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search-index.js
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search-index.js
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var searchIndex = {};
searchIndex["Aura"] = {
"items": [
[0, "", "Aura", "The persistent effect of a <a class=\"mod\" href=\"Spell/index.html\">Spell</a> that remains on a <a class=\"mod\" href=\"Unit/index.html\">Unit</a> after the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> has been cast."],
[3, "GetAuraId", "", "Returns the ID of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> that caused this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> to be applied."],
[3, "GetCaster", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> that casted the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> that caused this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> to be applied."],
[3, "GetCasterGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> that casted the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> that caused this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> to be applied."],
[3, "GetCasterLevel", "", "Returns the level of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> that casted the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> that caused this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> to be applied."],
[3, "GetDuration", "", "Returns the amount of time left until the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> expires."],
[3, "GetMaxDuration", "", "Returns the amount of time this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> lasts when applied."],
[3, "GetOwner", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> that the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> has been applied to."],
[3, "GetStackAmount", "", "Returns the number of times the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> has "stacked"."],
[3, "Remove", "", "Remove this <a class=\"mod\" href=\"Aura/index.html\">Aura</a> from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> it is applied to."],
[3, "SetDuration", "", "Change the amount of time before the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> expires."],
[3, "SetMaxDuration", "", "Change the maximum amount of time before the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> expires."],
[3, "SetStackAmount", "", "Change the amount of times the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> has "stacked" on the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
],
"paths": []
};searchIndex["BattleGround"] = {
"items": [
[0, "", "BattleGround", "Contains the state of a battleground, e.g. Warsong Gulch, Arathi Basin, etc."],
[3, "GetAlivePlayersCountByTeam", "", "Returns the amount of alive players in the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> by the team ID."],
[3, "GetBonusHonorFromKillCount", "", "Returns the bonus honor given by amount of kills in the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetBracketId", "", "Returns the bracket ID of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetEndTime", "", "Returns the end time of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetFreeSlotsForTeam", "", "Returns the amount of free slots for the selected team in the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetInstanceId", "", "Returns the instance ID of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMap", "", "Returns the <a class=\"mod\" href=\"Map/index.html\">Map</a> of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMapId", "", "Returns the map ID of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMaxLevel", "", "Returns the max allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> level of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMaxPlayers", "", "Returns the maximum allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> count of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMaxPlayersPerTeam", "", "Returns the maximum allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> count per team of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMinLevel", "", "Returns the minimum allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> level of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMinPlayers", "", "Returns the minimum allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> count of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetMinPlayersPerTeam", "", "Returns the minimum allowed <a class=\"mod\" href=\"Player/index.html\">Player</a> count per team of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetName", "", "Returns the name of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetStatus", "", "Returns the status of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetTypeId", "", "Returns the type ID of the <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
[3, "GetWinner", "", "Returns the winning team of the specific <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>."],
],
"paths": []
};searchIndex["Corpse"] = {
"items": [
[0, "", "Corpse", "The remains of a <a class=\"mod\" href=\"Player/index.html\">Player</a> that has died."],
[3, "GetGhostTime", "", "Returns the time when the <a class=\"mod\" href=\"Player/index.html\">Player</a> became a ghost and spawned this <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a>."],
[3, "GetOwnerGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Player/index.html\">Player</a> that left the <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a> behind."],
[3, "GetType", "", "Returns the [CorpseType] of a <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a>."],
[3, "ResetGhostTime", "", "Sets the "ghost time" to the current time."],
[3, "SaveToDB", "", "Saves the <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a> to the database."],
],
"paths": []
};searchIndex["Creature"] = {
"items": [
[0, "", "Creature", "Non-<a class=\"mod\" href=\"Player/index.html\">Player</a> controlled <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s (i.e. NPCs)."],
[3, "AddLootMode", "", "Adds a loot mode to the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>"],
[3, "AddThreat", "", "Adds threat to the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> from the victim."],
[3, "AttackStart", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> attack <code>target</code>."],
[3, "CallAssistance", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> call for assistance in combat from other nearby <a class=\"mod\" href=\"Creature/index.html\">Creature</a>s."],
[3, "CallForHelp", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> call for help in combat from friendly <a class=\"mod\" href=\"Creature/index.html\">Creature</a>s within <code>radius</code>."],
[3, "CanAggro", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can start attacking nearby hostile <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s, and returns <code>false</code> otherwise."],
[3, "CanAssistTo", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can assist <code>friend</code> in combat against <code>enemy</code>, and returns <code>false</code> otherwise."],
[3, "CanCompleteQuest", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> completes the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> with the ID <code>questID</code>, and returns <code>false</code> otherwise."],
[3, "CanFly", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can fly, and returns <code>false</code> otherwise."],
[3, "CanStartAttack", "", "Returns true if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can start attacking specified target"],
[3, "CanSwim", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can move through deep water, and returns <code>false</code> otherwise."],
[3, "CanWalk", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can move on land, and returns <code>false</code> otherwise."],
[3, "ClearFixate", "", "Clears the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s fixated target."],
[3, "ClearThreat", "", "Clear the threat of a <a class=\"mod\" href=\"Unit/index.html\">Unit</a> in this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list."],
[3, "ClearThreatList", "", "Clear the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list. This will cause evading."],
[3, "DespawnOrUnsummon", "", "Despawn this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "FixateTarget", "", "Forces the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> to fixate on the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>, regardless of threat. Requires the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> to be in the threat list."],
[3, "FleeToGetAssistance", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> flee combat to get assistance from a nearby friendly <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetAIName", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s AI name."],
[3, "GetAITarget", "", "Returns a target from the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list based on the supplied arguments."],
[3, "GetAITargets", "", "Returns all <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s in the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list."],
[3, "GetAITargetsCount", "", "Returns the number of <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s in this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list."],
[3, "GetAggroRange", "", "Returns the aggro range of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> for <code>target</code>."],
[3, "GetAttackDistance", "", "Returns the effective aggro range of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> for <code>target</code>."],
[3, "GetCorpseDelay", "", "Returns the delay between when the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> dies and when its body despawns."],
[3, "GetCreatureFamily", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s creature family ID (enumerated in CreatureFamily.dbc)."],
[3, "GetCreatureSpellCooldownDelay", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s cooldown for <code>spellID</code>."],
[3, "GetCurrentWaypointId", "", "Returns the current waypoint ID of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetDBTableGUIDLow", "", "Returns the guid of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> that is used as the ID in the database"],
[3, "GetDefaultMovementType", "", "Returns the default movement type for this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetExtraFlags", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s Extra flags."],
[3, "GetHomePosition", "", "Returns position the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> returns to when evading from combat or respawning."],
[3, "GetLootMode", "", "Returns the loot mode for the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetLootRecipient", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a> that can loot this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetLootRecipientGroup", "", "Returns the <a class=\"mod\" href=\"Group/index.html\">Group</a> that can loot this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "GetNPCFlags", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s NPC flags."],
[3, "GetRank", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s rank as defined in the creature template."],
[3, "GetRespawnDelay", "", "Returns the time it takes for this <a class=\"mod\" href=\"Creature/index.html\">Creature</a> to respawn once killed."],
[3, "GetScriptId", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s script ID."],
[3, "GetScriptName", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s script name."],
[3, "GetShieldBlockValue", "", "Returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s shield block value."],
[3, "GetThreat", "", "Returns the threat of a <a class=\"mod\" href=\"Unit/index.html\">Unit</a> in this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list."],
[3, "GetWanderRadius", "", "Returns the radius the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is permitted to wander from its respawn point."],
[3, "GetWaypointPath", "", "Returns the current waypoint path ID of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "HasCategoryCooldown", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> cannot cast <code>spellId</code> due to a category cooldown, and returns <code>false</code> otherwise."],
[3, "HasLootMode", "", "Returns true if <a class=\"mod\" href=\"Creature/index.html\">Creature</a> has the specified loot mode"],
[3, "HasLootRecipient", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> will give its loot to a <a class=\"mod\" href=\"Player/index.html\">Player</a> or <a class=\"mod\" href=\"Group/index.html\">Group</a>, and returns <code>false</code> otherwise."],
[3, "HasQuest", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> starts the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> <code>questId</code>, and returns <code>false</code> otherwise."],
[3, "HasSearchedAssistance", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> has searched for combat assistance already, and returns <code>false</code> otherwise."],
[3, "HasSpell", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can cast <code>spellId</code> when mind-controlled, and returns <code>false</code> otherwise."],
[3, "HasSpellCooldown", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> has <code>spellId</code> on cooldown, and returns <code>false</code> otherwise."],
[3, "IsCivilian", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is a civilian, and returns <code>false</code> otherwise."],
[3, "IsDamageEnoughForLootingAndReward", "", "Returns true if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is damaged enough for looting"],
[3, "IsDungeonBoss", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s flags_extra includes Dungeon Boss (0x1000000), and returns <code>false</code> otherwise."],
