diff --git a/Data/External/JSONObject.meta b/Data/External/JSONObject.meta deleted file mode 100644 index 056ac72..0000000 --- a/Data/External/JSONObject.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 215a75ab42c82d746bf5556254fcbe37 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Data/External/JSONObject/JSONObject.cs b/Data/External/JSONObject/JSONObject.cs deleted file mode 100644 index 4b0f245..0000000 --- a/Data/External/JSONObject/JSONObject.cs +++ /dev/null @@ -1,1189 +0,0 @@ -#define PRETTY //Comment out when you no longer need to read JSON to disable pretty Print system-wide -//Using doubles will cause errors in VectorTemplates.cs; Unity speaks floats -#define USEFLOAT //Use floats for numbers instead of doubles (enable if you're getting too many significant digits in string output) -//#define POOLING //Currently using a build setting for this one (also it's experimental) - -#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER -using UnityEngine; -using Debug = UnityEngine.Debug; -#endif -using System.Diagnostics; -using System.Collections; -using System.Collections.Generic; -using System.Text; -using System.Globalization; -/* -Copyright (c) 2010-2019 Matt Schoen - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -*/ - -public class JSONObject : IEnumerable { -#if POOLING - const int MAX_POOL_SIZE = 10000; - public static Queue releaseQueue = new Queue(); -#endif - - const int MAX_DEPTH = 100; - const string INFINITY = "\"INFINITY\""; - const string NEGINFINITY = "\"NEGINFINITY\""; - const string NaN = "\"NaN\""; - const string NEWLINE = "\r\n"; - public static readonly char[] WHITESPACE = { ' ', '\r', '\n', '\t', '\uFEFF', '\u0009' }; - public enum Type { NULL, STRING, NUMBER, OBJECT, ARRAY, BOOL, BAKED } - public bool isContainer { get { return (type == Type.ARRAY || type == Type.OBJECT); } } - public Type type = Type.NULL; - public int Count { - get { - if(list == null) - return -1; - return list.Count; - } - } - public List list; - public List keys; - public string str; -#if USEFLOAT - public float n; - public float f { - get { - return n; - } - } -#else - public double n; - public float f { - get { - return (float)n; - } - } -#endif - public bool useInt; - public long i; - public bool b; - public delegate void AddJSONContents(JSONObject self); - - public static JSONObject nullJO { get { return Create(Type.NULL); } } //an empty, null object - public static JSONObject obj { get { return Create(Type.OBJECT); } } //an empty object - public static JSONObject arr { get { return Create(Type.ARRAY); } } //an empty array - - public JSONObject(Type t) { - type = t; - switch(t) { - case Type.ARRAY: - list = new List(); - break; - case Type.OBJECT: - list = new List(); - keys = new List(); - break; - } - } - public JSONObject(bool b) { - type = Type.BOOL; - this.b = b; - } -#if USEFLOAT - public JSONObject(float f) { - type = Type.NUMBER; - n = f; - } -#else - public JSONObject(double d) { - type = Type.NUMBER; - n = d; - } -#endif - public JSONObject(int i) { - type = Type.NUMBER; - this.i = i; - useInt = true; - n = i; - } - public JSONObject(long l) { - type = Type.NUMBER; - i = l; - useInt = true; - n = l; - } - public JSONObject(Dictionary dic) { - type = Type.OBJECT; - keys = new List(); - list = new List(); - //Not sure if it's worth removing the foreach here - foreach(KeyValuePair kvp in dic) { - keys.Add(kvp.Key); - list.Add(CreateStringObject(kvp.Value)); - } - } - public JSONObject(Dictionary dic) { - type = Type.OBJECT; - keys = new List(); - list = new List(); - //Not sure if it's worth removing the foreach here - foreach(KeyValuePair kvp in dic) { - keys.Add(kvp.Key); - list.Add(kvp.Value); - } - } - public JSONObject(AddJSONContents content) { - content.Invoke(this); - } - public JSONObject(JSONObject[] objs) { - type = Type.ARRAY; - list = new List(objs); - } - //Convenience function for creating a JSONObject containing a string. This is not part of the constructor so that malformed JSON data doesn't just turn into a string object - public static JSONObject StringObject(string val) { return CreateStringObject(val); } - public void Absorb(JSONObject obj) { - list.AddRange(obj.list); - keys.AddRange(obj.keys); - str = obj.str; - n = obj.n; - useInt = obj.useInt; - i = obj.i; - b = obj.b; - type = obj.type; - } - public static JSONObject Create() { -#if POOLING - JSONObject result = null; - while(result == null && releaseQueue.Count > 0) { - result = releaseQueue.Dequeue(); -#if DEV - //The following cases should NEVER HAPPEN (but they do...) - if(result == null) - Debug.WriteLine("wtf " + releaseQueue.Count); - else if(result.list != null) - Debug.WriteLine("wtflist " + result.list.Count); -#endif - } - if(result != null) - return result; -#endif - return new JSONObject(); - } - public static JSONObject Create(Type t) { - JSONObject obj = Create(); - obj.type = t; - switch(t) { - case Type.ARRAY: - obj.list = new List(); - break; - case Type.OBJECT: - obj.list = new List(); - obj.keys = new List(); - break; - } - return obj; - } - public static JSONObject Create(bool val) { - JSONObject obj = Create(); - obj.type = Type.BOOL; - obj.b = val; - return obj; - } - public static JSONObject Create(float val) { - JSONObject obj = Create(); - obj.type = Type.NUMBER; - obj.n = val; - return obj; - } - public static JSONObject Create(int val) { - JSONObject obj = Create(); - obj.type = Type.NUMBER; - obj.n = val; - obj.useInt = true; - obj.i = val; - return obj; - } - public static JSONObject Create(long val) { - JSONObject obj = Create(); - obj.type = Type.NUMBER; - obj.n = val; - obj.useInt = true; - obj.i = val; - return obj; - } - public static JSONObject CreateStringObject(string val) { - JSONObject obj = Create(); - obj.type = Type.STRING; - obj.str = val; - return obj; - } - public static JSONObject CreateBakedObject(string