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Elunaengine not loading scripts when compiled #443
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The compilation error should now be fixed. However, the issue with scripts and prints not working needs to be looked at. Seems that in addition to ELUNA_LOG* macros, we need to take a look if we use PQuery, PExecute, PAppend or similar database methods. |
I think they said to me what the problem was, instead of using %u, they use {} to print, or thats what i think it is, hope its helpful. |
ElunaLuaEngine/ElunaTrinityWotlk@aaa6e73 Commit that changed how strings are formatted. We either need to change the macro or we need to ifdef the outputs in Eluna |
Fixed in: Thanks for reporting. |
Hello, as of yesterday's date, when i was trying to compile a fresh ElunaTrinityWoltk server, i have an issue. I follow every step from the trinity installation guide and with every other core it works, but when i try to compile elunatrinitycore i stumble on a problem, to be more exact this:
In the LuaEngine.cpp. As i have read the code it is just some checks to see if the file is hidden, so i deleted it and the compilation worked and everything was built. But when i start my server i get this
Which is odd but i haven't thought anything about it, but the problem is when i try to load lua scripts, it doesn't load or show they have been loaded * since i have added some checks on most of my scripts to be sure that they have all loaded *. Can this be an issue from my side or is this an issue with elunaengine for trinitycore?
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