[3, "IsElite", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s rank is Elite or Rare Elite, and returns <code>false</code> otherwise."],
[3, "IsGuard", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is a city guard, and returns <code>false</code> otherwise."],
[3, "IsInEvadeMode", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is returning to its spawn position from combat, and returns <code>false</code> otherwise."],
[3, "IsRacialLeader", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is the leader of a player faction, and returns <code>false</code> otherwise."],
[3, "IsRegeneratingHealth", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can regenerate health, and returns <code>false</code> otherwise."],
[3, "IsReputationGainDisabled", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is set to not give reputation when killed, and returns <code>false</code> otherwise."],
[3, "IsTappedBy", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> will give its loot to <code>player</code>, and returns <code>false</code> otherwise."],
[3, "IsTargetableForAttack", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can be targeted for attack, and returns <code>false</code> otherwise."],
[3, "IsTrigger", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is an invisible trigger, and returns <code>false</code> otherwise."],
[3, "IsWorldBoss", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s rank is Boss, and returns <code>false</code> otherwise."],
[3, "MoveWaypoint", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> start following its waypoint path."],
[3, "RemoveCorpse", "", "Remove this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s corpse."],
[3, "RemoveFromWorld", "", "Removes <a class=\"mod\" href=\"Creature/index.html\">Creature</a> from the world"],
[3, "RemoveLootMode", "", "Removes specified loot mode from <a class=\"mod\" href=\"Creature/index.html\">Creature</a>"],
[3, "ResetAllThreat", "", "Resets the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s threat list, setting all threat targets' threat to 0."],
[3, "ResetLootMode", "", "Resets <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s loot mode to default"],
[3, "Respawn", "", "Respawn this <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "SaveToDB", "", "Save the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> in the database."],
[3, "SelectVictim", "", "Make the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> try to find a new target."],
[3, "SetAggroEnabled", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can be aggroed."],
[3, "SetDeathState", "", "Sets the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s death state to <code>deathState</code>."],
[3, "SetDefaultMovementType", "", "Sets the default movement type of the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "SetDisableGravity", "", "Makes the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> able to fly if enabled."],
[3, "SetDisableReputationGain", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> gives reputation or not."],
[3, "SetEquipmentSlots", "", "Equips given <a class=\"mod\" href=\"Item/index.html\">Item</a>s to the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>. Using 0 removes the equipped <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "SetHomePosition", "", "Sets the position the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> returns to when evading from combat or respawning."],
[3, "SetHover", "", "Sets whether the creature is hovering / levitating or not."],
[3, "SetInCombatWithZone", "", "Sets the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> as in combat with all <a class=\"mod\" href=\"Player/index.html\">Player</a>s in the dungeon instance."],
[3, "SetLootMode", "", "Sets the loot mode for the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "SetNPCFlags", "", "Sets the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s NPC flags to <code>flags</code>."],
[3, "SetNoCallAssistance", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can call nearby enemies for help in combat or not."],
[3, "SetNoSearchAssistance", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can search for assistance at low health or not."],
[3, "SetReactState", "", "Sets the <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s ReactState to <code>state</code>."],
[3, "SetRegeneratingHealth", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can regenerate health or not."],
[3, "SetRespawnDelay", "", "Sets the time it takes for the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> to respawn when killed."],
[3, "SetWalk", "", "Sets whether the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> is currently walking or running."],
[3, "SetWanderRadius", "", "Sets the distance the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> can wander from it's spawn point."],
[3, "UpdateEntry", "", "Transform the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> into another Creature."],
],
"paths": []
};searchIndex["ElunaQuery"] = {
"items": [
[0, "", "ElunaQuery", "The result of a database query."],
[3, "GetBool", "", "Returns the data in the specified column of the current row, casted to a boolean."],
[3, "GetColumnCount", "", "Returns the number of columns in the result set."],
[3, "GetDouble", "", "Returns the data in the specified column of the current row, casted to a 64-bit floating point value."],
[3, "GetFloat", "", "Returns the data in the specified column of the current row, casted to a 32-bit floating point value."],
[3, "GetInt16", "", "Returns the data in the specified column of the current row, casted to a signed 16-bit integer."],
[3, "GetInt32", "", "Returns the data in the specified column of the current row, casted to a signed 32-bit integer."],
[3, "GetInt64", "", "Returns the data in the specified column of the current row, casted to a signed 64-bit integer."],
[3, "GetInt8", "", "Returns the data in the specified column of the current row, casted to a signed 8-bit integer."],
[3, "GetRow", "", "Returns a table from the current row where keys are field names and values are the row's values."],
[3, "GetRowCount", "", "Returns the number of rows in the result set."],
[3, "GetString", "", "Returns the data in the specified column of the current row, casted to a string."],
[3, "GetUInt16", "", "Returns the data in the specified column of the current row, casted to an unsigned 16-bit integer."],
[3, "GetUInt32", "", "Returns the data in the specified column of the current row, casted to an unsigned 32-bit integer."],
[3, "GetUInt64", "", "Returns the data in the specified column of the current row, casted to an unsigned 64-bit integer."],
[3, "GetUInt8", "", "Returns the data in the specified column of the current row, casted to an unsigned 8-bit integer."],
[3, "IsNull", "", "Returns <code>true</code> if the specified column of the current row is <code>NULL</code>, otherwise <code>false</code>."],
[3, "NextRow", "", "Advances the <a class=\"mod\" href=\"ElunaQuery/index.html\">ElunaQuery</a> to the next row in the result set."],
],
"paths": []
};searchIndex["GameObject"] = {
"items": [
[0, "", "GameObject", "Inherits all methods from: <a class=\"mod\" href=\"Object/index.html\">Object</a>, <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "Despawn", "", "Despawns a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "GetDBTableGUIDLow", "", "Returns the guid of the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> that is used as the ID in the database"],
[3, "GetDisplayId", "", "Returns display ID of the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "GetGoState", "", "Returns the state of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> Below are client side [GOState]s off of 3.3.5a"],
[3, "GetLootRecipient", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a> that can loot the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "GetLootRecipientGroup", "", "Returns the <a class=\"mod\" href=\"Group/index.html\">Group</a> that can loot the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "GetLootState", "", "Returns the [LootState] of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> Below are [LootState]s off of 3.3.5a"],
[3, "HasQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> can give the specified <a class=\"mod\" href=\"Quest/index.html\">Quest</a>"],
[3, "IsActive", "", "Returns 'true' if the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> is active"],
[3, "IsDestructible", "", "Returns true if the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> is a destructible, false otherwise."],
[3, "IsSpawned", "", "Returns 'true' if the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> is spawned"],
[3, "IsTransport", "", "Returns 'true' if the <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> is a transport"],
[3, "RemoveFromWorld", "", "Removes <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> from the world"],
[3, "Respawn", "", "Respawns a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "SaveToDB", "", "Saves <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> to the database"],
[3, "SetGoState", "", "Sets the state of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "SetLootState", "", "Sets the [LootState] of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> Below are [LootState]s off of 3.3.5a"],
[3, "SetRespawnTime", "", "Sets the respawn or despawn time for the gameobject."],
[3, "UseDoorOrButton", "", "Activates a door or a button/lever"],
],
"paths": []
};searchIndex["Global"] = {
"items": [
[0, "", "Global", "These functions can be used anywhere at any time, including at start-up."],
[3, "AddTaxiPath", "", "Adds a taxi path to a specified map, returns the used pathId."],
[3, "AddVendorItem", "", "Adds an <a class=\"mod\" href=\"Item/index.html\">Item</a> to a vendor and updates the world database."],
[3, "AuthDBExecute", "", "Executes a SQL query on the login database."],
[3, "AuthDBQuery", "", "Executes a SQL query on the login database and returns an <a class=\"mod\" href=\"ElunaQuery/index.html\">ElunaQuery</a>."],
[3, "AuthDBQueryAsync", "", "Initiates an asynchronous SQL query on the login database with a callback function."],
[3, "Ban", "", "Ban's a <a class=\"mod\" href=\"Player/index.html\">Player</a>'s account, character or IP"],
[3, "CharDBExecute", "", "Executes a SQL query on the character database."],
[3, "CharDBQuery", "", "Executes a SQL query on the character database and returns an <a class=\"mod\" href=\"ElunaQuery/index.html\">ElunaQuery</a>."],
[3, "CharDBQueryAsync", "", "Initiates an asynchronous SQL query on the character database with a callback function."],
[3, "ClearBattleGroundEvents", "", "Unbinds event handlers for either all <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> events, or one type of event."],
[3, "ClearCreatureEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s events, or one type of event."],
[3, "ClearCreatureGossipEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s gossip events, or one type of event."],
[3, "ClearGameObjectEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>'s events, or one type of event."],
[3, "ClearGameObjectGossipEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>'s gossip events, or one type of event."],
[3, "ClearGroupEvents", "", "Unbinds event handlers for either all <a class=\"mod\" href=\"Group/index.html\">Group</a> events, or one type of <a class=\"mod\" href=\"Group/index.html\">Group</a> event."],
[3, "ClearGuildEvents", "", "Unbinds event handlers for either all <a class=\"mod\" href=\"Guild/index.html\">Guild</a> events, or one type of <a class=\"mod\" href=\"Guild/index.html\">Guild</a> event."],
[3, "ClearInstanceEvents", "", "Unbinds event handlers for either all of an instanced <a class=\"mod\" href=\"Map/index.html\">Map</a>'s events, or one type of event."],
[3, "ClearItemEvents", "", "Unbinds event handlers for either all of an <a class=\"mod\" href=\"Item/index.html\">Item</a>'s events, or one type of event."],
[3, "ClearItemGossipEvents", "", "Unbinds event handlers for either all of an <a class=\"mod\" href=\"Item/index.html\">Item</a>'s gossip events, or one type of event."],
[3, "ClearMapEvents", "", "Unbinds event handlers for either all of a non-instanced <a class=\"mod\" href=\"Map/index.html\">Map</a>'s events, or one type of event."],
[3, "ClearPacketEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> opcode's events, or one type of event."],
[3, "ClearPlayerEvents", "", "Unbinds event handlers for either all <a class=\"mod\" href=\"Player/index.html\">Player</a> events, or one type of <a class=\"mod\" href=\"Player/index.html\">Player</a> event."],
[3, "ClearPlayerGossipEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"Player/index.html\">Player</a>'s gossip events, or one type of event."],
[3, "ClearServerEvents", "", "Unbinds event handlers for either all server events, or one type of event."],
[3, "ClearUniqueCreatureEvents", "", "Unbinds event handlers for either all of a <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s events, or one type of event."],
[3, "CreateLongLong", "", "Returns an object representing a <code>long long</code> (64-bit) value."],
[3, "CreateLuaEvent", "", "Registers a global timed event."],
[3, "CreatePacket", "", "Creates a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a>."],
[3, "CreateULongLong", "", "Returns an object representing an <code>unsigned long long</code> (64-bit) value."],
[3, "GetActiveGameEvents", "", "Returns the currently active game events."],
[3, "GetAreaName", "", "Returns the area or zone's name."],
[3, "GetCoreExpansion", "", "Returns emulator's supported expansion."],
[3, "GetCoreName", "", "Returns emulator's name."],
[3, "GetCoreVersion", "", "Returns emulator version"],
[3, "GetCurrTime", "", "Returns the server's current time."],
[3, "GetGUIDEntry", "", "Returns the entry ID from a GUID."],
[3, "GetGUIDLow", "", "Returns the low GUID from a GUID."],
[3, "GetGUIDType", "", "Returns the type ID from a GUID."],
[3, "GetGameTime", "", "Returns game time in seconds"],
[3, "GetGuildByLeaderGUID", "", "Returns <a class=\"mod\" href=\"Guild/index.html\">Guild</a> by the leader's GUID"],
[3, "GetGuildByName", "", "Returns a <a class=\"mod\" href=\"Guild/index.html\">Guild</a> by name."],
[3, "GetItemGUID", "", "Builds an <a class=\"mod\" href=\"Item/index.html\">Item</a>'s GUID."],
[3, "GetItemLink", "", "Returns a chat link for an <a class=\"mod\" href=\"Item/index.html\">Item</a>."],
[3, "GetLuaEngine", "", "Returns Lua engine's name."],
[3, "GetMapById", "", "Returns a <a class=\"mod\" href=\"Map/index.html\">Map</a> by ID."],
[3, "GetObjectGUID", "", "Builds a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>'s GUID."],
[3, "GetPlayerByGUID", "", "Finds and Returns <a class=\"mod\" href=\"Player/index.html\">Player</a> by guid if found"],
[3, "GetPlayerByName", "", "Finds and Returns <a class=\"mod\" href=\"Player/index.html\">Player</a> by name if found"],
[3, "GetPlayerCount", "", "Returns the amount of <a class=\"mod\" href=\"Player/index.html\">Player</a>s in the world."],
[3, "GetPlayerGUID", "", "Builds a <a class=\"mod\" href=\"Player/index.html\">Player</a>'s GUID"],
[3, "GetPlayersInWorld", "", "Returns a table with all the current <a class=\"mod\" href=\"Player/index.html\">Player</a>s in the world"],
[3, "GetPlayersOnMap", "", "Returns a table with all the current <a class=\"mod\" href=\"Player/index.html\">Player</a>s on the states map."],
[3, "GetQuest", "", "Returns <a class=\"mod\" href=\"Quest/index.html\">Quest</a> template"],
[3, "GetRealmID", "", "Returns emulator .conf RealmID"],
[3, "GetStateInstanceId", "", "Returns the instance ID of the Lua state. Returns 0 for continent maps and the world state."],
[3, "GetStateMap", "", "Returns the <a class=\"mod\" href=\"Map/index.html\">Map</a> pointer of the Lua state. Returns null for the "World" state."],
[3, "GetStateMapId", "", "Returns the map ID of the Lua state. Returns -1 for the "World" state."],
[3, "GetTimeDiff", "", "Returns the difference between an old timestamp and the current time."],
[3, "GetUnitGUID", "", "Builds a <a class=\"mod\" href=\"Creature/index.html\">Creature</a>'s GUID."],
[3, "IsBagPos", "", "Returns <code>true</code> if the bag and slot is a valid bag position, otherwise <code>false</code>."],
[3, "IsBankPos", "", "Returns <code>true</code> if the bag and slot is a valid bank position, otherwise <code>false</code>."],
[3, "IsCompatibilityMode", "", "Returns <code>true</code> if Eluna is in compatibility mode, <code>false</code> if in multistate."],
[3, "IsEquipmentPos", "", "Returns <code>true</code> if the bag and slot is a valid equipment position, otherwise <code>false</code>."],
[3, "IsGameEventActive", "", "Returns <code>true</code> if the event is currently active, otherwise <code>false</code>."],
[3, "IsInventoryPos", "", "Returns <code>true</code> if the bag and slot is a valid inventory position, otherwise <code>false</code>."],
[3, "Kick", "", "Kicks a <a class=\"mod\" href=\"Player/index.html\">Player</a> from the server."],
[3, "PerformIngameSpawn", "", "Performs an in-game spawn and returns the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> or <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> spawned."],
[3, "PrintDebug", "", "Prints given parameters to the debug log."],
[3, "PrintError", "", "Prints given parameters to the error log."],
[3, "PrintInfo", "", "Prints given parameters to the info log."],
[3, "RegisterBGEvent", "", "Registers a <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> event handler."],
[3, "RegisterCreatureEvent", "", "Registers a <a class=\"mod\" href=\"Creature/index.html\">Creature</a> event handler."],
[3, "RegisterCreatureGossipEvent", "", "Registers a <a class=\"mod\" href=\"Creature/index.html\">Creature</a> gossip event handler."],
[3, "RegisterGameObjectEvent", "", "Registers a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> event handler."],
[3, "RegisterGameObjectGossipEvent", "", "Registers a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> gossip event handler."],
[3, "RegisterGroupEvent", "", "Registers a <a class=\"mod\" href=\"Group/index.html\">Group</a> event handler."],
[3, "RegisterGuildEvent", "", "Registers a <a class=\"mod\" href=\"Guild/index.html\">Guild</a> event handler."],
[3, "RegisterInstanceEvent", "", "Registers a <a class=\"mod\" href=\"Map/index.html\">Map</a> event handler for one instance of a <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "RegisterItemEvent", "", "Registers an <a class=\"mod\" href=\"Item/index.html\">Item</a> event handler."],
[3, "RegisterItemGossipEvent", "", "Registers an <a class=\"mod\" href=\"Item/index.html\">Item</a> gossip event handler."],
[3, "RegisterMapEvent", "", "Registers a <a class=\"mod\" href=\"Map/index.html\">Map</a> event handler for all instance of a <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "RegisterPacketEvent", "", "Registers a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> event handler."],
[3, "RegisterPlayerEvent", "", "Registers a <a class=\"mod\" href=\"Player/index.html\">Player</a> event handler."],
[3, "RegisterPlayerGossipEvent", "", "Registers a <a class=\"mod\" href=\"Player/index.html\">Player</a> gossip event handler."],
[3, "RegisterServerEvent", "", "Registers a server event handler."],
[3, "RegisterSpellEvent", "", "Registers a <a class=\"mod\" href=\"Spell/index.html\">Spell</a> event handler."],
[3, "RegisterUniqueCreatureEvent", "", "Registers a <a class=\"mod\" href=\"Creature/index.html\">Creature</a> event handler for a <em>single</em> <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "ReloadEluna", "", "Reloads the Lua engine."],
[3, "RemoveEventById", "", "Removes a global timed event specified by ID."],
[3, "RemoveEvents", "", "Removes all global timed events."],
[3, "RunCommand", "", "Runs a command."],
[3, "SaveAllPlayers", "", "Saves all <a class=\"mod\" href=\"Player/index.html\">Player</a>s."],
[3, "SendMail", "", "Sends mail to a <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "SendWorldMessage", "", "Sends a message to all <a class=\"mod\" href=\"Player/index.html\">Player</a>s online."],
[3, "StartGameEvent", "", "Starts the event by eventId, if force is set, the event will force start regardless of previous event state."],
[3, "StopGameEvent", "", "Stops the event by eventId, if force is set, the event will force stop regardless of previous event state."],
[3, "VendorRemoveAllItems", "", "Removes all <a class=\"mod\" href=\"Item/index.html\">Item</a>s from a vendor and updates the database."],
[3, "VendorRemoveItem", "", "Removes an <a class=\"mod\" href=\"Item/index.html\">Item</a> from a vendor and updates the database."],
[3, "WorldDBExecute", "", "Executes a SQL query on the world database."],
[3, "WorldDBQuery", "", "Executes a SQL query on the world database and returns an <a class=\"mod\" href=\"ElunaQuery/index.html\">ElunaQuery</a>."],
[3, "WorldDBQueryAsync", "", "Initiates an asynchronous SQL query on the world database with a callback function."],
[3, "bit_and", "", "Performs a bitwise AND (a & b)."],
[3, "bit_lshift", "", "Performs a bitwise left-shift (a << b)."],
[3, "bit_not", "", "Performs a bitwise NOT (~a)."],
[3, "bit_or", "", "Performs a bitwise OR (a | b)."],
[3, "bit_rshift", "", "Performs a bitwise right-shift (a >> b)."],
[3, "bit_xor", "", "Performs a bitwise XOR (a ^ b)."],
],
"paths": []
};searchIndex["Group"] = {
"items": [
[0, "", "Group", "Inherits all methods from: none"],
[3, "AddMember", "", "Adds a new member to the <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "ConvertToLFG", "", "Converts the <a class=\"mod\" href=\"Group/index.html\">Group</a> to a LFG group"],
[3, "ConvertToRaid", "", "Converts this <a class=\"mod\" href=\"Group/index.html\">Group</a> to a raid <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "Disband", "", "Disbands this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "GetGUID", "", "Returns the <a class=\"mod\" href=\"Group/index.html\">Group</a>'s GUID"],
[3, "GetLeaderGUID", "", "Returns <a class=\"mod\" href=\"Group/index.html\">Group</a> leader GUID"],
[3, "GetMemberFlags", "", "Returns the <a class=\"mod\" href=\"Group/index.html\">Group</a> members' flags"],
[3, "GetMemberGUID", "", "Returns a <a class=\"mod\" href=\"Group/index.html\">Group</a> member's GUID by their name"],
[3, "GetMemberGroup", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>'s subgroup ID of this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "GetMembers", "", "Returns a table with the <a class=\"mod\" href=\"Player/index.html\">Player</a>s in this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "GetMembersCount", "", "Returns the member count of this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "HasFreeSlotSubGroup", "", "Returns 'true' if the subgroup has free slots in this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "IsAssistant", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is an assistant of this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "IsBFGroup", "", "Returns true if the <a class=\"mod\" href=\"Group/index.html\">Group</a> is a battlefield group, false otherwise"],
[3, "IsBGGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Group/index.html\">Group</a> is a battleground <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "IsFull", "", "Returns 'true' if the <a class=\"mod\" href=\"Group/index.html\">Group</a> is full"],
[3, "IsLFGGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Group/index.html\">Group</a> is a LFG group"],
[3, "IsLeader", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is the <a class=\"mod\" href=\"Group/index.html\">Group</a> leader"],
[3, "IsMember", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is a member of this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "IsRaidGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Group/index.html\">Group</a> is a raid <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "RemoveMember", "", "Removes a <a class=\"mod\" href=\"Player/index.html\">Player</a> from this <a class=\"mod\" href=\"Group/index.html\">Group</a> and returns 'true' if successful"],
[3, "SameSubGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a>s are in the same subgroup in this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "SendPacket", "", "Sends a specified <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> to this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "SetLeader", "", "Sets the leader of this <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "SetMemberFlag", "", "Sets or removes a flag for a <a class=\"mod\" href=\"Group/index.html\">Group</a> member"],
[3, "SetMembersGroup", "", "Sets the member's subGroup"],
[3, "SetTargetIcon", "", "Sets the target icon of an object for the <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
],
"paths": []
};searchIndex["Guild"] = {
"items": [
[0, "", "Guild", "Inherits all methods from: none"],
[3, "AddMember", "", "Adds the specified <a class=\"mod\" href=\"Player/index.html\">Player</a> to the <a class=\"mod\" href=\"Guild/index.html\">Guild</a> at the specified rank."],
[3, "DeleteMember", "", "Removes the specified <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>."],
[3, "Disband", "", "Disbands the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "GetId", "", "Returns the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>s entry ID"],
[3, "GetInfo", "", "Returns the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>s current info"],
[3, "GetLeader", "", "Finds and returns the <a class=\"mod\" href=\"Guild/index.html\">Guild</a> leader by their GUID if logged in"],
[3, "GetLeaderGUID", "", "Returns <a class=\"mod\" href=\"Guild/index.html\">Guild</a> leader GUID"],
[3, "GetMOTD", "", "Returns the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>s current Message Of The Day"],
[3, "GetMemberCount", "", "Returns the member count of this <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "GetMembers", "", "Returns a table with the <a class=\"mod\" href=\"Player/index.html\">Player</a>s in this <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "GetName", "", "Returns the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>s name"],
[3, "SendPacket", "", "Sends a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> to all the <a class=\"mod\" href=\"Player/index.html\">Player</a>s in the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "SendPacketToRanked", "", "Sends a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> to all the <a class=\"mod\" href=\"Player/index.html\">Player</a>s at the specified rank in the <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "SetBankTabText", "", "Sets the information of the bank tab specified"],
[3, "SetLeader", "", "Sets the leader of this <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "SetMemberRank", "", "Promotes/demotes the <a class=\"mod\" href=\"Player/index.html\">Player</a> to the specified rank."],
],
"paths": []
};searchIndex["Item"] = {
"items": [
[0, "", "Item", "Inherits all methods from: <a class=\"mod\" href=\"Object/index.html\">Object</a>"],
[3, "CanBeTraded", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> can be traded, 'false' otherwise"],
[3, "ClearEnchantment", "", "Removes an enchant from the <a class=\"mod\" href=\"Item/index.html\">Item</a> by the specified slot"],
[3, "GetAllowableClass", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a> classes allowed to use this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetAllowableRace", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a> races allowed to use this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetBagSize", "", "Returns the bag size of this <a class=\"mod\" href=\"Item/index.html\">Item</a>, 0 if <a class=\"mod\" href=\"Item/index.html\">Item</a> is not a bag"],
[3, "GetBagSlot", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s current bag slot"],
[3, "GetBuyCount", "", "Returns the default purchase count of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetBuyPrice", "", "Returns the purchase price of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetClass", "", "Returns class of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetCount", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s stack count"],
[3, "GetDisplayId", "", "Returns the display ID of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetEnchantmentId", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s enchantment ID by enchant slot specified"],
[3, "GetExtraFlags", "", "Returns the extraFlags of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetFlags", "", "Returns the flags of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetFlags2", "", "Returns the flags2 of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetInventoryType", "", "Returns the inventory type of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetItemId", "", "Returns the ID of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetItemLevel", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s level"],
[3, "GetItemLink", "", "Returns the chat link of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetItemSet", "", "Returns the item set ID of this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetMaxStackCount", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s max stack count"],
[3, "GetName", "", "Returns the name of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetOwner", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a> who currently owns the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetOwnerGUID", "", "Returns GUID of the <a class=\"mod\" href=\"Player/index.html\">Player</a> who currently owns the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetQuality", "", "Returns the quality of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetRandomProperty", "", "Returns the random property ID of this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetRandomSuffix", "", "Returns the random suffix ID of this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetRequiredLevel", "", "Returns the minimum level required to use this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetSellPrice", "", "Returns the sell price of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetSlot", "", "Returns the <a class=\"mod\" href=\"Item/index.html\">Item</a>s current slot"],
[3, "GetSpellId", "", "Returns the spell ID tied to the <a class=\"mod\" href=\"Item/index.html\">Item</a> by spell index"],
[3, "GetSpellTrigger", "", "Returns the spell trigger tied to the <a class=\"mod\" href=\"Item/index.html\">Item</a> by spell index"],
[3, "GetStatsCount", "", "Returns the amount of stat values on this <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "GetSubClass", "", "Returns subclass of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "HasQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> has the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> specified tied to it, 'false' otherwise"],
[3, "IsArmorVellum", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is an armor vellum, 'false' otherwise"],
[3, "IsBag", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a bag, 'false' otherwise"],
[3, "IsBoundAccountWide", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is account bound, 'false' otherwise"],
[3, "IsBoundByEnchant", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is bound to a <a class=\"mod\" href=\"Player/index.html\">Player</a> by an enchant, 'false' otehrwise"],
[3, "IsBroken", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is broken, 'false' otherwise"],
[3, "IsConjuredConsumable", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a conjured consumable, 'false' otherwise"],
[3, "IsCurrencyToken", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a currency token, 'false' otherwise"],
[3, "IsEquipped", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is currently equipped, 'false' otherwise"],
[3, "IsInBag", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is currently in a bag, 'false' otherwise"],
[3, "IsInTrade", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is currently in a trade window, 'false' otherwise"],
[3, "IsLocked", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is locked, 'false' otherwise"],
[3, "IsNotBoundToPlayer", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is not bound to the <a class=\"mod\" href=\"Player/index.html\">Player</a> specified, 'false' otherwise"],
[3, "IsNotEmptyBag", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a not an empty bag, 'false' otherwise"],
[3, "IsPotion", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a potion, 'false' otherwise"],
[3, "IsRefundExpired", "", "Returns 'true' if the refund period has expired for this <a class=\"mod\" href=\"Item/index.html\">Item</a>, 'false' otherwise"],
[3, "IsSoulBound", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is soulbound, 'false' otherwise"],
[3, "IsWeaponVellum", "", "Returns 'true' if the <a class=\"mod\" href=\"Item/index.html\">Item</a> is a weapon vellum, 'false' otherwise"],
[3, "SaveToDB", "", "Saves the <a class=\"mod\" href=\"Item/index.html\">Item</a> to the database"],
[3, "SetBinding", "", "Sets the binding of the <a class=\"mod\" href=\"Item/index.html\">Item</a> to 'true' or 'false'"],
[3, "SetCount", "", "Sets the stack count of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "SetEnchantment", "", "Sets the specified enchantment of the <a class=\"mod\" href=\"Item/index.html\">Item</a> to the specified slot"],
[3, "SetOwner", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a> specified as the owner of the <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
],
"paths": []
};searchIndex["Map"] = {
"items": [
[0, "", "Map", "A game map, e.g. Azeroth, Eastern Kingdoms, the Molten Core, etc."],
[3, "Data", "", "Returns a runtime-persistent cache tied to the <a class=\"mod\" href=\"Map/index.html\">Map</a>. This data will remain for as long as the <a class=\"mod\" href=\"Map/index.html\">Map</a> exists, or until a server restart."],
[3, "GetAreaId", "", "Returns the area ID of the <a class=\"mod\" href=\"Map/index.html\">Map</a> at the specified X, Y, and Z coordinates."],
[3, "GetDifficulty", "", "Returns the difficulty of the <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "GetHeight", "", "Returns the height of the <a class=\"mod\" href=\"Map/index.html\">Map</a> at the given X and Y coordinates."],
[3, "GetInstanceData", "", "Gets the instance data table for the <a class=\"mod\" href=\"Map/index.html\">Map</a>, if it exists."],
[3, "GetInstanceId", "", "Returns the instance ID of the <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "GetMapId", "", "Returns the ID of the <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "GetName", "", "Returns the name of the <a class=\"mod\" href=\"Map/index.html\">Map</a>."],
[3, "GetPlayerCount", "", "Returns the player count currently on the <a class=\"mod\" href=\"Map/index.html\">Map</a> (excluding GMs)."],
[3, "GetPlayers", "", "Returns a table with all the current <a class=\"mod\" href=\"Player/index.html\">Player</a>s in the map"],
[3, "GetWorldObject", "", "Returns a <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> by its GUID from the map if it is spawned."],
[3, "IsArena", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> is an arena <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>, <code>false</code> otherwise."],
[3, "IsBattleground", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> is a non-arena <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>, <code>false</code> otherwise."],
[3, "IsDungeon", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> is a dungeon, <code>false</code> otherwise."],
[3, "IsEmpty", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> has no <a class=\"mod\" href=\"Player/index.html\">Player</a>s, <code>false</code> otherwise."],
[3, "IsHeroic", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> is a heroic, <code>false</code> otherwise."],
[3, "IsRaid", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Map/index.html\">Map</a> is a raid, <code>false</code> otherwise."],
[3, "SaveInstanceData", "", "Saves the <a class=\"mod\" href=\"Map/index.html\">Map</a>'s instance data to the database."],
[3, "SetWeather", "", "Sets the [Weather] type based on [WeatherType] and grade supplied."],
],
"paths": []
};searchIndex["Object"] = {
"items": [
[0, "", "Object", "A basic game object (either an <a class=\"mod\" href=\"Item/index.html\">Item</a> or a <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>)."],
[3, "GetByteValue", "", "Returns the data at the specified index and offset, casted to an unsigned 8-bit integer."],
[3, "GetEntry", "", "Returns the entry of the <a class=\"mod\" href=\"Object/index.html\">Object</a>."],
[3, "GetFloatValue", "", "Returns the data at the specified index, casted to a single-precision floating point value."],
[3, "GetGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Object/index.html\">Object</a>."],
[3, "GetGUIDLow", "", "Returns the low-part of the <a class=\"mod\" href=\"Object/index.html\">Object</a>'s GUID."],
[3, "GetInt32Value", "", "Returns the data at the specified index, casted to a signed 32-bit integer."],
[3, "GetScale", "", "Returns the scale/size of the <a class=\"mod\" href=\"Object/index.html\">Object</a>."],
[3, "GetTypeId", "", "Returns the TypeId of the <a class=\"mod\" href=\"Object/index.html\">Object</a>."],
[3, "GetUInt16Value", "", "Returns the data at the specified index and offset, casted to a signed 16-bit integer."],
[3, "GetUInt32Value", "", "Returns the data at the specified index, casted to a unsigned 32-bit integer."],
[3, "GetUInt64Value", "", "Returns the data at the specified index, casted to an unsigned 64-bit integer."],
[3, "HasFlag", "", "Returns <code>true</code> if the specified flag is set, otherwise <code>false</code>."],
[3, "IsInWorld", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Object/index.html\">Object</a> has been added to its <a class=\"mod\" href=\"Map/index.html\">Map</a>, otherwise <code>false</code>."],
[3, "RemoveFlag", "", "Removes a flag from the value at the specified index."],
[3, "SetByteValue", "", "Sets the data at the specified index and offset to the given value, converted to an unsigned 8-bit integer."],
[3, "SetFlag", "", "Sets the specified flag in the data value at the specified index."],
[3, "SetFloatValue", "", "Sets the data at the specified index to the given value, converted to a single-precision floating point value."],
[3, "SetInt16Value", "", "Sets the data at the specified index to the given value, converted to a signed 16-bit integer."],
[3, "SetInt32Value", "", "Sets the data at the specified index to the given value, converted to a signed 32-bit integer."],
[3, "SetScale", "", "Sets the <a class=\"mod\" href=\"Object/index.html\">Object</a>'s scale/size to the given value."],
[3, "SetUInt16Value", "", "Sets the data at the specified index to the given value, converted to an unsigned 16-bit integer."],
[3, "SetUInt32Value", "", "Sets the data at the specified index to the given value, converted to an unsigned 32-bit integer."],
[3, "SetUInt64Value", "", "Sets the data at the specified index to the given value, converted to an unsigned 64-bit integer."],
[3, "ToCorpse", "", "Attempts to convert the <a class=\"mod\" href=\"Object/index.html\">Object</a> to a <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a>."],
[3, "ToCreature", "", "Attempts to convert the <a class=\"mod\" href=\"Object/index.html\">Object</a> to a <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "ToGameObject", "", "Attempts to convert the <a class=\"mod\" href=\"Object/index.html\">Object</a> to a <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>."],
[3, "ToPlayer", "", "Attempts to convert the <a class=\"mod\" href=\"Object/index.html\">Object</a> to a <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "ToUnit", "", "Attempts to convert the <a class=\"mod\" href=\"Object/index.html\">Object</a> to a <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "UpdateUInt32Value", "", "Sets the data at the specified index to the given value, converted to an unsigned 32-bit integer."],
],
"paths": []
};searchIndex["Player"] = {
"items": [
[0, "", "Player", "Inherits all methods from: <a class=\"mod\" href=\"Object/index.html\">Object</a>, <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>, <a class=\"mod\" href=\"Unit/index.html\">Unit</a>"],
[3, "AddComboPoints", "", "Adds combo points to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "AddItem", "", "Adds the given amount of the specified item entry to the player."],
[3, "AddLifetimeKills", "", "Adds or detracts from the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current lifetime kill count"],
[3, "AddQuest", "", "Tries to add the given quest entry for the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "AddTalent", "", "Adds a talent to the <a class=\"mod\" href=\"Player/index.html\">Player</a> for the specified spec and learning status."],
[3, "AdvanceAllSkills", "", "Advances all of the <a class=\"mod\" href=\"Player/index.html\">Player</a>s skills to the amount specified"],
[3, "AdvanceSkill", "", "Advances a <a class=\"mod\" href=\"Player/index.html\">Player</a>s specific skill to the amount specified"],
[3, "AdvanceSkillsToMax", "", "Advances all of the <a class=\"mod\" href=\"Player/index.html\">Player</a>s weapon skills to the maximum amount available"],
[3, "AreaExploredOrEventHappens", "", "Completes the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> if a <a class=\"mod\" href=\"Quest/index.html\">Quest</a> area is explored, or completes the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>"],
[3, "BindToInstance", "", "Binds the <a class=\"mod\" href=\"Player/index.html\">Player</a> to their current instance."],
[3, "CanBlock", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can block incomming attacks, 'false' otherwise."],
[3, "CanCompleteQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> satisfies all requirements to complete the quest entry."],
[3, "CanCompleteRepeatableQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> satisfies all requirements to complete the repeatable quest entry."],
[3, "CanEquipItem", "", "Returns true if the player can equip the given <a class=\"mod\" href=\"Item/index.html\">Item</a> or item entry to the given slot, false otherwise."],
[3, "CanFly", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can fly, 'false' otherwise."],
[3, "CanParry", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can parry incomming attacks, 'false' otherwise."],
[3, "CanRewardQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> satisfies all requirements to turn in the quest."],
[3, "CanShareQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can share <a class=\"mod\" href=\"Quest/index.html\">Quest</a> specified by ID, 'false' otherwise."],
[3, "CanSpeak", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can currently communicate through chat, 'false' otherwise."],
[3, "CanTitanGrip", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can Titan Grip, 'false' otherwise."],
[3, "CanUninviteFromGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has permission to uninvite others from the current group, 'false' otherwise."],
[3, "CanUseItem", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can use the item or item entry specified, 'false' otherwise."],
[3, "ClearComboPoints", "", "Clears the <a class=\"mod\" href=\"Player/index.html\">Player</a>s combo points"],
[3, "CompleteQuest", "", "Completes the given quest entry for the <a class=\"mod\" href=\"Player/index.html\">Player</a> and tries to satisfy all quest requirements."],
[3, "DurabilityLoss", "", "Damages specified <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "DurabilityLossAll", "", "Damages all <a class=\"mod\" href=\"Item/index.html\">Item</a>s equipped. If inventory is true, damages <a class=\"mod\" href=\"Item/index.html\">Item</a>s in bags"],
[3, "DurabilityPointLossForEquipSlot", "", "Sets durability loss for an <a class=\"mod\" href=\"Item/index.html\">Item</a> in the specified slot"],
[3, "DurabilityPointsLoss", "", "Sets durability loss for the specified <a class=\"mod\" href=\"Item/index.html\">Item</a>"],
[3, "DurabilityPointsLossAll", "", "Sets durability loss on all <a class=\"mod\" href=\"Item/index.html\">Item</a>s equipped"],
[3, "DurabilityRepair", "", "Repairs <a class=\"mod\" href=\"Item/index.html\">Item</a> at specified position."],
[3, "DurabilityRepairAll", "", "Repairs all <a class=\"mod\" href=\"Item/index.html\">Item</a>s."],
[3, "EquipItem", "", "Equips the given item or item entry to the given slot. Returns the equipped item or nil."],
[3, "FailQuest", "", "Sets the given <a class=\"mod\" href=\"Quest/index.html\">Quest</a> entry failed for the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "GetAccountId", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s account ID"],
[3, "GetAccountName", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s account name"],
[3, "GetActiveSpec", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s active spec ID"],
[3, "GetArenaPoints", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current amount of Arena Points"],
[3, "GetBaseSkillValue", "", "Returns base skill value"],
[3, "GetBattlegroundId", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> ID"],
[3, "GetBattlegroundTypeId", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> type ID"],
[3, "GetChampioningFaction", "", "Returns the faction ID the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently flagged as champion for"],
[3, "GetChatTag", "", "Returns active GM chat tag"],
[3, "GetCoinage", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s amount of money in copper"],
[3, "GetComboPoints", "", "Returns <a class=\"mod\" href=\"Player/index.html\">Player</a>'s combo points"],
[3, "GetComboTarget", "", "Returns <a class=\"mod\" href=\"Unit/index.html\">Unit</a> target combo points are on"],
[3, "GetCorpse", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Corpse/index.html\">Corpse</a> object"],
[3, "GetDbLocaleIndex", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s database locale index"],
[3, "GetDbcLocale", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s game client locale"],
[3, "GetDifficulty", "", "Returns raid or dungeon difficulty"],
[3, "GetDrunkValue", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current level of intoxication"],
[3, "GetEquippedItemBySlot", "", "Returns a <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Item/index.html\">Item</a> object by gear slot specified"],
[3, "GetFreeTalentPoints", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s free talent point amount"],
[3, "GetGMRank", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s GM Rank"],
[3, "GetGossipTextId", "", "Returns the database textID of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>'s gossip header text for the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "GetGroup", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Group/index.html\">Group</a> object"],
[3, "GetGroupInvite", "", "Returns <a class=\"mod\" href=\"Group/index.html\">Group</a> invitation"],
[3, "GetGuild", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Guild/index.html\">Guild</a> object"],
[3, "GetGuildId", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current <a class=\"mod\" href=\"Guild/index.html\">Guild</a> ID"],
[3, "GetGuildName", "", "Returns the name of the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current <a class=\"mod\" href=\"Guild/index.html\">Guild</a>"],
[3, "GetGuildRank", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current guild rank"],
[3, "GetHealthBonusFromStamina", "", "Returns health bonus from amount of stamina"],
[3, "GetHonorPoints", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current amount of Honor Points"],
[3, "GetInGameTime", "", "Returns the amount of time the <a class=\"mod\" href=\"Player/index.html\">Player</a> has spent ingame"],
[3, "GetItemByEntry", "", "Returns an <a class=\"mod\" href=\"Item/index.html\">Item</a> from the player by entry."],
[3, "GetItemByGUID", "", "Returns an <a class=\"mod\" href=\"Item/index.html\">Item</a> from the player by guid."],
[3, "GetItemByPos", "", "Returns an item in given bag on given slot."],
[3, "GetItemCount", "", "Returns amount of the specified <a class=\"mod\" href=\"Item/index.html\">Item</a> the <a class=\"mod\" href=\"Player/index.html\">Player</a> has."],
[3, "GetLatency", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current latency in MS"],
[3, "GetLevelPlayedTime", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s time played at current level"],
[3, "GetLifetimeKills", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s lifetime Honorable Kills"],
[3, "GetMailCount", "", "Returns the amount of mails in the <a class=\"mod\" href=\"Player/index.html\">Player</a>s mailbox"],
[3, "GetMailItem", "", "Returns a mailed <a class=\"mod\" href=\"Item/index.html\">Item</a> by guid."],
[3, "GetManaBonusFromIntellect", "", "Returns mana bonus from amount of intellect"],
[3, "GetMaxSkillValue", "", "Returns max value of specified skill"],
[3, "GetNearbyGameObject", "", "Returns the closest <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> to the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "GetNextRandomRaidMember", "", "Returns a random Raid Member <a class=\"mod\" href=\"Player/index.html\">Player</a> object within radius specified of <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "GetOriginalGroup", "", "Returns <a class=\"mod\" href=\"Player/index.html\">Player</a>s original <a class=\"mod\" href=\"Group/index.html\">Group</a> object"],
[3, "GetOriginalSubGroup", "", "Returns <a class=\"mod\" href=\"Player/index.html\">Player</a>s original sub group"],
[3, "GetPhaseMaskForSpawn", "", "Returns the normal phase of the player instead of the actual phase possibly containing GM phase"],
[3, "GetPlayerIP", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s IP address"],
[3, "GetPureMaxSkillValue", "", "Returns max value of specified skill without bonus'"],
[3, "GetPureSkillValue", "", "Returns skill value without bonus'"],
[3, "GetQuestLevel", "", "Returns the quest level of the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Quest/index.html\">Quest</a> specified by object"],
[3, "GetQuestRewardStatus", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Quest/index.html\">Quest</a> specified by entry ID has been rewarded, 'false' otherwise."],
[3, "GetQuestStatus", "", "Returns the status of the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Quest/index.html\">Quest</a> specified by entry ID"],
[3, "GetRecruiterId", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s recruit-a-friend recruiter account ID"],
[3, "GetReputation", "", "Returns the amount of reputation the <a class=\"mod\" href=\"Player/index.html\">Player</a> has with the faction specified"],
[3, "GetReputationRank", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s reputation rank of faction specified"],
[3, "GetReqKillOrCastCurrentCount", "", "Returns <a class=\"mod\" href=\"Quest/index.html\">Quest</a> required <a class=\"mod\" href=\"Creature/index.html\">Creature</a> or <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> count"],
[3, "GetRestBonus", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current resting bonus"],
[3, "GetSelectedPlayer", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s selected <a class=\"mod\" href=\"Player/index.html\">Player</a> or nil."],
[3, "GetSelectedUnit", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s selected <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "GetSelection", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s currently selected <a class=\"mod\" href=\"Unit/index.html\">Unit</a> object"],
[3, "GetShieldBlockValue", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current shield block value"],
[3, "GetSkillPermBonusValue", "", "Returns skill permanent bonus value"],
[3, "GetSkillTempBonusValue", "", "Returns skill temporary bonus value"],
[3, "GetSkillValue", "", "Returns skill value"],
[3, "GetSpecsCount", "", "Returns the amount of available specs the <a class=\"mod\" href=\"Player/index.html\">Player</a> currently has"],
[3, "GetSpellCooldownDelay", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s cooldown delay by specified <a class=\"mod\" href=\"Spell/index.html\">Spell</a> ID"],
[3, "GetSubGroup", "", "Returns <a class=\"mod\" href=\"Player/index.html\">Player</a>s current sub group"],
[3, "GetTeam", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s [TeamId]"],
[3, "GetTotalPlayedTime", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s total time played"],
[3, "GetXP", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current experience points"],
[3, "GetXPForNextLevel", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s required experience points for next level"],
[3, "GetXPRestBonus", "", "Returns rested experience bonus"],
[3, "GiveXP", "", "Gives the <a class=\"mod\" href=\"Player/index.html\">Player</a> experience"],
[3, "GossipAddQuests", "", "Adds the gossip items to the <a class=\"mod\" href=\"Player/index.html\">Player</a>'s gossip for the quests the given <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> can offer to the player."],
[3, "GossipClearMenu", "", "Clears the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current gossip item list."],
[3, "GossipComplete", "", "Closes the <a class=\"mod\" href=\"Player/index.html\">Player</a>s currently open Gossip Menu."],
[3, "GossipMenuAddItem", "", "Adds a new item to the gossip menu shown to the <a class=\"mod\" href=\"Player/index.html\">Player</a> on next call to <a class=\"fn\" href=\"Player/GossipSendMenu.html\">Player:GossipSendMenu</a>."],
[3, "GossipSendMenu", "", "Sends the current gossip items of the player to him as a gossip menu with header text from the given textId."],
[3, "GossipSendPOI", "", "Sends POI to the location on your map"],
[3, "GroupCreate", "", "Creates a new <a class=\"mod\" href=\"Group/index.html\">Group</a> with the creator <a class=\"mod\" href=\"Player/index.html\">Player</a> as leader."],
[3, "GroupEventHappens", "", "Completes a <a class=\"mod\" href=\"Quest/index.html\">Quest</a> if in a <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "GroupInvite", "", "Makes the <a class=\"mod\" href=\"Player/index.html\">Player</a> invite another player to a group."],
[3, "HasAchieved", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has completed the specified achievement, 'false' otherwise."],
[3, "HasAtLoginFlag", "", "Returns true if <a class=\"mod\" href=\"Player/index.html\">Player</a> has specified login flag"],
[3, "HasItem", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has the given amount of item entry specified, 'false' otherwise."],
[3, "HasPendingBind", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> has any pending dungeon bind"],
[3, "HasQuest", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has an active <a class=\"mod\" href=\"Quest/index.html\">Quest</a> by specific ID, 'false' otherwise."],
[3, "HasQuestForGO", "", "Returns true if <a class=\"mod\" href=\"Player/index.html\">Player</a> has <a class=\"mod\" href=\"Quest/index.html\">Quest</a> for <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>"],
[3, "HasQuestForItem", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has a quest for the item entry specified, 'false' otherwise."],
[3, "HasReceivedQuestReward", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> has received the reward for a specific <a class=\"mod\" href=\"Quest/index.html\">Quest</a> ID"],
[3, "HasRecruited", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> recruited the other <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "HasSkill", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has a skill by specific ID, 'false' otherwise."],
[3, "HasSpell", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has a <a class=\"mod\" href=\"Spell/index.html\">Spell</a> by specific ID, 'false' otherwise."],
[3, "HasSpellCooldown", "", "Returns 'true' if the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> specified by ID is currently on cooldown for the <a class=\"mod\" href=\"Player/index.html\">Player</a>, 'false' otherwise."],
[3, "HasTalent", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has a talent by ID in specified spec, 'false' otherwise."],
[3, "HasTitle", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has a title by specific ID, 'false' otherwise."],
[3, "InArena", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in an arena, 'false' otherwise."],
[3, "InBattleground", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in a <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>, 'false' otherwise."],
[3, "InBattlegroundQueue", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in a <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> queue, 'false' otherwise."],
[3, "InRandomLfgDungeon", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in a random LFG dungeon"],
[3, "IncompleteQuest", "", "Sets the given quest entry incomplete for the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "IsAFK", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is 'Away From Keyboard' flagged, 'false' otherwise."],
[3, "IsARecruiter", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> is a recruiter"],
[3, "IsAcceptingWhispers", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is accepting whispers, 'false' otherwise."],
[3, "IsAlliance", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is a part of the Alliance faction, 'false' otherwise."],
[3, "IsDND", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is 'Do Not Disturb' flagged, 'false' otherwise."],
[3, "IsFalling", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently falling, 'false' otherwise."],
[3, "IsFlying", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently flying, 'false' otherwise."],
[3, "IsGM", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is a Game Master, 'false' otherwise."],
[3, "IsGMChat", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> has the GM chat flag active"],
[3, "IsGMVisible", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> has GM invisibility active"],
[3, "IsGroupVisibleFor", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Group/index.html\">Group</a> is visible for the other specific <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "IsHonorOrXPTarget", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is eligible for Honor or XP gain by <a class=\"mod\" href=\"Unit/index.html\">Unit</a> specified, 'false' otherwise."],
[3, "IsHorde", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is a part of the Horde faction, 'false' otherwise."],
[3, "IsImmuneToDamage", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is immune to everything."],
[3, "IsImmuneToEnvironmentalDamage", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently immune to environmental damage"],
[3, "IsInArenaTeam", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is in an arena team specified by type, 'false' otherwise."],
[3, "IsInGroup", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is in a <a class=\"mod\" href=\"Group/index.html\">Group</a>, 'false' otherwise."],
[3, "IsInGuild", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is in a <a class=\"mod\" href=\"Guild/index.html\">Guild</a>, 'false' otherwise."],
[3, "IsInSameGroupWith", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in the same <a class=\"mod\" href=\"Group/index.html\">Group</a> as another <a class=\"mod\" href=\"Player/index.html\">Player</a> by object, 'false' otherwise."],
[3, "IsInSameRaidWith", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in the same raid as another <a class=\"mod\" href=\"Player/index.html\">Player</a> by object, 'false' otherwise."],
[3, "IsInWater", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently in water, 'false' otherwise."],
[3, "IsMoving", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently moving, 'false' otherwise."],
[3, "IsNeverVisible", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> is never visible for other <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s"],
[3, "IsOutdoorPvPActive", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently flagged for outdoors PvP"],
[3, "IsRecruited", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> has been recruited"],
[3, "IsRested", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently rested, 'false' otherwise."],
[3, "IsTaxiCheater", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> has taxi cheat activated, 'false' otherwise."],
[3, "IsUsingLfg", "", "Returns whether or not the <a class=\"mod\" href=\"Player/index.html\">Player</a> is currently queued in LFG"],
[3, "IsVisibleForPlayer", "", "Returns 'true' if the <a class=\"mod\" href=\"Player/index.html\">Player</a> can see anoter <a class=\"mod\" href=\"Player/index.html\">Player</a> specified by object, 'false' otherwise."],
[3, "KickPlayer", "", "Kicks the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the server"],
[3, "KillGOCredit", "", "Grants kill credit for a specific [Craeture] or <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a>."],
[3, "KillPlayer", "", "Kills the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "KilledMonsterCredit", "", "Gives <a class=\"mod\" href=\"Quest/index.html\">Quest</a> monster killed credit"],
[3, "KilledPlayerCredit", "", "Grants a player kill credit."],
[3, "LearnSpell", "", "Teaches the <a class=\"mod\" href=\"Player/index.html\">Player</a> the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> specified by entry ID"],
[3, "LearnTalent", "", "Learn the <a class=\"mod\" href=\"Player/index.html\">Player</a> the talent specified by talent_id and talentRank"],
[3, "LeaveBattleground", "", "Forces the <a class=\"mod\" href=\"Player/index.html\">Player</a> to leave a <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a>"],
[3, "LogoutPlayer", "", "Forces the <a class=\"mod\" href=\"Player/index.html\">Player</a> to log out"],
[3, "ModifyArenaPoints", "", "Adds or detracts from the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current Arena Points"],
[3, "ModifyHonorPoints", "", "Adds or detracts from the <a class=\"mod\" href=\"Player/index.html\">Player</a>s current Honor Points"],
[3, "ModifyMoney", "", "Adds or subtracts from the <a class=\"mod\" href=\"Player/index.html\">Player</a>s money in copper"],
[3, "Mute", "", "Mutes the <a class=\"mod\" href=\"Player/index.html\">Player</a> for the amount of seconds specified"],
[3, "RemoveActiveQuest", "", "Removes an active quest from the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "RemoveArenaSpellCooldowns", "", "Remove cooldowns on spells that have less than 10 minutes of cooldown from the <a class=\"mod\" href=\"Player/index.html\">Player</a>, similarly to when you enter an arena."],
[3, "RemoveFromBattlegroundRaid", "", "Forcefully removes the <a class=\"mod\" href=\"Player/index.html\">Player</a> from a <a class=\"mod\" href=\"BattleGround/index.html\">BattleGround</a> raid group"],
[3, "RemoveFromGroup", "", "Forces the <a class=\"mod\" href=\"Player/index.html\">Player</a> to leave a <a class=\"mod\" href=\"Group/index.html\">Group</a>"],
[3, "RemoveItem", "", "Removes the given amount of the specified <a class=\"mod\" href=\"Item/index.html\">Item</a> from the player."],
[3, "RemoveLifetimeKills", "", "Removes specified amount of lifetime kills"],
[3, "RemovePet", "", "Removes the <a class=\"mod\" href=\"Player/index.html\">Player</a>'s active pet."],
[3, "RemoveQuest", "", "Removes the given quest entry from the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "RemoveRewardedQuest", "", "Removes a quest from the rewarded quests for the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "RemoveSpell", "", "Removes the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> from the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "RemovedInsignia", "", "Loots <a class=\"mod\" href=\"Player/index.html\">Player</a>'s bones for insignia"],
[3, "ResetAchievements", "", "Reset the <a class=\"mod\" href=\"Player/index.html\">Player</a>s completed achievements"],
[3, "ResetAllCooldowns", "", "Resets all of the <a class=\"mod\" href=\"Player/index.html\">Player</a>'s cooldowns"],
[3, "ResetPetTalents", "", "Resets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s pets talent points"],
[3, "ResetSpellCooldown", "", "Resets cooldown of the specified spell"],
[3, "ResetTalents", "", "Resets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s talents"],
[3, "ResetTalentsCost", "", "Returns the <a class=\"mod\" href=\"Player/index.html\">Player</a>s accumulated talent reset cost"],
[3, "ResetTypeCooldowns", "", "Resets cooldown of the specified category"],
[3, "ResurrectPlayer", "", "Resurrects the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "RewardQuest", "", "Rewards the given quest entry for the <a class=\"mod\" href=\"Player/index.html\">Player</a> if he has completed it."],
[3, "RunCommand", "", "Runs a command as the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "SaveToDB", "", "Saves the <a class=\"mod\" href=\"Player/index.html\">Player</a> to the database"],
[3, "Say", "", "Sends say text from the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendAddonMessage", "", "Sends addon message to the <a class=\"mod\" href=\"Player/index.html\">Player</a> receiver"],
[3, "SendAreaTriggerMessage", "", "Sends an Area Trigger Message to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendAuctionMenu", "", "Sends an auction house window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> specified"],
[3, "SendBroadcastMessage", "", "Sends a Broadcast Message to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendCinematicStart", "", "Starts a cinematic for the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendGuildInvite", "", "Sends a guild invitation from the <a class=\"mod\" href=\"Player/index.html\">Player</a>s <a class=\"mod\" href=\"Guild/index.html\">Guild</a> to the <a class=\"mod\" href=\"Player/index.html\">Player</a> object specified"],
[3, "SendListInventory", "", "Sends a vendor window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> specified."],
[3, "SendMovieStart", "", "Starts a movie for the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendNotification", "", "Sends a Notification to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendPacket", "", "Sends a <a class=\"mod\" href=\"WorldPacket/index.html\">WorldPacket</a> to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendQuestTemplate", "", "Shows a quest accepting window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> for the given quest."],
[3, "SendShowBank", "", "Sends a bank window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> specified."],
[3, "SendShowMailBox", "", "Shows the mailbox window to the player from specified guid."],
[3, "SendSpiritResurrect", "", "Sends a spirit resurrection request to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendTabardVendorActivate", "", "Sends a tabard vendor window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> specified"],
[3, "SendTaxiMenu", "", "Sends a flightmaster window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> specified"],
[3, "SendTrainerList", "", "Sends a trainer window to the <a class=\"mod\" href=\"Player/index.html\">Player</a> from the <a class=\"mod\" href=\"Creature/index.html\">Creature</a> specified"],
[3, "SendUpdateWorldState", "", "Sends an update for the world state to the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SetAcceptWhispers", "", "Toggles whether the <a class=\"mod\" href=\"Player/index.html\">Player</a> accepts whispers or not"],
[3, "SetAchievement", "", "Adds the specified achievement to the <a class=\"mod\" href=\"Player/index.html\">Player</a>s"],
[3, "SetArenaPoints", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s Arena Points to the amount specified"],
[3, "SetAtLoginFlag", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s login flag to the flag specified"],
[3, "SetBindPoint", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s home location to the location specified"],
[3, "SetCoinage", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s amount of money to copper specified"],
[3, "SetDrunkValue", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s intoxication level to the level specified"],
[3, "SetFFA", "", "Toggle the <a class=\"mod\" href=\"Player/index.html\">Player</a>s FFA flag"],
[3, "SetFactionForRace", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s faction standing to that of the race specified"],
[3, "SetFreeTalentPoints", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s free talent points to the amount specified for the current spec"],
[3, "SetGMChat", "", "Toggle Blizz (GM) tag"],
[3, "SetGMVisible", "", "Toggles whether the <a class=\"mod\" href=\"Player/index.html\">Player</a> has GM visibility on or off"],
[3, "SetGameMaster", "", "Toggles the <a class=\"mod\" href=\"Player/index.html\">Player</a>s GM mode on or off"],
[3, "SetGender", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s gender to gender specified"],
[3, "SetGuildRank", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s guild rank to the rank specified"],
[3, "SetHonorPoints", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s Honor Points to the amount specified"],
[3, "SetKnownTitle", "", "Adds the specified title to the <a class=\"mod\" href=\"Player/index.html\">Player</a>s list of known titles"],
[3, "SetLifetimeKills", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s amount of Lifetime Honorable Kills to the value specified"],
[3, "SetMovement", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s movement to the provided movement type"],
[3, "SetPlayerLock", "", "Locks the player controls and disallows all movement and casting."],
[3, "SetPvPDeath", "", "Toggles PvP Death"],
[3, "SetQuestStatus", "", "Sets <a class=\"mod\" href=\"Quest/index.html\">Quest</a> state"],
[3, "SetReputation", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s reputation amount for the faction specified"],
[3, "SetRestBonus", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s rest bonus to the amount specified"],
[3, "SetSheath", "", "Sets the <a class=\"mod\" href=\"Player/index.html\">Player</a>s sheathe state to the state specified"],
[3, "SetSkill", "", "Sets (increases) skill of the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SetTaxiCheat", "", "Toggles whether the <a class=\"mod\" href=\"Player/index.html\">Player</a> has taxi cheat enabled or not"],
[3, "SpawnBones", "", "Converts <a class=\"mod\" href=\"Player/index.html\">Player</a>'s corpse to bones"],
[3, "StartTaxi", "", "Attempts to start the taxi/flying to the given pathID"],
[3, "SummonPet", "", "Summons a pet for the <a class=\"mod\" href=\"Player/index.html\">Player</a>."],
[3, "SummonPlayer", "", "Sends a summon request to the player from the given summoner"],
[3, "TalkedToCreature", "", "Gives <a class=\"mod\" href=\"Quest/index.html\">Quest</a> monster talked to credit"],
[3, "Teleport", "", "Teleports a <a class=\"mod\" href=\"Player/index.html\">Player</a> to the location specified"],
[3, "TextEmote", "", "Sends a text emote from the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "ToggleAFK", "", "Toggle the <a class=\"mod\" href=\"Player/index.html\">Player</a>s 'Away From Keyboard' flag"],
[3, "ToggleDND", "", "Toggle the <a class=\"mod\" href=\"Player/index.html\">Player</a>s 'Do Not Disturb' flag"],
[3, "UnbindAllInstances", "", "Unbinds the <a class=\"mod\" href=\"Player/index.html\">Player</a> from his instances except the one he currently is in."],
[3, "UnbindInstance", "", "Unbinds the <a class=\"mod\" href=\"Player/index.html\">Player</a> from his instances except the one he currently is in."],
[3, "UnsetKnownTitle", "", "Removes a title by ID from the <a class=\"mod\" href=\"Player/index.html\">Player</a>s list of known titles"],
[3, "Whisper", "", "Sends whisper text from the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "Yell", "", "Sends yell text from the <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
],
"paths": []
};searchIndex["Quest"] = {
"items": [
[0, "", "Quest", "Inherits all methods from: none"],
[3, "GetFlags", "", "Returns the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>'s flags."],
[3, "GetId", "", "Returns entry ID of the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>."],
[3, "GetLevel", "", "Returns the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>'s level."],
[3, "GetMaxLevel", "", "Returns the maximum level where the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> can still be picked up."],
[3, "GetMinLevel", "", "Returns the minimum level required to pick up the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>."],
[3, "GetNextQuestId", "", "Returns the next <a class=\"mod\" href=\"Quest/index.html\">Quest</a> entry ID."],
[3, "GetNextQuestInChain", "", "Returns the next <a class=\"mod\" href=\"Quest/index.html\">Quest</a> entry ID in the specific <a class=\"mod\" href=\"Quest/index.html\">Quest</a> chain."],
[3, "GetPrevQuestId", "", "Returns the previous <a class=\"mod\" href=\"Quest/index.html\">Quest</a> entry ID."],
[3, "GetType", "", "Returns the <a class=\"mod\" href=\"Quest/index.html\">Quest</a>'s type."],
[3, "HasFlag", "", "Returns 'true' if the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> has the specified flag, false otherwise. Below flags are based off of 3.3.5a. Subject to change."],
[3, "IsDaily", "", "Returns 'true' if the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> is a daily quest, false otherwise."],
[3, "IsRepeatable", "", "Returns 'true' if the <a class=\"mod\" href=\"Quest/index.html\">Quest</a> is repeatable, false otherwise."],
],
"paths": []
};searchIndex["Spell"] = {
"items": [
[0, "", "Spell", "An instance of a spell, created when the spell is cast by a <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "Cancel", "", "Cancels the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "Cast", "", "Casts the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "Finish", "", "Finishes the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetCastTime", "", "Returns the cast time of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetCaster", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> that casted the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetDuration", "", "Returns the spell duration of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetEntry", "", "Returns the entry ID of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetPowerCost", "", "Returns the power cost of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetTarget", "", "Returns the target <a class=\"mod\" href=\"Object/index.html\">Object</a> of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "GetTargetDest", "", "Returns the target destination coordinates of the <a class=\"mod\" href=\"Spell/index.html\">Spell</a>."],
[3, "IsAutoRepeat", "", "Returns <code>true</code> if the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> is automatically repeating, <code>false</code> otherwise."],
[3, "SetAutoRepeat", "", "Sets the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> to automatically repeat."],
],
"paths": []
};searchIndex["Unit"] = {
"items": [
[0, "", "Unit", "Inherits all methods from: <a class=\"mod\" href=\"Object/index.html\">Object</a>, <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "AddAura", "", "Adds the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> of the given spell entry on the given target from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "AddFlatStatModifier", "", "Modifies a flat amount of a specific stat of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>"],
[3, "AddPctStatModifier", "", "Modifies a percentage amount of a specific stat of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>"],
[3, "AddUnitState", "", "Adds the given unit state for the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "Attack", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> tries to attack a given target"],
[3, "AttackStop", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> stops attacking its target"],
[3, "CanModifyStats", "", "Returns whether or not the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> can have stat modifiers applied."],
[3, "CastCustomSpell", "", "Casts the <a class=\"mod\" href=\"Spell/index.html\">Spell</a> at target <a class=\"mod\" href=\"Unit/index.html\">Unit</a> with custom basepoints or casters. See also <a class=\"fn\" href=\"Unit/CastSpell.html\">Unit:CastSpell</a>."],
[3, "CastSpell", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> cast the spell on the target."],
[3, "CastSpellAoF", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> cast the spell to the given coordinates, used for area effect spells."],
[3, "ClearInCombat", "", "Clears the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s combat"],
[3, "ClearUnitState", "", "Removes the given unit state from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "CountPctFromCurHealth", "", "Returns calculated percentage from Health"],
[3, "CountPctFromMaxHealth", "", "Returns calculated percentage from Max Health"],
[3, "DeMorph", "", "Unmorphs the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> setting it's display ID back to the native display ID."],
[3, "DealDamage", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> damage the target <a class=\"mod\" href=\"Unit/index.html\">Unit</a>"],
[3, "DealHeal", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> heal the target <a class=\"mod\" href=\"Unit/index.html\">Unit</a> with given spell"],
[3, "DisableMelee", "", "Enables or disables whether or not the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> can melee auto attack."],
[3, "Dismount", "", "Dismounts the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "EmoteState", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> perform the given emote continuously."],
[3, "GetAura", "", "Returns the <a class=\"mod\" href=\"Aura/index.html\">Aura</a> of the given spell entry on the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> or nil."],
[3, "GetBaseSpellPower", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s base spell power"],
[3, "GetCharmGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s charmed entity."],
[3, "GetCharmerGUID", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s charmer's GUID."],
[3, "GetClass", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s class ID."],
[3, "GetClassAsString", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s class' name in given or default locale or nil."],
[3, "GetClassMask", "", "Returns the class mask"],
[3, "GetControllerGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s charmer or owner."],
[3, "GetControllerGUIDS", "", "Returns the GUID of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s charmer or owner or its own GUID."],
[3, "GetCreatorGUID", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s creator's GUID."],
[3, "GetCreatureType", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s creature type ID (enumerated in CreatureType.dbc)."],
[3, "GetCritterGUID", "", "Returns the Critter Guid"],
[3, "GetCurrentSpell", "", "Returns the currently casted <a class=\"mod\" href=\"Spell/index.html\">Spell</a> of given type or nil."],
[3, "GetDisplayId", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s current display ID."],
[3, "GetFaction", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s faction ID."],
[3, "GetFriendlyUnitsInRange", "", "Returns a table containing friendly <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s within given range of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "GetGender", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s gender."],
[3, "GetHealth", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s health amount."],
[3, "GetHealthPct", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s health percent."],
[3, "GetLevel", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s level."],
[3, "GetMaxHealth", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s max health."],
[3, "GetMaxPower", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s max power amount for given power type."],
[3, "GetMountId", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s mount's modelID."],
[3, "GetMovementType", "", "Returns the current movement type for this <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "GetNativeDisplayId", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s native/original display ID."],
[3, "GetOwner", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s owner."],
[3, "GetOwnerGUID", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s owner's GUID."],
[3, "GetPetGUID", "", "Returns the GUID of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s pet."],
[3, "GetPower", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s power amount for given power type."],
[3, "GetPowerPct", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s power percent for given power type."],
[3, "GetPowerType", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s current power type."],
[3, "GetRace", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s race ID."],
[3, "GetRaceAsString", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s race's name in given or default locale or nil."],
[3, "GetRaceMask", "", "Returns the race mask"],
[3, "GetSpeed", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s speed of given [UnitMoveType]."],
[3, "GetStandState", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s current stand state."],
[3, "GetStat", "", "Returns <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s specified stat"],
[3, "GetUnfriendlyUnitsInRange", "", "Returns a table containing unfriendly <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s within given range of the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "GetVehicle", "", "Returns <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a> object"],
[3, "GetVehicleKit", "", "Returns <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a> methods"],
[3, "GetVictim", "", "Returns the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s current victim target or nil."],
[3, "HasAura", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> has an aura from the given spell entry."],
[3, "HasUnitState", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> has the given unit state."],
[3, "HealthAbovePct", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s health is above the given percentage."],
[3, "HealthBelowPct", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s health is below the given percentage."],
[3, "InterruptSpell", "", "Interrupts <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s spell state, casting, etc."],
[3, "IsAlive", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is alive."],
[3, "IsArmorer", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is an armorer and can repair equipment."],
[3, "IsAttackingPlayer", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is attacking a player."],