val) { - JSONObject bakedObject = Create(); - bakedObject.type = Type.BAKED; - bakedObject.str = val; - return bakedObject; - } - /// - /// Create a JSONObject by parsing string data - /// - /// The string to be parsed - /// The maximum depth for the parser to search. Set this to to 1 for the first level, - /// 2 for the first 2 levels, etc. It defaults to -2 because -1 is the depth value that is parsed (see below) - /// Whether to store levels beyond maxDepth in baked JSONObjects - /// Whether to be strict in the parsing. For example, non-strict parsing will successfully - /// parse "a string" into a string-type - /// - public static JSONObject Create(string val, int maxDepth = -2, bool storeExcessLevels = false, bool strict = false) { - JSONObject obj = Create(); - obj.Parse(val, maxDepth, storeExcessLevels, strict); - return obj; - } - public static JSONObject Create(AddJSONContents content) { - JSONObject obj = Create(); - content.Invoke(obj); - return obj; - } - public static JSONObject Create(Dictionary dic) { - JSONObject obj = Create(); - obj.type = Type.OBJECT; - obj.keys = new List(); - obj.list = new List(); - //Not sure if it's worth removing the foreach here - foreach(KeyValuePair kvp in dic) { - obj.keys.Add(kvp.Key); - obj.list.Add(CreateStringObject(kvp.Value)); - } - return obj; - } - public JSONObject() { } - #region PARSE - public JSONObject(string str, int maxDepth = -2, bool storeExcessLevels = false, bool strict = false) { //create a new JSONObject from a string (this will also create any children, and parse the whole string) - Parse(str, maxDepth, storeExcessLevels, strict); - } - void Parse(string str, int maxDepth = -2, bool storeExcessLevels = false, bool strict = false) { - if(!string.IsNullOrEmpty(str)) { - str = str.Trim(WHITESPACE); - if(strict) { - if(str[0] != '[' && str[0] != '{') { - type = Type.NULL; -#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER - Debug.LogWarning -#else - Debug.WriteLine -#endif - ("Improper (strict) JSON formatting. First character must be [ or {"); - return; - } - } - if(str.Length > 0) { -#if UNITY_WP8 || UNITY_WSA - if (str == "true") { - type = Type.BOOL; - b = true; - } else if (str == "false") { - type = Type.BOOL; - b = false; - } else if (str == "null") { - type = Type.NULL; -#else - if(string.Compare(str, "true", true) == 0) { - type = Type.BOOL; - b = true; - } else if(string.Compare(str, "false", true) == 0) { - type = Type.BOOL; - b = false; - } else if(string.Compare(str, "null", true) == 0) { - type = Type.NULL; -#endif -#if USEFLOAT - } else if(str == INFINITY) { - type = Type.NUMBER; - n = float.PositiveInfinity; - } else if(str == NEGINFINITY) { - type = Type.NUMBER; - n = float.NegativeInfinity; - } else if(str == NaN) { - type = Type.NUMBER; - n = float.NaN; -#else - } else if(str == INFINITY) { - type = Type.NUMBER; - n = double.PositiveInfinity; - } else if(str == NEGINFINITY) { - type = Type.NUMBER; - n = double.NegativeInfinity; - } else if(str == NaN) { - type = Type.NUMBER; - n = double.NaN; -#endif - } else if(str[0] == '"') { - type = Type.STRING; - this.str = str.Substring(1, str.Length - 2); - } else { - int tokenTmp = 1; - /* - * Checking for the following formatting (www.json.org) - * object - {"field1":value,"field2":value} - * array - [value,value,value] - * value - string - "string" - * - number - 0.0 - * - bool - true -or- false - * - null - null - */ - int offset = 0; - switch(str[offset]) { - case '{': - type = Type.OBJECT; - keys = new List(); - list = new List(); - break; - case '[': - type = Type.ARRAY; - list = new List(); - break; - default: - try { -#if USEFLOAT - n = System.Convert.ToSingle(str, CultureInfo.InvariantCulture); -#else - n = System.Convert.ToDouble(str, CultureInfo.InvariantCulture); -#endif - if(!str.Contains(".")) { - i = System.Convert.ToInt64(str, CultureInfo.InvariantCulture); - useInt = true; - } - type = Type.NUMBER; - } catch(System.FormatException) { - type = Type.NULL; -#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER - Debug.LogWarning -#else - Debug.WriteLine -#endif - ("improper JSON formatting:" + str); - } - return; - } - string propName = ""; - bool openQuote = false; - bool inProp = false; - int depth = 0; - while(++offset < str.Length) { - if(System.Array.IndexOf(WHITESPACE, str[offset]) > -1) - continue; - if(str[offset] == '\\') { - offset += 1; - continue; - } - if(str[offset] == '"') { - if(openQuote) { - if(!inProp && depth == 0 && type == Type.OBJECT) - propName = str.Substring(tokenTmp + 1, offset - tokenTmp - 1); - openQuote = false; - } else { - if(depth == 0 && type == Type.OBJECT) - tokenTmp = offset; - openQuote = true; - } - } - if(openQuote) - continue; - if(type == Type.OBJECT && depth == 0) { - if(str[offset] == ':') { - tokenTmp = offset + 1; - inProp = true; - } - } - - if(str[offset] == '[' || str[offset] == '{') { - depth++; - } else if(str[offset] == ']' || str[offset] == '}') { - depth--; - } - //if (encounter a ',' at top level) || a closing ]/} - if((str[offset] == ',' && depth == 0) || depth < 0) { - inProp = false; - string inner = str.Substring(tokenTmp, offset - tokenTmp).Trim(WHITESPACE); - if(inner.Length > 0) { - if(type == Type.OBJECT) - keys.Add(propName); - if(maxDepth != -1) //maxDepth of -1 is the end of the line - list.Add(Create(inner, (maxDepth < -1) ? -2 : maxDepth - 1, storeExcessLevels)); - else if(storeExcessLevels) - list.Add(CreateBakedObject(inner)); - - } - tokenTmp = offset + 1; - } - } - } - } else type = Type.NULL; - } else type = Type.NULL; //If the string is missing, this is a null - //Profiler.EndSample(); - } - #endregion - public bool IsNumber { get { return type == Type.NUMBER; } } - public bool IsNull { get { return type == Type.NULL; } } - public bool IsString { get { return type == Type.STRING; } } - public bool IsBool { get { return type == Type.BOOL; } } - public bool IsArray { get { return type == Type.ARRAY; } } - public bool IsObject { get { return type == Type.OBJECT || type == Type.BAKED; } } - public void Add(bool val) { - Add(Create(val)); - } - public void Add(float val) { - Add(Create(val)); - } - public void Add(long val) { - Add(Create(val)); - } - public void Add(int val) { - Add(Create(val)); - } - public void Add(string str) { - Add(CreateStringObject(str)); - } - public void Add(AddJSONContents content) { - Add(Create(content)); - } - public void Add(JSONObject obj) { - if(obj) { //Don't do anything if the object is null - if(type != Type.ARRAY) { - type = Type.ARRAY; //Congratulations, son, you're an ARRAY now - if(list == null) - list = new List(); - } - list.Add(obj); - } - } - public void AddField(string name, bool val) { - AddField(name, Create(val)); - } - public void AddField(string name, float val) { - AddField(name, Create(val)); - } - public void AddField(string name, int val) { - AddField(name, Create(val)); - } - public void AddField(string name, long val) { - AddField(name, Create(val)); - } - public void AddField(string name, AddJSONContents content) { - AddField(name, Create(content)); - } - public void AddField(string name, string val) { - AddField(name, CreateStringObject(val)); - } - public void AddField(string name, JSONObject obj) { - if(obj) { //Don't do anything if the object is null - if(type != Type.OBJECT) { - if(keys == null) - keys = new List(); - if(type == Type.ARRAY) { - for(int i = 0; i < list.Count; i++) - keys.Add(i.ToString(CultureInfo.InvariantCulture)); - } else - if(list == null) - list = new List(); - type = Type.OBJECT; //Congratulations, son, you're an OBJECT now - } - keys.Add(name); - list.Add(obj); - } - } - public void SetField(string name, string val) { SetField(name, CreateStringObject(val)); } - public void SetField(string name, bool val) { SetField(name, Create(val)); } - public void SetField(string name, float val) { SetField(name, Create(val)); } - public void SetField(string name, long val) { SetField(name, Create(val)); } - public void SetField(string name, int val) { SetField(name, Create(val)); } - public void SetField(string name, JSONObject obj) { - if(HasField(name)) { - list.Remove(this[name]); - keys.Remove(name); - } - AddField(name, obj); - } - public void RemoveField(string name) { - if(keys.IndexOf(name) > -1) { - list.RemoveAt(keys.IndexOf(name)); - keys.Remove(name); - } - } - public delegate void FieldNotFound(string name); - public delegate void GetFieldResponse(JSONObject obj); - public bool GetField(out bool field, string name, bool fallback) { - field = fallback; - return GetField(ref field, name); - } - public bool GetField(ref bool field, string name, FieldNotFound fail = null) { - if(type == Type.OBJECT) { - int index = keys.IndexOf(name); - if(index >= 0) { - field = list[index].b; - return true; - } - } - if(fail != null) fail.Invoke(name); - return false; - } -#if USEFLOAT - public bool GetField(out float field, string name, float fallback) { -#else - public bool GetField(out double field, string name, double fallback) { -#endif - field = fallback; - return GetField(ref field, name); - } -#if USEFLOAT - public bool GetField(ref float field, string name, FieldNotFound fail = null) { -#else - public bool GetField(ref double field, string name, FieldNotFound fail = null) { -#endif - if(type == Type.OBJECT) { - int index = keys.IndexOf(name); - if(index >= 0) { - field = list[index].n; - return true; - } - } - if(fail != null) fail.Invoke(name); - return false; - } - public bool GetField(out int field, string name, int fallback) { - field = fallback; - return GetField(ref field, name); - } - public bool GetField(ref int field, string name, FieldNotFound fail = null) { - if(IsObject) { - int index = keys.IndexOf(name); - if(index >= 0) { - field = (int)list[index].i; - return true; - } - } - if(fail != null) fail.Invoke(name); - return false; - } - public bool GetField(out long field, string name, long fallback) { - field = fallback; - return GetField(ref field, name); - } - public bool GetField(ref long field, string name, FieldNotFound fail = null) { - if(IsObject) { - int index = keys.IndexOf(name); - if(index >= 0) { - field = (long)list[index].i; - return true; - } - } - if(fail != null) fail.Invoke(name); - return false; - } - public bool GetField(out uint field, string name, uint fallback) { - field = fallback; - return GetField(ref field, name); - } - public bool GetField(ref uint field, string name, FieldNotFound fail = null) { - if(IsObject) { - int index = keys.IndexOf(name); - if(index >= 0) { - field = (uint)list[index].i; - return true; - } - } - if(fail != null) fail.Invoke(name); - return false; - } - public bool GetField(out string field, string name, string fallback) { - field = fallback; - return GetField(ref field, name); - } - public bool GetField(ref string field, string name, FieldNotFound fail = null) { - if(IsObject) { - int index = keys.IndexOf(name); - if(index >= 0) { - field = list[index].str; - return true; - } - } - if(fail != null) fail.Invoke(name); - return false; - } - public void GetField(string name, GetFieldResponse response, FieldNotFound fail = null) { - if(response != null && IsObject) { - int index = keys.IndexOf(name); - if(index >= 0) { - response.Invoke(list[index]); - return; - } - } - if(fail != null) fail.Invoke(name); - } - public JSONObject GetField(string name) { - if(IsObject) - for(int i = 0; i < keys.Count; i++) - if(keys[i] == name) - return list[i]; - return null; - } - public bool HasFields(string[] names) { - if(!IsObject) - return false; - for(int i = 0; i < names.Length; i++) - if(!keys.Contains(names[i])) - return false; - return true; - } - public bool HasField(string name) { - if(!IsObject) - return false; - for(int i = 0; i < keys.Count; i++) - if(keys[i] == name) - return true; - return false; - } - public void Clear() { - type = Type.NULL; - if(list != null) - list.Clear(); - if(keys != null) - keys.Clear(); - str = ""; - n = 0; - b = false; - } - /// - /// Copy a JSONObject. This could probably work better - /// - /// - public JSONObject Copy() { - return Create(Print()); - } - /* - * The Merge function is experimental. Use at your own risk. - */ - public void Merge(JSONObject obj) { - MergeRecur(this, obj); - } - /// - /// Merge object right into left recursively - /// - /// The left (base) object - /// The right (new) object - static void MergeRecur(JSONObject left, JSONObject right) { - if(left.type == Type.NULL) - left.Absorb(right); - else if(left.type == Type.OBJECT && right.type == Type.OBJECT) { - for(int i = 0; i < right.list.Count; i++) { - string key = right.keys[i]; - if(right[i].isContainer) { - if(left.HasField(key)) - MergeRecur(left[key], right[i]); - else - left.AddField(key, right[i]); - } else { - if(left.HasField(key)) - left.SetField(key, right[i]); - else - left.AddField(key, right[i]); - } - } - } else if(left.type == Type.ARRAY && right.type == Type.ARRAY) { - if(right.Count > left.Count) { -#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER - Debug.LogError -#else - Debug.WriteLine -#endif - ("Cannot merge arrays when right object has more elements"); - return; - } - for(int i = 0; i < right.list.Count; i++) { - if(left[i].type == right[i].type) { //Only overwrite with the same type - if(left[i].isContainer) - MergeRecur(left[i], right[i]); - else { - left[i] = right[i]; - } - } - } - } - } - public void Bake() { - if(type != Type.BAKED) { - str = Print(); - type = Type.BAKED; - } - } - public IEnumerable BakeAsync() { - if(type != Type.BAKED) { - foreach(string s in PrintAsync()) { - if(s == null) - yield return s; - else { - str = s; - } - } - type = Type.BAKED; - } - } -#pragma warning disable 219 - public string Print(bool pretty = false) { - StringBuilder builder = new StringBuilder(); - Stringify(0, builder, pretty); - return builder.ToString(); - } - public IEnumerable PrintAsync(bool pretty = false) { - StringBuilder builder = new StringBuilder(); - printWatch.Reset(); - printWatch.Start(); - foreach(IEnumerable e in StringifyAsync(0, builder, pretty)) { - yield return null; - } - yield return builder.ToString(); - } -#pragma warning restore 219 - #region STRINGIFY - const float maxFrameTime = 0.008f; - static readonly Stopwatch printWatch = new Stopwatch(); - IEnumerable StringifyAsync(int depth, StringBuilder builder, bool pretty = false) { //Convert the JSONObject into a string - //Profiler.BeginSample("JSONprint"); - if(depth++ > MAX_DEPTH) { -#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER - Debug.Log -#else - Debug.WriteLine -#endif - ("reached max depth!"); - yield break; - } - if(printWatch.Elapsed.TotalSeconds > maxFrameTime) { - printWatch.Reset(); - yield return null; - printWatch.Start(); - } - switch(type) { - case Type.BAKED: - builder.Append(str); - break; - case Type.STRING: - builder.AppendFormat("\"{0}\"", str); - break; - case Type.NUMBER: - if(useInt) { - builder.Append(i.ToString(CultureInfo.InvariantCulture)); - } else { -#if USEFLOAT - if(float.IsInfinity(n)) - builder.Append(INFINITY); - else if(float.IsNegativeInfinity(n)) - builder.Append(NEGINFINITY); - else if(float.IsNaN(n)) - builder.Append(NaN); -#else - if(double.IsInfinity(n)) - builder.Append(INFINITY); - else if(double.IsNegativeInfinity(n)) - builder.Append(NEGINFINITY); - else if(double.IsNaN(n)) - builder.Append(NaN); -#endif - else - builder.Append(n.ToString(CultureInfo.InvariantCulture)); - } - break; - case Type.OBJECT: - builder.Append("{"); - if(list.Count > 0) { -#if(PRETTY) //for a bit more readability, comment the define above to disable system-wide - if(pretty) - builder.Append(NEWLINE); -#endif - for(int i = 0; i < list.Count; i++) { - string key = keys[i]; - JSONObject obj = list[i]; - if(obj) { -#if(PRETTY) - if(pretty) - for(int j = 0; j < depth; j++) - builder.Append("\t"); //for a bit more readability -#endif - builder.AppendFormat("\"{0}\":", key); - foreach(IEnumerable e in obj.StringifyAsync(depth, builder, pretty)) - yield return e; - builder.Append(","); -#if(PRETTY) - if(pretty) - builder.Append(NEWLINE); -#endif - } - } -#if(PRETTY) - if(pretty) - builder.Length -= 2; - else -#endif - builder.Length--; - } -#if(PRETTY) - if(pretty && list.Count > 0) { - builder.Append(NEWLINE); - for(int j = 0; j < depth - 1; j++) - builder.Append("\t"); //for a bit more readability - } -#endif - builder.Append("}"); - break; - case Type.ARRAY: - builder.Append("["); - if(list.Count > 0) { -#if(PRETTY) - if(pretty) - builder.Append(NEWLINE); //for a bit more readability -#endif - for(int i = 0; i < list.Count; i++) { - if(list[i]) { -#if(PRETTY) - if(pretty) - for(int j = 0; j < depth; j++) - builder.Append("\t"); //for a bit more readability -#endif - foreach(IEnumerable e in list[i].StringifyAsync(depth, builder, pretty)) - yield return e; - builder.Append(","); -#if(PRETTY) - if(pretty) - builder.Append(NEWLINE); //for a bit more readability -#endif - } - } -#if(PRETTY) - if(pretty) - builder.Length -= 2; - else -#endif - builder.Length--; - } -#if(PRETTY) - if(pretty && list.Count > 0) { - builder.Append(NEWLINE); - for(int j = 0; j < depth - 1; j++) - builder.Append("\t"); //for a bit more readability - } -#endif - builder.Append("]"); - break; - case Type.BOOL: - if(b) - builder.Append("true"); - else - builder.Append("false"); - break; - case Type.NULL: - builder.Append("null"); - break; - } - //Profiler.EndSample(); - } - //TODO: Refactor Stringify functions to share core logic - /* - * I know, I know, this is really bad form. It turns out that there is a - * significant amount of garbage created when calling as