12 @@ data:extend({
},
results =
{
{type = "item", name = "tin-plate", amount = 35},
{type = "item", name = "tin-ingot", amount = 8},
{type = "item", name = "canister-empty", amount = 2},
{type = "item", name = "slag", amount_min = 10, amount_max = 20},
},
energy_required = 30,
main_product = "tin-plate",
main_product = "tin-ingot",
enabled = false,
},
},
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4 changes: 0 additions & 4 deletions DyWorld-Dynamics/locale/de/achievements.cfg

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5 changes: 0 additions & 5 deletions DyWorld-Dynamics/locale/de/controls.cfg

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4 changes: 3 additions & 1 deletion DyWorld-Dynamics/locale/de/damage-type.cfg
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Expand Up @@ -12,4 +12,6 @@ explosion=Explosiv
impact=Einschlag
sonic=Schall
ballistic=Ballistisch
teleport=Quantenverschränkung
teleport=Quantenverschränkung
radiation=Radiation
exotic-energy=Exotic Energy
1 change: 0 additions & 1 deletion DyWorld-Dynamics/locale/de/edits.cfg

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74 changes: 72 additions & 2 deletions DyWorld-Dynamics/locale/de/enemies.cfg
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Expand Up @@ -3,10 +3,80 @@ small-biter=Arachnid (Klein)
medium-biter=Arachnid (Mittel)
big-biter=Arachnid (Groß)
behemoth-biter=Arachnid (Riesig)
spitter-base=Myriapod (Nest)

small-spitter=Myriapod (Klein)
medium-spitter=Myriapod (Mittel)
big-spitter=Myriapod (Groß)
behemoth-spitter=Myriapod (Riesig)
biter-base=Arachnid (Nest)

spitter-base=Myriapod (Nest)
biter-base=Arachnid (Nest)
dyworld-unit-1-1=Arachnid (Small)(WIP)
dyworld-unit-1-2=Arachnid (Small)(WIP)
dyworld-unit-1-3=Arachnid (Small)(WIP)
dyworld-unit-1-4=Arachnid (Small)(WIP)
dyworld-unit-1-5=Arachnid (Small)(WIP)
dyworld-base-1=Arachnid (Hive)

dyworld-unit-2-1=Arachnid (Small)(WIP)
dyworld-unit-2-2=Arachnid (Small)(WIP)
dyworld-unit-2-3=Arachnid (Small)(WIP)
dyworld-unit-2-4=Arachnid (Small)(WIP)
dyworld-unit-2-5=Arachnid (Small)(WIP)
dyworld-base-2=Arachnid (Hive)

dyworld-unit-3-1=Arachnid (Small)(WIP)
dyworld-unit-3-2=Arachnid (Small)(WIP)
dyworld-unit-3-3=Arachnid (Small)(WIP)
dyworld-unit-3-4=Arachnid (Small)(WIP)
dyworld-unit-3-5=Arachnid (Small)(WIP)
dyworld-base-3=Arachnid (Hive)

dyworld-unit-4-1=Arachnid (Small)(WIP)
dyworld-unit-4-2=Arachnid (Small)(WIP)
dyworld-unit-4-3=Arachnid (Small)(WIP)
dyworld-unit-4-4=Arachnid (Small)(WIP)
dyworld-unit-4-5=Arachnid (Small)(WIP)
dyworld-base-4=Arachnid (Hive)

dyworld-unit-5-1=Arachnid (Small)(WIP)
dyworld-unit-5-2=Arachnid (Small)(WIP)
dyworld-unit-5-3=Arachnid (Small)(WIP)
dyworld-unit-5-4=Arachnid (Small)(WIP)
dyworld-unit-5-5=Arachnid (Small)(WIP)
dyworld-base-5=Arachnid (Hive)

dyworld-unit-6-1=Arachnid (Small)(WIP)
dyworld-unit-6-2=Arachnid (Small)(WIP)
dyworld-unit-6-3=Arachnid (Small)(WIP)
dyworld-unit-6-4=Arachnid (Small)(WIP)
dyworld-unit-6-5=Arachnid (Small)(WIP)
dyworld-base-6=Arachnid (Hive)

dyworld-unit-7-1=Arachnid (Small)(WIP)
dyworld-unit-7-2=Arachnid (Small)(WIP)
dyworld-unit-7-3=Arachnid (Small)(WIP)
dyworld-unit-7-4=Arachnid (Small)(WIP)
dyworld-unit-7-5=Arachnid (Small)(WIP)
dyworld-base-7=Arachnid (Hive)

