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Migrate to an Entity Component System (DOTS) approach for filtering GameObjects for time machine functionality. This approach is very similar to what we're already doing here, but than using a formally supported approach (that might also come with some perfomrance benefits).
Probably not before migrating to 2022 LTS (by the time that gets released)
The text was updated successfully, but these errors were encountered:
Migrate to an Entity Component System (DOTS) approach for filtering GameObjects for time machine functionality. This approach is very similar to what we're already doing here, but than using a formally supported approach (that might also come with some perfomrance benefits).
Probably not before migrating to 2022 LTS (by the time that gets released)
The text was updated successfully, but these errors were encountered: