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Overcast Community deploys SportPaper not only on servers which run PGM, but also on servers dedicated to PGM mapmaking. In both settings, we use FastAsyncWorldEdit to avoid crashes and freezes that would be commonplace with standard WorldEdit.
The most notable errors are issues in which copy-pasting needs multiple attempts to work (or at least visually appear without a relog). Additionally, some blocks appear to mispaste (misrotated, missing NBT data, etc.). This is not an exhaustive list of noticed issues and some additional explanation or context is needed.
The version of FastAsyncWorldEdit used supports Spigot 1.7-1.12 officially, so it is possible that either a Paper patch or a SportPaper patch (or several patches) causes these issues.
The text was updated successfully, but these errors were encountered:
Overcast Community deploys SportPaper not only on servers which run PGM, but also on servers dedicated to PGM mapmaking. In both settings, we use FastAsyncWorldEdit to avoid crashes and freezes that would be commonplace with standard WorldEdit.
The most notable errors are issues in which copy-pasting needs multiple attempts to work (or at least visually appear without a relog). Additionally, some blocks appear to mispaste (misrotated, missing NBT data, etc.). This is not an exhaustive list of noticed issues and some additional explanation or context is needed.
The version of FastAsyncWorldEdit used supports Spigot 1.7-1.12 officially, so it is possible that either a Paper patch or a SportPaper patch (or several patches) causes these issues.
The text was updated successfully, but these errors were encountered: