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Blender 3.0 introduced Geomentry Nodes, which allows (Houdini like) procedural generation of 3D-objects, e.g. depending on dimensions. This could be ideal for the generation of many elements, e.g. bridges, fences and even entire facades.
Blender 3.0 introduced Geomentry Nodes, which allows (Houdini like) procedural generation of 3D-objects, e.g. depending on dimensions. This could be ideal for the generation of many elements, e.g. bridges, fences and even entire facades.
Unity now has (experimental, beta) support for importing Geometry Nodes (https://docs.unity3d.com/Packages/[email protected]/manual/GeometryNodes.html), which opens up this powerful feature for usage in Unity.
Example of how city-generation is accomplished with Houdini: https://www.sidefx.com/tutorials/city-building-with-osm-data/
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