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sportpaper.yml
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sportpaper.yml
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# Configuration template file for SportPaper.
#
# Default values are optimized for large PvP servers
# and are highly opinionated. Please look through and
# ensure the provided configuration works for your server.
bukkit:
settings:
# Whether the end world is loaded.
allow-end: false
# Should a warning message be sent to console
# when the server is lagging or behind.
warn-on-overload: false
# On restart, plugins in this folder will be
# moved and updated.
update-folder: update
# Enable the /timings command to track
# the execution time of events by plugins.
plugin-profilling: true
# Delay in milliseconds for a client to reconnect.
# Disabled if less than or equal to 0.
connection-throttle: 0
# Whether to publish the plugin list in pings.
query-plugins: false
# Should a warning message be sent to console
# when a deprecated event is used by a plugin.
deprecated-verbose: false
# Message sent to clients before shutdown.
shutdown-message: Server is restarting!
# Whether to not check if the login location is safe.
use-exact-login-location: false
# Directory for where world files are stored.
world-container: worlds
chunk-gc:
# Ticks between each chunk garbage collection event.
# Disabled if set to 0.
period-in-ticks: 400
# Number of chunks that must have been loaded since
# the last chunk garbage collection event before
# another event is queued.
# Disabled if set to 0.
load-threshold: 300
spawn-limits:
# Maximum number of naturally spawned monsters per-world.
monsters: 25
# Maximum number of naturally spawned animals per-world.
animals: 10
# Maximum number of naturally spawned water animals per-world.
water-animals: 5
# Maximum number of naturally spawned ambient entities per-world
ambient: 3
ticks-per:
# Number of ticks before considering a natural animal spawn event.
# Below 0 will reset to server default.
animal-spawns: 2
# Number of ticks before considering a natural monster spawn event.
# Below 0 will reset to server default.
monster-spawns: 2
# Number of ticks before all worlds are auto-saved.
# Below 0 will reset to server default, so set to a high
# value if you want to disable.
autosave: 6000
spigot:
settings:
# Whether to run in debugger mode.
debug: false
# Whether to write the user cache to disk
# only before shutdown.
save-user-cache-on-stop-only: true
# Number of seconds to abort and print a thread
# dump when the server is unresponsive.
timeout-time: 60
# Whether to run the restart-script on server crash.
restart-on-crash: false
# Path to a restart script to turn the server back on.
restart-script: ./start.sh
# Whether to bind to the network only after all plugins are loaded.
late-bind: true
# Whether the server is running behind a bungee cord proxy.
bungeecord: false
# Maximum number of players to publish in ping messages.
sample-count: 0
# Number of ticks before shuffling the tick-order of players
# to prevent relog gaming to be first to get items.
player-shuffle: 1200
# Whether to blacklist certain items that creative players can spawn.
filter-creative-items: false
# Maximum number of entries in the usercache.json file.
user-cache-size: 256
# Maximum number of entries in the integer cache, which is
# used extensively during world generation.
int-cache-limit: 1024
# Magic number used as a threshold for invalid move events.
moved-wrongly-threshold: 0.0625
# Maximum number of blocks per second a player can move before
# the event is cancelled.
moved-too-quickly-threshold: 100.0
# Whether to fetch the UUID of old skulls that only contain a username.
fetch-skulls: true
# Number of networking threads to allocate.
netty-threads: 4
# Maximum attribute values for various modifiers.
attribute:
maxHealth:
max: 2048.0
movementSpeed:
max: 2048.0
attackDamage:
max: 2048.0
# Various messages sent to clients for errors.
messages:
restart: Server is restarting!
whitelist: You are not whitelisted on this server!
unknown-command: Unknown command. Type "/help" for help.
internal-error: '&cAn internal error occurred while attempting to perform this command'
server-full: The server is full!
outdated-client: Outdated client! Please use {0}
outdated-server: Outdated server! Server is on {0}
commands:
# Whether player commands should be logged.
log: true
# Whether command block commands should be logged to console.
silent-commandblock-console: false
# Disables the bukkit variants of the following commands
# and defaults to the vanilla variants.
replace-commands:
- setblock
- summon
- testforblock
- tellraw
# Change the verbosity of tab complete events.
# Disable all tab completion with -1.
# Enable server commands to be queryable with 0.
# Require n letters to be typed before completing with n.
tab-complete: 0
# Various settings related to server timings and debugging.
timings:
enabled: false
verbose: true
server-name-privacy: false
hidden-config-entries:
- database
- settings.bungeecord-addresses
history-interval: 300
history-length: 3600
stats:
# Whether to disable saving of player statistics and achievements.
disable-saving: true
# Map of statstics and the values they should be forced.
forced-stats: {}
world-settings:
# Whether to log the per-world settings in console.
verbose: false
# Radius of chunks around players that mobs will naturally spawn.
mob-spawn-range: 3
anti-xray:
# Whether to enable the anti-xray module.
enabled: true
# Controls which anti-xray modes to use.
# Mode 1 will hide all ores with stone.
# Mode 2 will create fake, clien-side ores around the world,
# which can impact client lag and network latency.
engine-mode: 1
# IDs of blocks that should be hidden in mode 1.
hide-blocks:
- 14
- 15
- 16
- 21
- 48
- 49
- 54
- 56
- 73
- 74
- 82
- 129
- 130
# IDs of blocks that should be replaced in mode 2.
replace-blocks:
- 1
- 5
# Whether to remove AI from mobs that originate from mob spawners.
nerf-spawner-mobs: false
# Speed at which certain crops will grow.
# Changing these values will not affect performance.
growth:
cactus-modifier: 100
cane-modifier: 100
melon-modifier: 100
mushroom-modifier: 100
pumpkin-modifier: 100
sapling-modifier: 100
wheat-modifier: 100
netherwart-modifier: 100
# Radius in blocks around players that mobs are marked
# as active and are ticked.
entity-activation-range:
animals: 10
monsters: 20
misc: 5
# Radius in blocks around players that the client will see.
# Only affects client-side performance.
entity-tracking-range:
players: 30
animals: 30
monsters: 30
misc: 15
other: 30
# Number of ticks between each of the following events.
ticks-per:
hopper-transfer: 8
hopper-check: 8
# Maximum throughput of items in a hopper per tick cycle.
hopper-amount: 1
# Whether to randomly sample chunks and validate lighting integrity.
random-light-updates: false
# Whether to save generic structure information.
# Only affects certain gameplay features such as
# witches spawning in huts.
save-structure-info: false
# Maximum number of chunks to send per packet.
max-bulk-chunks: 15
# Maximum number of other entities and entity can collide with per tick.
max-entity-collisions: 5
# Radius around dragons that players will hear the death sound.
dragon-death-sound-radius: 0
# Random seed used to generate and place villages.
seed-village: 10387312
# Random seed used to generate and nether strongholds.
seed-feature: 14357617
# Number of hunger points to subtract upon each event.
hunger:
walk-exhaustion: 0.2
sprint-exhaustion: 0.8
combat-exhaustion: 0.3
regen-exhaustion: 3.0
# Maximum number of primed tnt entities per tick.
max-tnt-per-tick: 100
# Maximum number of milliseconds for entity movements
# tasks to have before getting skipped.
# Use 1000 to disable this feature, as recommended by paper.
max-tick-time:
tile: 1000
entity: 1000
# Set the tick update interval for hanging entities.
hanging-tick-frequency: 100
# Number of ticks before items on the ground will despawn.
item-despawn-rate: 1200
# Radius in blocks for certain entities to merge together.
merge-radius:
item: 5.0
exp: 5.0
# Whether to allow zombie pigmen from spawning inside nether portals.
enable-zombie-pigmen-portal-spawns: true
# Number of chunks to load around each player.
# Must be within 1 and 15.
view-distance: 10
# Radius around withers that players will hear the spawn sound.
wither-spawn-sound-radius: 0
# Whether zombies are allowed to attack villagers.
zombie-aggressive-towards-villager: true
# Number of chunks to be updated for growth per tick.
chunks-per-tick: 650
# Prevent the tick list from increasing over time.
# Use with caution, because world growth is stunted.
clear-tick-list: true
# Number of ticks before despawning arrows on the ground.
arrow-despawn-rate: 600
paper:
settings:
# Whether interaction packets should be limited from clients.
limit-player-interactions: true
# Size of the region file cache.
region-file-cache-size: 256
# Speed at which baby zombies can move.
baby-zombie-movement-speed: 0.5
# Whether to save empty scoreboard teams.
save-empty-scoreboard-teams: false
# Whether to save player data to disk.
save-player-data: false
# Whether to actively tick worlds with no players.
tick-empty-worlds: false
# Whether to abort server startup if at least one
# plugin fails to load.
require-all-plugins: false
spam-limiter:
# Value to increment for each tab complete event.
tab-spam-increment: 10
# Maximum number of increment values before disconnecting the player.
tab-spam-limit: 500
# Duration to wait before suspending an server
# with no players online.
empty-server-suspend: PT1M
# Whether arrow projectiles should have a random factor.
include-randomness-in-arrow-trajectory: false
# Whether arrow projectiles should add a random amount of damage (like in vanilla minecraft)
include-randomness-in-arrow-damage: true
# Number of ticks between player data saves to disk.
player-auto-save-rate: -1
# Maximum number of player data to save per tick.
max-player-auto-save-per-tick: -1
# Whether to fire a physics event for redstone activation.
fire-physics-event-for-redstone: false
# Percentage improvement to player damage with certain potions.
effect-modifiers:
