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ffmpeg_frame.h
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ffmpeg_frame.h
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/**************************************************************************/
/* ffmpeg_frame.h */
/**************************************************************************/
/* This file is part of: */
/* EIRTeam.FFmpeg */
/* https://ph.eirteam.moe */
/**************************************************************************/
/* Copyright (c) 2023-present Álex Román (EIRTeam) & contributors. */
/* */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef FFMPEG_FRAME_H
#define FFMPEG_FRAME_H
#ifdef GDEXTENSION
// Headers for building as GDExtension plug-in.
#include <godot_cpp/classes/ref_counted.hpp>
#include <godot_cpp/classes/weak_ref.hpp>
#include <godot_cpp/godot.hpp>
using namespace godot;
#else
#include "core/object/ref_counted.h"
#endif
extern "C" {
#include "libavutil/frame.h"
}
class FFmpegFrame : public RefCounted {
protected:
static void _bind_methods();
private:
AVFrame *frame = nullptr;
public:
AVFrame *get_frame() const;
double get_time() const;
void do_return();
FFmpegFrame();
~FFmpegFrame();
};
#endif // FFMPEG_FRAME_H