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base_scene.gd
54 lines (41 loc) · 1.57 KB
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base_scene.gd
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extends Control
@onready var status_label = get_node("VBoxContainer/StatusLabel")
const MAIN_MENU = preload("res://menus/MainMenu3D.tscn")
const LOADINGU_SPEED = 0.5
var loadingu_t = 0
@onready var timer = Timer.new()
var loading_editor = false
func _ready():
if "--song-editor" in OS.get_cmdline_args():
loading_editor = true
SongLoader.connect("all_songs_loaded", Callable(timer, "start"))
if SongLoader.initial_load_done:
call_deferred("_on_songs_finished_loading")
set_status("Loadingu...")
add_child(timer)
timer.wait_time = 0.3
timer.connect("timeout", Callable(self, "_on_songs_finished_loading"))
# if OS.get_current_video_driver() == OS.VIDEO_DRIVER_GLES2:
# RenderingServer.viewport_set_hdr(get_viewport().get_viewport_rid(), false)
func set_status(status: String):
status_label.text = status
func _process(delta):
loadingu_t += delta * LOADINGU_SPEED
status_label.visible_ratio = fmod(loadingu_t, 1.5)
func _on_main_scene_finished_loading(scene):
get_tree().current_scene.queue_free()
get_tree().root.add_child(scene)
get_tree().current_scene = scene
func _on_songs_finished_loading():
set_status("Loading main menu...")
if loading_editor:
set_status("Loading editor...")
var main_path = "res://menus/MainMenu3D.tscn"
if loading_editor:
main_path = "res://tools/editor/Editor.tscn"
# var main_scene_load_task = HBLoadMainMenuTask.new(main_path)
#
# main_scene_load_task.connect("task_done", self, "_on_main_scene_finished_loading")
#
# AsyncTaskQueue.queue_task(main_scene_load_task)
_on_main_scene_finished_loading(load(main_path).instantiate())