strength: 1.3
weakness: -0.5
# Whether to allow certain buckets to stack as items.
stackable-buckets:
lava: false
water: false
milk: false
# Send a warning to console when players are moving
# at excessive speeds.
warnWhenSettingExcessiveVelocity: false
# List of items that are allowed to keep invalid data values.
data-value-allowed-items: []
world-settings:
# Whether to print these settings to console at startup.
verbose: false
# Number of ticks before attempting to spread grass.
grass-spread-tick-rate: 3
# Whether to revert tnt cannon logic to 1.7.
fix-cannons: true
# Percent of damage to receive while blocking.
player-blocking-damage-multiplier: 0.5
# Whether to delete invalid mob spawner items.
remove-invalid-mob-spawner-tile-entities: true
# Whether to remove dead entities in the explosion radius.
optimize-explosions: true
# Number of ticks to check for mob spawner locations.
mob-spawner-tick-rate: 3
# Whether to cache chunks when sending packets.
cache-chunk-maps: true
# Magic number for how loud tnt explosions should be.
tnt-explosion-volume: 4.0
# Whether to disable the suffocation check
# before every teleportation event.
disable-teleportation-suffocation-check: true
# Whether to consider player time in chunks as
# a factor to unload chunks.
use-chunk-inhabited-timer: true
# Maximum number of chunks to auto save per tick.
max-auto-save-chunks-per-tick: 24
# Whether to delete corrupt tile entities.
remove-corrupt-tile-entities: true
# Y-level at which squids will spawn.
squid-spawn-height:
minimum: 45.0
maximum: 63.0
# Maximum number of blocks certain plants will grow.
max-growth-height:
cactus: 3
reeds: 3
# Number of ticks before a fish can be caught.
fishing-time-range:
MinimumTicks: 100
MaximumTicks: 900
# Magic number for food exhaustion rate for certain events.
player-exhaustion:
block-break: 0.02500000037252903
swimming: 0.014999999664723873
despawn-ranges:
# Distance in blocks that mobs are randomly queued for removal.
soft: 25
# Distance in blocks that mobs are immediately removed.
hard: 75
# Y-level at which falling blocks will despawn.
falling-block-height-nerf: 0
# Whether to remove certain entities when entering unloaded chunks.
remove-unloaded:
enderpearls: true
tnt-entities: true
falling-blocks: true
# Whether to load chunks when certain entities enter them.
load-chunks:
enderpearls: false
tnt-entities: false
falling-blocks: false
game-mechanics:
# Whether boats should always drop boat items.
boats-drop-boats: true
# Whether to disable critical hits in PvP.
disable-player-crits: false
# Whether to allow chests to open with cats on top of them.
disable-chest-cat-detection: true
# Whether to never send end credits.
disable-end-credits: true
# Whether to apply void damage to entities
# on top of a nether portal.
nether-ceiling-void-damage: false
# Whether liquids should drain faster than normal.
fast-drain:
lava: false
water: false
# Speed in ticks at which lava flows in different worlds.
lava-flow-speed:
normal: 30
nether: 10
# Whether entities should not receive knockback from explosions.
disable-explosion-knockback: false
# Whether undead horses are allowed to be leashed.
allow-undead-horse-leashing: false
# Speed in ticks at which water flows over lava.
water-over-lava-flow-speed: 5
# Y-level at which primed tnt will despawn.
tnt-entity-height-nerf: 0
# Whether to recognize the hopper-check configuration options.
use-hopper-check: false
# Whether all chunks are allowed to spawn slimes.
all-chunks-are-slime-chunks: false
# Number of ticks to update inventory containers.
container-update-tick-rate: 2
# Whether to keep spawn chunks loaded at all times.
keep-spawn-loaded: true
# Whether falling blocks should not break when colliding with signs.
falling-blocks-collide-with-signs: true
# Whether armor stands should be subject to collision checks.
armor-stands-do-collision-entity-lookups: false
# Whether to not send cave and ambient sounds.
disable-mood-sounds: false
# Whether to use asynchronous lighting for better performance.
use-async-lighting: true
# Maximum number of blocks to search for a nether portal
# before generating a new one.
portal-search-radius: 128
# Whether to disable thunder events.
disable-thunder: true
# Whether to disable ice and snow formation.
disable-ice-and-snow: true
# Maximum number of objects that follow the tick loop.
# Use with extreme caution.
tick-next-tick-list-cap: 10000
# Whether or not to always tick redstone even if
# the number of ticking objects is above the limit.
tick-next-tick-list-cap-ignores-redstone: false
# Number of ticks before saving the world.
auto-save-interval: -1
# Whether to enable certain features during world generation.
generator-settings:
canyon: true
caves: true
dungeon: true
fortress: true
mineshaft: true
monument: true
stronghold: true
temple: true
village: true
flat-bedrock: false
# Whether block locations are allowed to be tab completed.
allow-block-location-tab-completion: false