Probuilder meshes are stored in scene file #109
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architecture
Work on architecture, code quality and performance
bug
Something isn't working
deployment
Work on building and distribution
research
Experimentation and study work, to determine future steps (no pre-set outcome)
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Even though all buildings and other city-elements reside in (single instance) prefabs, there are still details about all the buildings in the main MainScene file. Specifically, all the probuilder meshes remain stored in the Prefab, even after applying overrides to the prefab.
The prevents the code from being truly modularized over different files, and more specifically messes up git merge as it is almost imposible to have commit that does not in some way alter the enormous and disorganized MainScene file.
More details about the underlying Probuilder bug can be found here https://issuetracker.unity3d.com/issues/probuilder-mesh-slash-mesh-collider-changes-do-not-get-applied-to-prefab and another report here https://forum.unity.com/threads/probuilder-prefab-mode.621154/
In the end it would be nice if we could ditch the probuilder dependancy altogether, right after generating the buildings. This requires solving ElmarJ/GeoJsonCityBuilder#15 .
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