a coroutine, so this - * method is duplicated. Hopefully there won't be too many future changes, but - * I would still like a more elegant way to optionaly yield - */ - void Stringify(int depth, StringBuilder builder, bool pretty = false) { //Convert the JSONObject into a string - //Profiler.BeginSample("JSONprint"); - if(depth++ > MAX_DEPTH) { -#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER - Debug.Log -#else - Debug.WriteLine -#endif - ("reached max depth!"); - return; - } - switch(type) { - case Type.BAKED: - builder.Append(str); - break; - case Type.STRING: - builder.AppendFormat("\"{0}\"", str); - break; - case Type.NUMBER: - if(useInt) { - builder.Append(i.ToString(CultureInfo.InvariantCulture)); - } else { -#if USEFLOAT - if(float.IsInfinity(n)) - builder.Append(INFINITY); - else if(float.IsNegativeInfinity(n)) - builder.Append(NEGINFINITY); - else if(float.IsNaN(n)) - builder.Append(NaN); -#else - if(double.IsInfinity(n)) - builder.Append(INFINITY); - else if(double.IsNegativeInfinity(n)) - builder.Append(NEGINFINITY); - else if(double.IsNaN(n)) - builder.Append(NaN); -#endif - else - builder.Append(n.ToString(CultureInfo.InvariantCulture)); - } - break; - case Type.OBJECT: - builder.Append("{"); - if(list.Count > 0) { -#if(PRETTY) //for a bit more readability, comment the define above to disable system-wide - if(pretty) - builder.Append("\n"); -#endif - for(int i = 0; i < list.Count; i++) { - string key = keys[i]; - JSONObject obj = list[i]; - if(obj) { -#if(PRETTY) - if(pretty) - for(int j = 0; j < depth; j++) - builder.Append("\t"); //for a bit more readability -#endif - builder.AppendFormat("\"{0}\":", key); - obj.Stringify(depth, builder, pretty); - builder.Append(","); -#if(PRETTY) - if(pretty) - builder.Append("\n"); -#endif - } - } -#if(PRETTY) - if(pretty) - builder.Length -= 2; - else -#endif - builder.Length--; - } -#if(PRETTY) - if(pretty && list.Count > 0) { - builder.Append("\n"); - for(int j = 0; j < depth - 1; j++) - builder.Append("\t"); //for a bit more readability - } -#endif - builder.Append("}"); - break; - case Type.ARRAY: - builder.Append("["); - if(list.Count > 0) { -#if(PRETTY) - if(pretty) - builder.Append("\n"); //for a bit more readability -#endif - for(int i = 0; i < list.Count; i++) { - if(list[i]) { -#if(PRETTY) - if(pretty) - for(int j = 0; j < depth; j++) - builder.Append("\t"); //for a bit more readability -#endif - list[i].Stringify(depth, builder, pretty); - builder.Append(","); -#if(PRETTY) - if(pretty) - builder.Append("\n"); //for a bit more readability -#endif - } - } -#if(PRETTY) - if(pretty) - builder.Length -= 2; - else -#endif - builder.Length--; - } -#if(PRETTY) - if(pretty && list.Count > 0) { - builder.Append("\n"); - for(int j = 0; j < depth - 1; j++) - builder.Append("\t"); //for a bit more readability - } -#endif - builder.Append("]"); - break; - case Type.BOOL: - if(b) - builder.Append("true"); - else - builder.Append("false"); - break; - case Type.NULL: - builder.Append("null"); - break; - } - //Profiler.EndSample(); - } - #endregion -#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER - public static implicit operator WWWForm(JSONObject obj) { - WWWForm form = new WWWForm(); - for(int i = 0; i < obj.list.Count; i++) { - string key = i.ToString(CultureInfo.InvariantCulture); - if(obj.type == Type.OBJECT) - key = obj.keys[i]; - string val = obj.list[i].ToString(); - if(obj.list[i].type == Type.STRING) - val = val.Replace("\"", ""); - form.AddField(key, val); - } - return form; - } -#endif - public JSONObject this[int index] { - get { - if(list.Count > index) return list[index]; - return null; - } - set { - if(list.Count > index) - list[index] = value; - } - } - public JSONObject this[string index] { - get { - return GetField(index); - } - set { - SetField(index, value); - } - } - public override string ToString() { - return Print(); - } - public string ToString(bool pretty) { - return Print(pretty); - } - public Dictionary ToDictionary() { - if(type == Type.OBJECT) { - Dictionary result = new Dictionary(); - for(int i = 0; i < list.Count; i++) { - JSONObject val = list[i]; - switch(val.type) { - case Type.STRING: result.Add(keys[i], val.str); break; - case Type.NUMBER: result.Add(keys[i], val.n.ToString(CultureInfo.InvariantCulture)); break; - case Type.BOOL: result.Add(keys[i], val.b.ToString(CultureInfo.InvariantCulture)); break; - default: -#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER - Debug.LogWarning -#else - Debug.WriteLine -#endif - ("Omitting object: " + keys[i] + " in dictionary conversion"); - break; - } - } - return result; - } -#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER - Debug.Log -#else - Debug.WriteLine -#endif - ("Tried to turn non-Object JSONObject into a dictionary"); - return null; - } - public static implicit operator bool(JSONObject o) { - return o != null; - } -#if POOLING - static bool pool = true; - public static void ClearPool() { - pool = false; - releaseQueue.Clear(); - pool = true; - } - - ~JSONObject() { - if(pool && releaseQueue.Count < MAX_POOL_SIZE) { - type = Type.NULL; - list = null; - keys = null; - str = ""; - n = 0; - b = false; - releaseQueue.Enqueue(this); - } - } -#endif - - IEnumerator IEnumerable.GetEnumerator() - { - return (IEnumerator)GetEnumerator(); - } - - public JSONObjectEnumer GetEnumerator() - { - return new JSONObjectEnumer(this); - } -} - -public class JSONObjectEnumer : IEnumerator -{ - public JSONObject _jobj; - - // Enumerators are positioned before the first element - // until the first MoveNext() call. - int position = -1; - - public JSONObjectEnumer(JSONObject jsonObject) - { - Debug.Assert(jsonObject.isContainer); //must be an array or object to itterate - _jobj = jsonObject; - } - - public bool MoveNext() - { - position++; - return (position < _jobj.Count); - } - - public void Reset() - { - position = -1; - } - - object IEnumerator.Current - { - get - { - return Current; - } - } - - public JSONObject Current - { - get - { - if (_jobj.IsArray) - { - return _jobj[position]; - } - else - { - string key = _jobj.keys[position]; - return _jobj[key]; - } - } - } -} diff --git a/Data/External/JSONObject/JSONObject.cs.meta b/Data/External/JSONObject/JSONObject.cs.meta deleted file mode 100644 index 4cf5423..0000000 --- a/Data/External/JSONObject/JSONObject.