dyworld-unit-8-1=Arachnid (Small)(WIP)
dyworld-unit-8-2=Arachnid (Small)(WIP)
dyworld-unit-8-3=Arachnid (Small)(WIP)
dyworld-unit-8-4=Arachnid (Small)(WIP)
dyworld-unit-8-5=Arachnid (Small)(WIP)
dyworld-base-8=Arachnid (Hive)

dyworld-unit-9-1=Arachnid (Small)(WIP)
dyworld-unit-9-2=Arachnid (Small)(WIP)
dyworld-unit-9-3=Arachnid (Small)(WIP)
dyworld-unit-9-4=Arachnid (Small)(WIP)
dyworld-unit-9-5=Arachnid (Small)(WIP)
dyworld-base-9=Arachnid (Hive)

dyworld-unit-10-1=Arachnid (Small)(WIP)
dyworld-unit-10-2=Arachnid (Small)(WIP)
dyworld-unit-10-3=Arachnid (Small)(WIP)
dyworld-unit-10-4=Arachnid (Small)(WIP)
dyworld-unit-10-5=Arachnid (Small)(WIP)
dyworld-base-10=Arachnid (Hive)
1 change: 0 additions & 1 deletion DyWorld-Dynamics/locale/de/entity.cfg
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Expand Up @@ -148,7 +148,6 @@ recycler=Grundlegender Recycler
fluid-wagon-1=Tankwaggon
cargo-wagon-1=Güterwaggon


[entity-description]
rocket-silo-1=Ein Raketensilo um Satelliten zu starten. Mining Satelliten zu starten bringt dir Erze und Navigations Satelliten schalten inhalte zur Weltraumerkundung frei.\nErgebnisinventar: [color=blue]4[/color], Maximale Satelliten: [color=blue]1[/color]
rocket-silo-2=Ein Raketensilo um Satelliten zu starten. Mining Satelliten zu starten bringt dir Erze und Navigations Satelliten schalten inhalte zur Weltraumerkundung frei.\nErgebnisinventar: [color=blue]10[/color], Maximale Satelliten: [color=blue]2[/color]
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1 change: 0 additions & 1 deletion DyWorld-Dynamics/locale/de/equipment.cfg

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1 change: 0 additions & 1 deletion DyWorld-Dynamics/locale/de/gui-distance.cfg

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1 change: 0 additions & 1 deletion DyWorld-Dynamics/locale/de/gui-guide.cfg

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2 changes: 2 additions & 0 deletions DyWorld-Dynamics/locale/de/gui-object-name.cfg
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Expand Up @@ -18,6 +18,8 @@ basic-assembler=Grundlegende Montagemaschine
heal-station=Klon Station
blast-furnace=Hochofen
oil-refinery=Raffinerie
se-rocket-launch-pad=Cargo rocket silo
se-space-platform-scaffold=Space platform scaffold

[gui-object-item]
wood=Holz
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2 changes: 0 additions & 2 deletions DyWorld-Dynamics/locale/de/gui-roadmap.cfg

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2 changes: 0 additions & 2 deletions DyWorld-Dynamics/locale/de/gui-skills.cfg

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2 changes: 2 additions & 0 deletions DyWorld-Dynamics/locale/de/informatron.cfg
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Expand Up @@ -195,3 +195,5 @@ page_trees_desert=Wüstenbaum \n
page_trees_palm=Palme \n
page_trees_snow=SchneeBaum \n
page_trees_volcanic=Vulkanbaum \n

page_info_text_1=This mod was made possible by several People.\nWhile I (Dysoch) work on this alone, several people helped. So let us give them a small recognition!\n\nFirst off, I want to thank my sponsors over on Patreon, for those that are supporting me:\n- Tobias (90+ Months Patreon!)\n- Fredrik\n- Cody\n- Olinator\n- Jan\n- 50 Shades of Skittles\n\nMost of my previous and current mods are balanced by a very special person:\n- Peps\nHis tireless work to make my mod as balanced as it is possible has helped me in many ways, and DyWorld was never a success without him\n\nThe last month before public release I had several Beta Testers to test out the mod, find most the bugs etc.\nThey deserve to be put into the spotlight as well, since the mod was made as much bug free as possible because of them:\nWhile some never played it, they provided valuable feedback based on information they got from me.\n- Peps\n- EthereanOne\n- RedKatana\n- Omega\n- AnnaLaura\n- Maxi_der_Zocker\n- Rockman_64\n- Veare the Great\n\nThis mod gained a lot attention because of a few certain individuals:\n- Peps\n- KatherineOfSky\n- stringweasel (Alt-F4)\n- Conor_ (Alt-F4)\n\nTranslations and the story being proofread are/were done by:\n- English: Conor_\n- German: Maxi_der_Zocker\n\nA special thanks to KatherineOfSky:\nBecause of her, a lot of people are eager to play it. Her playthrough of the proof of concept helped in so many ways. She is an awesome person. Thank you\n\nAnd again a very special thanks to Peps.\nHe brought me in contact with members of the Red Circuit, who can play right after KatherineOfSky.\nBecause of this the Alt-F4 post happened and the RC team wanted to play as well.\n(Several streamers (and youtubers), including but not limited to, JD-Plays, Infantryman4life, boldviking and several others.)\nSo Peps, many thanks for you help! You have no idea how awesome this is!\n\nAnd then ofcourse also thanks to the RC Team for wanting to play it a lot!
1 change: 0 additions & 1 deletion DyWorld-Dynamics/locale/de/item.cfg
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Expand Up @@ -345,7 +345,6 @@ recycler=Basic Recycler
fluid-wagon-1=Tankwaggon
cargo-wagon-1=Güterwaggon


