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Currently, we import the geojson-files as text assets using the .json extension.
One obvious disadvantage is that this means that UI only accepts .geojson-files with a .json extension. The .geojson extension is more common and should be supported as well.
On a larger scale, it would be an important step to allow two-way link between the geojson and the unity-app, enabling scenario's where in-editor changes and even runtime-changes to the maps, could be propagated back into the original geojson-files (e.g. on a git server).
This would mean not using TextAsset. Moving away from TextAsset would actually be a good idea, as it would also allow us te keep the .geojson-files out of the runtime assets - they are not used at runtime anyway.
Currently, we import the geojson-files as text assets using the .json extension.
Resources / interesting reads:
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