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 1 -guid: f71819923b555d14ab64ae2044718de9 diff --git a/Data/External/JSONObject/LICENSE.md b/Data/External/JSONObject/LICENSE.md deleted file mode 100644 index e0f1994..0000000 --- a/Data/External/JSONObject/LICENSE.md +++ /dev/null @@ -1,19 +0,0 @@ -Copyright (c) 2010-2019 Matt Schoen - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. diff --git a/Data/External/JSONObject/LICENSE.md.meta b/Data/External/JSONObject/LICENSE.md.meta deleted file mode 100644 index 78aca4b..0000000 --- a/Data/External/JSONObject/LICENSE.md.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: d65b4117f5b5c3341947d0a81786e2cd -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Data/External/JSONObject/VectorTemplates.cs b/Data/External/JSONObject/VectorTemplates.cs deleted file mode 100644 index 64306a1..0000000 --- a/Data/External/JSONObject/VectorTemplates.cs +++ /dev/null @@ -1,211 +0,0 @@ -using UnityEngine; - -/* -Copyright (c) 2010-2019 Matt Schoen - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -*/ - -public static partial class JSONTemplates { - - /* - * Vector2 - */ - public static Vector2 ToVector2(JSONObject obj) { - float x = obj["x"] ? obj["x"].f : 0; - float y = obj["y"] ? obj["y"].f : 0; - return new Vector2(x, y); - } - public static JSONObject FromVector2(Vector2 v) { - JSONObject vdata = JSONObject.obj; - if(v.x != 0) vdata.AddField("x", v.x); - if(v.y != 0) vdata.AddField("y", v.y); - return vdata; - } - /* - * Vector3 - */ - public static JSONObject FromVector3(Vector3 v) { - JSONObject vdata = JSONObject.obj; - if(v.x != 0) vdata.AddField("x", v.x); - if(v.y != 0) vdata.AddField("y", v.y); - if(v.z != 0) vdata.AddField("z", v.z); - return vdata; - } - public static Vector3 ToVector3(JSONObject obj) { - float x = obj["x"] ? obj["x"].f : 0; - float y = obj["y"] ? obj["y"].f : 0; - float z = obj["z"] ? obj["z"].f : 0; - return new Vector3(x, y, z); - } - /* - * Vector4 - */ - public static JSONObject FromVector4(Vector4 v) { - JSONObject vdata = JSONObject.obj; - if(v.x != 0) vdata.AddField("x", v.x); - if(v.y != 0) vdata.AddField("y", v.y); - if(v.z != 0) vdata.AddField("z", v.z); - if(v.w != 0) vdata.AddField("w", v.w); - return vdata; - } - public static Vector4 ToVector4(JSONObject obj) { - float x = obj["x"] ? obj["x"].f : 0; - float y = obj["y"] ? obj["y"].f : 0; - float z = obj["z"] ? obj["z"].f : 0; - float w = obj["w"] ? obj["w"].f : 0; - return new Vector4(x, y, z, w); - } - /* - * Matrix4x4 - */ - public static JSONObject FromMatrix4x4(Matrix4x4 m) { - JSONObject mdata = JSONObject.obj; - if(m.m00 != 0) mdata.AddField("m00", m.m00); - if(m.m01 != 0) mdata.AddField("m01", m.m01); - if(m.m02 != 0) mdata.AddField("m02", m.m02); - if(m.m03 != 0) mdata.AddField("m03", m.m03); - if(m.m10 != 0) mdata.AddField("m10", m.m10); - if(m.m11 != 0) mdata.AddField("m11", m.m11); - if(m.m12 != 0) mdata.AddField("m12", m.m12); - if(m.m13 != 0) mdata.AddField("m13", m.m13); - if(m.m20 != 0) mdata.AddField("m20", m.m20); - if(m.m21 != 0) mdata.AddField("m21", m.m21); - if(m.m22 != 0) mdata.AddField("m22", m.m22); - if(m.m23 != 0) mdata.AddField("m23", m.m23); - if(m.m30 != 0) mdata.AddField("m30", m.m30); - if(m.m31 != 0) mdata.AddField("m31", m.m31); - if(m.m32 != 0) mdata.AddField("m32", m.m32); - if(m.m33 != 0) mdata.AddField("m33", m.m33); - return mdata; - } - public static Matrix4x4 ToMatrix4x4(JSONObject obj) { - Matrix4x4 result = new Matrix4x4(); - if(obj["m00"]) result.m00 = obj["m00"].f; - if(obj["m01"]) result.m01 = obj["m01"].f; - if(obj["m02"]) result.m02 = obj["m02"].f; - if(obj["m03"]) result.m03 = obj["m03"].f; - if(obj["m10"]) result.m10 = obj["m10"].f; - if(obj["m11"]) result.m11 = obj["m11"].f; - if(obj["m12"]) result.m12 = obj["m12"].f; - if(obj["m13"]) result.m13 = obj["m13"].f; - if(obj["m20"]) result.m20 = obj["m20"].f; - if(obj["m21"]) result.m21 = obj["m21"].f; - if(obj["m22"]) result.m22 = obj["m22"].f; - if(obj["m23"]) result.m23 = obj["m23"].f; - if(obj["m30"]) result.m30 = obj["m30"].f; - if(obj["m31"]) result.m31 = obj["m31"].f; - if(obj["m32"]) result.m32 = obj["m32"].f; - if(obj["m33"]) result.m33 = obj["m33"].f; - return result; - } - /* - * Quaternion - */ - public static JSONObject FromQuaternion(Quaternion q) { - JSONObject qdata = JSONObject.obj; - if(q.w != 0) qdata.AddField("w", q.w); - if(q.x != 0) qdata.AddField("x", q.x); - if(q.y != 0) qdata.AddField("y", q.y); - if(q.z != 0) qdata.AddField("z", q.z); - return qdata; - } - public static Quaternion ToQuaternion(JSONObject obj) { - float x = obj["x"] ? obj["x"].f : 0; - float y = obj["y"] ? obj["y"].f : 0; - float z = obj["z"] ? obj["z"].f : 0; - float w = obj["w"] ? obj["w"].f : 0; - return new Quaternion(x, y, z, w); - } - /* - * Color - */ - public static JSONObject FromColor(Color c) { - JSONObject cdata = JSONObject.obj; - if(c.r != 0) cdata.AddField("r", c.r); - if(c.g != 0) cdata.AddField("g", c.g); - if(c.b != 0) cdata.AddField("b", c.b); - if(c.a != 0) cdata.AddField("a", c.a); - return cdata; - } - public static Color ToColor(JSONObject obj) { - Color c = new Color(); - for(int i = 0; i < obj.Count; i++) { - switch(obj.keys[i]) { - case "r": c.r = obj[i].f; break; - case "g": c.g = obj[i].f; break; - case "b": c.b = obj[i].f; break; - case "a": c.a = obj[i].f; break; - } - } - return c; - } - /* - * Layer Mask - */ - public static