[item-description]
lignite=Lignit, besser bekannt als Braunkohle
dead-pill=Quantum Teleportations Kapsel: "Tötet" den Spieler und teleportiert ihn zur nächsten Klonstation. [color=red]Sei vor der benutzung sicher, das du eine Klonstation gebaut hast![/color] (Armor is unaffected by this)
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4 changes: 3 additions & 1 deletion DyWorld-Dynamics/locale/de/mod-settings.cfg
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Expand Up @@ -10,6 +10,7 @@ DyWorld_Show_Resistances=Zeige Gebäudewiederstände
DyWorld_Tech_Upgrade=Tech-Upgrades
DyWorld_Autosave_Story=Automatisches Speichern nach jeder Phase (Story-Modus)
DyWorld_Attack_Difficulty=Benutzerdefinierter Schwierigkeitsgrad für die geskripteten Angriffe
DyWorld_Difficulty=DyWorld-Dynamics Difficulty

[mod-setting-description]
DyWorld_Debug=Debug Modus: [color=red]VERWENDUNG AUF EIGENES RISIKO!![/color] Es werden viele Skriptinformationen angezeigt, die den Bildschirm überladen könnten.
Expand All @@ -21,4 +22,5 @@ DyWorld_Phase_Messages=Wenn dies ausgeschaltet wird, werden die nachrichten, das
DyWorld_Attack_Messages=Bestimmt, ob Attacknachrichten angezeigt werden, oder nicht.
DyWorld_Show_Resistances=Zeige Gebäudewiederstände in ihrem Tooltip an. Füllt den Bildschirm etwas, daher ist es standartmäßig deaktiviert
DyWorld_Tech_Upgrade=Dadurch wird die Upgrade-Technologie für alle DyWorld-Technologien aktiviert, wodurch der Technologiebildschirm weniger überladen wird. Dadurch wird es jedoch schwieriger, die nächste Technologie in derselben Zeile zu überprüfen, ohne den tatsächlichen Technologiebaum (rechte Seite des Bildschirms) zu durchsuchen.
DyWorld_Attack_Difficulty=Benutzerdefinierter Schwierigkeitsmultiplikator für geskriptete Angriffe.\nPeaceful: Keine Attacken\nEinfach: Standard Attacken\nMittel: 3 mal stärker wie Einfach\nSchwer: 3 mal stärker wie Mittel\nTod: 3 mal stärker wie Schwer
DyWorld_Attack_Difficulty=Custom Difficulty multiplier for scripted attacks.\n[color=blue]Peaceful[/color]: No attacks\n[color=blue]Easy[/color]: Standard attacks\n[color=blue]Medium[/color]: 3x more powerful then Easy\n[color=blue]Hard[/color]: 3x more powerful then Medium\n[color=blue]Death[/color]: 3x more powerful then Hard
DyWorld_Difficulty=This defines the difficulty of the DyWorld-Dynamics mod. Content will change depending on setting:\n\n[color=blue]Easy:[/color]\nStory will have easier objectives\nFood and Water are disabled\nammo does more damage\n\n[color=blue]Normal:[/color]\nThe way to mod is designed to be played.\nEverything is set to its predefined value's\n\n[color=blue]Hard:[/color]\nStory objectives are harder\nFood and Water will drop more quickly\nAmmo does less damage
4 changes: 0 additions & 4 deletions DyWorld-Dynamics/locale/de/recipe.cfg

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2 changes: 0 additions & 2 deletions DyWorld-Dynamics/locale/de/script-misc.cfg

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