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Mod Energy Conversion.md

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###Author: ExE Boss

About

This file contains my docs of mod energy conversion.
It was created by observing what ratios other mods used when implementing energy conversion.

Recalculated Energy Conversions to remove infinite power generation loops

  • Defined by Player:
    • 1 EU = 1 FZ-Charge
    • 3 EU = 25 RF
  • Defined by Eloraam:
    • 1 kW (RP2) = 1 McJ
  • Defined by Thermal Expansion:
    • 1 McJ = 25 RF

Derived conversions:

  • 3 EU = 1 McJ
  • 3 EU = 1 kW (RP2)
  • 1 EU = 40 J (Defined by AE)
  • 1 McJ = 120 J (Prevents infinite loop)

Original file:

Mod Energy Conversion by Unit

  • 1 McJ = 3 EU (Probably from Forestry)
  • 1 EU = 2 Unit
  • 1 McJ = 5 Unit (<^ These lead to an infinite power generation loop, should redefine McJ:Unit to 1:6)
  • 1 EU = 45 J (Average of AE and MMMPS)
  • 1 McJ = 60 J (Leads to infinite loop)
  • 1 kW (RP2) = 1 McJ (As defined by Eloraam)
  • 1 kW (RP2) = ~3 EU
  • 1 kW (RP2) = 60 J
  • 1 kW (RP2) = 5-ish Units
  • 3 EU = 25 RF
  • 1 EU = 1 FZ-Charge
  • 1 McJ = 25 RF

Math behind some of the conversions

  • 1 McJ = 3 EU = 1 kW (RP2)
  • ~3 EU = 1 kW (RP2)
  • 1 McJ = 5 Units = 2.5 EU
  • 1 EU = 2 Units
  • 20 J = 1 Unit = 0.5 EU
  • 40 J = 1 EU (AE)
  • 50 J = 1 EU (MMMPS)
  • 60 J = 1 McJ = 1 kW (RP2)

Licence

This work by ExE Boss is dual-licensed under a Creative Commons Attribution-ShareAlike 4.0 International License and a GNU Lesser General Public License (LGPL) version 3.