JSONObject FromLayerMask(LayerMask l) { - JSONObject result = JSONObject.obj; - result.AddField("value", l.value); - return result; - } - public static LayerMask ToLayerMask(JSONObject obj) { - LayerMask l = new LayerMask {value = (int)obj["value"].n}; - return l; - } - public static JSONObject FromRect(Rect r) { - JSONObject result = JSONObject.obj; - if(r.x != 0) result.AddField("x", r.x); - if(r.y != 0) result.AddField("y", r.y); - if(r.height != 0) result.AddField("height", r.height); - if(r.width != 0) result.AddField("width", r.width); - return result; - } - public static Rect ToRect(JSONObject obj) { - Rect r = new Rect(); - for(int i = 0; i < obj.Count; i++) { - switch(obj.keys[i]) { - case "x": r.x = obj[i].f; break; - case "y": r.y = obj[i].f; break; - case "height": r.height = obj[i].f; break; - case "width": r.width = obj[i].f; break; - } - } - return r; - } - public static JSONObject FromRectOffset(RectOffset r) { - JSONObject result = JSONObject.obj; - if(r.bottom != 0) result.AddField("bottom", r.bottom); - if(r.left != 0) result.AddField("left", r.left); - if(r.right != 0) result.AddField("right", r.right); - if(r.top != 0) result.AddField("top", r.top); - return result; - } - public static RectOffset ToRectOffset(JSONObject obj) { - RectOffset r = new RectOffset(); - for(int i = 0; i < obj.Count; i++) { - switch(obj.keys[i]) { - case "bottom": r.bottom = (int)obj[i].n; break; - case "left": r.left = (int)obj[i].n; break; - case "right": r.right = (int)obj[i].n; break; - case "top": r.top = (int)obj[i].n; break; - } - } - return r; - } -} diff --git a/Data/External/JSONObject/VectorTemplates.cs.meta b/Data/External/JSONObject/VectorTemplates.cs.meta deleted file mode 100644 index 39416bb..0000000 --- a/Data/External/JSONObject/VectorTemplates.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 1 -guid: 886fb4d7a67d4ce4bb7f51bcc38e20c1 diff --git a/Data/External/JSONObject/readme.md b/Data/External/JSONObject/readme.md deleted file mode 100644 index ea3588e..0000000 --- a/Data/External/JSONObject/readme.md +++ /dev/null @@ -1,192 +0,0 @@ -# Author - - Matt Schoen of [Defective Studios](http://www.defectivestudios.com) - - -# Intro - -I came across the need to send structured data to and from a server on one of my projects, and figured it would be worth my while to use JSON. When I looked into the issue, I tried a few of the C# implementations listed on http://json.org, but found them to be too complicated to work with and expand upon. So, I've written a very simple JSONObject class, which can be generically used to encode/decode data into a simple container. This page assumes that you know what JSON is, and how it works. It's rather simple, just go to json.org for a visual description of the encoding format. - -As an aside, this class is pretty central to the AssetCloud content management system, from Defective Studios. - -> **Update:** The code has been updated to version 1.4 to incorporate user-submitted patches and bug reports. This fixes issues dealing with whitespace in the format, as well as empty arrays and objects, and escaped quotes within strings. - - -# Usage - -Users should not have to modify the JSONObject class themselves, and must follow the very simple proceedures outlined below: - -Sample data (in JSON format): -```JSON -{ - "TestObject": { - "SomeText": "Blah", - "SomeObject": { - "SomeNumber": 42, - "SomeBool": true, - "SomeNull": null - }, - - "SomeEmptyObject": { }, - "SomeEmptyArray": [ ], - "EmbeddedObject": "{\"field\":\"Value with \\\"escaped quotes\\\"\"}" - } -} -``` - -## Features - -* Decode JSON-formatted strings into a usable data structure -* Encode structured data into a JSON-formatted string -* Interoperable with `Dictionary` and `WWWForm` -* Optimized `parse`/`stringify` functions -- minimal (unavoidable) garbage creation -* Asynchronous `stringify` function for serializing lots of data without frame drops -* `MaxDepth` parsing will skip over nested data that you don't need -* Special (non-compliant) `Baked` object type can store stringified data within parsed objects -* Copy to new `JSONObject` -* Merge with another `JSONObject` (experimental) -* Random access (with `int` or `string`) -* `ToString()` returns JSON data with optional "pretty" flag to include newlines and tabs -* Switch between double and float for numeric storage depending on level of precision needed (and to ensure that numbers are parsed/stringified correctly) -* Supports `Infinity` and `NaN` values -* `JSONTemplates` static class provides serialization functions for common classes like `Vector3`, `Matrix4x4` -* Object pool implementation (experimental) -* Handy `JSONChecker` window to test parsing on sample data - -It should be pretty obvious what this parser can and cannot do. If anyone reading this is a JSON buff (is there such a thing?) please feel free to expand and modify the parser to be more compliant. Currently I am using the .NET `System.Convert` namespace functions for parsing the data itself. It parses strings and numbers, which was all that I needed of it, but unless the formatting is supported by `System.Convert`, it may not incorporate all proper JSON strings. Also, having never written a JSON parser before, I don't doubt that I could improve the efficiency or correctness of the parser. It serves my purpose, and hopefully will help you with your project! Let me know if you make any improvements :) - -Also, you JSON buffs (really, who would admit to being a JSON buff...) might also notice from my feature list that this thing isn't exactly to specifications. Here is where it differs: -* "a string" is considered valid JSON. There is an optional "strict" parameter to the parser which will bomb out on such input, in case that matters to you. -* The `Baked` mode is totally made up. -* The `MaxDepth` parsing is totally made up. -* `NaN` and `Infinity` aren't officially supported by JSON ([http://stackoverflow.com/questions/1423081/json-left-out-infinity-and-nan-json-status-in-ecmascript read more] about this issue... I lol'd @ the first comment on the first answer) -* I have no idea about edge cases in my parsing strategy. I have been using this code for about 3 years now and have only had to modify the parser because other people's use cases (still valid JSON) didn't parse correctly. In my experience, anything that this code generates is parsed just fine. - - -## Encoding - -Encoding is something of a hard-coded process. This is because I have no idea what your data is! It would be great if this were some sort of interface for taking an entire class and encoding it's number/string fields, but it's not. I've come up with a few clever ways of using loops and/or recursive methods to cut down of the amount of code I have to write when I use this tool, but they're pretty project-specific. - -Note: This section used to be WRONG! And now it's OLD! Will update later... this will all still work, but there are now a couple of ways to skin this cat. - -```C# -// Note: your data can only be numbers and strings. -// This is not a solution for object serialization -// or anything like that. -JSONObject j = new JSONObject(JSONObject.Type.OBJECT); -// number -j.AddField("field1", 0.5); -// string -j.AddField("field2", "sampletext"); -// array -JSONObject arr = new JSONObject(JSONObject.Type.ARRAY); -j.AddField("field3", arr); - -arr.Add(1); -arr.Add(2); -arr.Add(3); - -string encodedString = j.print(); -``` - -NEW! The constructor, Add, and AddField functions now support a nested delegate structure. This is useful if you need to create a nested JSONObject in a single line. For example: - - -```C# -DoRequest(URL, new JSONObject(delegate(JSONObject request) { - request.AddField("sort", delegate(JSONObject sort) { - sort.AddField("_timestamp", "desc"); - }); - request.AddField("query", new JSONObject(delegate(JSONObject query) { - query.AddField("match_all", JSONObject.obj); - })); - request.AddField("fields", delegate(JSONObject fields) { - fields.Add("_timestamp"); - }); -}).ToString()); -``` - - -## Decoding - -Decoding is much simpler on the input end, and again, what you do with the `JSONObject` will vary on a per-project basis. One of the more complicated way to extract the data is with a recursive function, as drafted below. Calling the constructor with a properly formatted JSON string will return the root object (or array) containing all of its children, in one neat reference! The data is in a public `ArrayList` called `list`, with a matching key list (called `keys`!) if the root is an `Object`. If that's confusing, take a glance over the following code and the `print()` method in the `JSONObject` class. If there is an error in the JSON formatting (or if there's an error with my code!) the debug console will read "improper JSON formatting". - -```C# -string encodedString = "{\"field1\": 0.5,\"field2\": \"sampletext\",\"field3\": [1,2,3]}"; -JSONObject j = new JSONObject(encodedString); -accessData(j); -//access data (and print it) -void accessData(JSONObject obj){ - switch(obj.type){ - case JSONObject.Type.OBJECT: - for(int i = 0; i < obj.list.Count; i++){ - string key = (string)obj.keys[i]; - JSONObject j = (JSONObject)obj.list[i]; - Debug.Log(key); - accessData(j); - } - break; - case JSONObject.Type.ARRAY: - foreach(JSONObject j in obj.list){ - accessData(j); - } - break; - case JSONObject.Type.STRING: - Debug.Log(obj.str); - break; - case JSONObject.Type.NUMBER: - Debug.Log(obj.n); - break; - case JSONObject.Type.BOOL: - Debug.Log(obj.b); - break; - case JSONObject.Type.NULL: - Debug.Log("NULL"); - break; - - } -} -``` - -NEW! Decoding now also supports a delegate format which will automatically check if a field exists before processing the data, providing an optional parameter for an OnFieldNotFound response. For example: - -```C# -new JSONObject(data); -list.GetField("hits", delegate(JSONObject hits) { - hits.GetField("hits", delegate(JSONObject hits2) { - foreach (JSONObject gameSession in hits2.list) { - Debug.Log(gameSession); - } - }); -}, delegate(string name) { //"name" will be equal to the name of the missing field. In this case, "hits" - Debug.LogWarning("no game sessions"); -}); -``` - -## Not So New! `(O(n))` Random access! - -I've added a string and int [] index to the class, so you can now retrieve data as such (from above): - -```C# -JSONObject arr = obj["field3"]; -Debug.log(arr[2].n); //Should ouptut "3" -``` - -## Change Log - -### v1.4 -Big update! - -* Better GC performance. Enough of that garbage! - * Remaining culprits are internal garbage from `StringBuilder.Append`/`AppendFormat`, `String.Substring`, `List.Add`/`GrowIfNeeded`, `Single.ToString` -* Added asynchronous `Stringily` function for serializing large amounts of data at runtime without frame drops -* Added `Baked` type -* Added `MaxDepth` to parsing function -* Various cleanup refactors recommended by ReSharper - -### v1.3.2 -* Added support for `NaN` -* Added strict mode to fail on purpose for improper formatting. Right now this just means that if the parse string doesn't start with `[` or `{`, it will print a warning and return a `null` `JSONObject`. -* Changed `infinity` and `NaN` implementation to use `float` and `double` instead of `Mathf` -* Handles empty objects/arrays better -* Added a flag to print and `ToString` to turn on/off pretty print. The define on top is now an override to system-wide disable diff --git a/Data/External/JSONObject/readme.md.meta b/Data/External/JSONObject/readme.md.meta deleted file mode 100644 index e086203..0000000 --- a/Data/External/JSONObject/readme.md.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 1 -guid: 80b692916bec1664098283aa4425e4d8