[3, "IsAuctioneer", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> an auctioneer."],
[3, "IsBanker", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a banker."],
[3, "IsBattleMaster", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a battle master."],
[3, "IsCasting", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is casting a spell"],
[3, "IsCharmed", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a charmed."],
[3, "IsDead", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is dead."],
[3, "IsDying", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is dying."],
[3, "IsFlying", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is flying, false otherwise."],
[3, "IsFullHealth", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> has full health."],
[3, "IsGossip", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is able to show a gossip window."],
[3, "IsGuildMaster", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> a guild master."],
[3, "IsInAccessiblePlaceFor", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is in an accessible place for the given <a class=\"mod\" href=\"Creature/index.html\">Creature</a>."],
[3, "IsInCombat", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is in combat."],
[3, "IsInWater", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is in water."],
[3, "IsInnkeeper", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> an innkeeper."],
[3, "IsMounted", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is mounted."],
[3, "IsMoving", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is moving, false otherwise."],
[3, "IsOnVehicle", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is on a <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>."],
[3, "IsPvPFlagged", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> flagged for PvP."],
[3, "IsQuestGiver", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a quest giver."],
[3, "IsRooted", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is rooted."],
[3, "IsServiceProvider", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> provides services like vendor, training and auction."],
[3, "IsSpiritGuide", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a spirit guide."],
[3, "IsSpiritHealer", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a spirit healer."],
[3, "IsSpiritService", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a spirit guide or spirit healer."],
[3, "IsStandState", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is standing."],
[3, "IsStopped", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is not moving."],
[3, "IsTabardDesigner", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a tabard designer."],
[3, "IsTaxi", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a taxi master."],
[3, "IsTrainer", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> a trainer."],
[3, "IsUnderWater", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is under water."],
[3, "IsVendor", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is a vendor."],
[3, "IsVisible", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is visible, false otherwise."],
[3, "Kill", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> kill the target <a class=\"mod\" href=\"Unit/index.html\">Unit</a>"],
[3, "ModifyPower", "", "modifies the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s power amount for the given power type."],
[3, "Mount", "", "Mounts the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> on the given displayID/modelID."],
[3, "MoveChase", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will chase the target"],
[3, "MoveClear", "", "Clears the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s movement"],
[3, "MoveConfused", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will move confused"],
[3, "MoveExpire", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s movement expires and clears movement"],
[3, "MoveFleeing", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will flee"],
[3, "MoveFollow", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will follow the target"],
[3, "MoveHome", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will move to its set home location"],
[3, "MoveIdle", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will be idle"],
[3, "MoveJump", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> jump to the coordinates"],
[3, "MoveRandom", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will move at random"],
[3, "MoveStop", "", "Stops the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s movement"],
[3, "MoveTo", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will move to the coordinates"],
[3, "NearTeleport", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> teleport to given coordinates within same map."],
[3, "PerformEmote", "", "Makes the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> perform the given emote."],
[3, "RemoveAllAuras", "", "Removes all <a class=\"mod\" href=\"Aura/index.html\">Aura</a>'s from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "RemoveArenaAuras", "", "Removes all positive visible <a class=\"mod\" href=\"Aura/index.html\">Aura</a>'s from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "RemoveAura", "", "Removes <a class=\"mod\" href=\"Aura/index.html\">Aura</a> of the given spell entry from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "RemoveBindSightAuras", "", "Removes all bind sight auras from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "RemoveCharmAuras", "", "Removes all charm auras from the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "RestoreDisplayId", "", "Restores the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s display ID to default"],
[3, "RestoreFaction", "", "Restores the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s faction to default"],
[3, "SendChatMessageToPlayer", "", "Sends chat message to <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendUnitEmote", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will emote the message"],
[3, "SendUnitSay", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will say the message"],
[3, "SendUnitWhisper", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will whisper the message to a <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "SendUnitYell", "", "The <a class=\"mod\" href=\"Unit/index.html\">Unit</a> will yell the message"],
[3, "SetCanFly", "", "Sets whether or not the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> can fly."],
[3, "SetConfused", "", "Confuses the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>, if 'false' specified, the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is no longer confused."],
[3, "SetCreatorGUID", "", "Sets creator GUID"],
[3, "SetCritterGUID", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>s critter GUID field."],
[3, "SetDisplayId", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s modelID."],
[3, "SetFFA", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s FFA flag on or off."],
[3, "SetFacing", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s facing/orientation."],
[3, "SetFacingToObject", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> to face the given <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>'s direction."],
[3, "SetFaction", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s faction."],
[3, "SetFeared", "", "Fears the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>, if 'false' specified, the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is no longer feared."],
[3, "SetHealth", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s health."],
[3, "SetImmuneTo", "", "Sets a mechanic immunity for the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "SetInCombatWith", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> in combat with the <code>enemy</code> <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "SetLevel", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s level."],
[3, "SetMaxHealth", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s max health."],
[3, "SetMaxPower", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s max power amount for the given power type."],
[3, "SetName", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s name internally."],
[3, "SetNativeDisplayId", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s native/default modelID."],
[3, "SetOwnerGUID", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s owner GUID to given GUID."],
[3, "SetPetGUID", "", "Sets pet GUID"],
[3, "SetPower", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s power amount for the given power type."],
[3, "SetPowerType", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s power type."],
[3, "SetPvP", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s PvP on or off."],
[3, "SetRooted", "", "Roots the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> to the ground, if 'false' specified, unroots the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>."],
[3, "SetSanctuary", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s sanctuary flag on or off."],
[3, "SetSheath", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s sheath state."],
[3, "SetSpeed", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s speed of given [UnitMoveType] to given rate. If forced, packets sent to clients forcing the visual change."],
[3, "SetStandState", "", "Sets the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s stand state"],
[3, "SetStunned", "", "Sets whether or not the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is stunned."],
[3, "SetVisible", "", "Sets whether or not the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> is visible."],
[3, "SetWaterWalk", "", "Toggles (Sets) <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s water walking"],
[3, "StopSpellCast", "", "Stops the <a class=\"mod\" href=\"Unit/index.html\">Unit</a>'s current spell cast"],
],
"paths": []
};searchIndex["Vehicle"] = {
"items": [
[0, "", "Vehicle", "Inherits all methods from: none"],
[3, "AddPassenger", "", "Adds <a class=\"mod\" href=\"Unit/index.html\">Unit</a> passenger to a specified seat in the <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>"],
[3, "GetEntry", "", "Returns the <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>'s entry"],
[3, "GetOwner", "", "Returns the <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>'s owner"],
[3, "GetPassenger", "", "Returns the <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>'s passenger in the specified seat"],
[3, "IsOnBoard", "", "Returns true if the <a class=\"mod\" href=\"Unit/index.html\">Unit</a> passenger is on board"],
[3, "RemovePassenger", "", "Removes <a class=\"mod\" href=\"Unit/index.html\">Unit</a> passenger from the <a class=\"mod\" href=\"Vehicle/index.html\">Vehicle</a>"],
],
"paths": []
};searchIndex["WorldObject"] = {
"items": [
[0, "", "WorldObject", "Inherits all methods from: <a class=\"mod\" href=\"Object/index.html\">Object</a>"],
[3, "Data", "", "Returns a runtime-persistent cache tied to the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>. This data will remain for as long as the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> exists, or until a server restart."],
[3, "GetAngle", "", "Returns the angle between this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> and another <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or a point."],
[3, "GetAreaId", "", "Returns the current area ID of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetCreaturesInRange", "", "Returns a table of <a class=\"mod\" href=\"Creature/index.html\">Creature</a> objects in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range and/or with a specific entry ID"],
[3, "GetDistance", "", "Returns the distance from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to another <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>, or from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to a point in 3d space."],
[3, "GetDistance2d", "", "Returns the distance from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to another <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>, or from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to a point in 2d space."],
[3, "GetExactDistance", "", "Returns the distance from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to another <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>, or from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to a point in 3d space."],
[3, "GetExactDistance2d", "", "Returns the distance from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to another <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>, or from this <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> to a point in 2d space."],
[3, "GetGameObjectsInRange", "", "Returns a table of <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> objects in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range and/or with a specific entry ID"],
[3, "GetInstanceId", "", "Returns the current instance ID of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetLocation", "", "Returns the coordinates and orientation of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetMap", "", "Returns the current <a class=\"mod\" href=\"Map/index.html\">Map</a> object of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetMapId", "", "Returns the current map ID of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetName", "", "Returns the name of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetNearObject", "", "Returns nearest <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>. The distance, type, entry and hostility requirements the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> must match can be passed."],
[3, "GetNearObjects", "", "Returns a table of <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>s in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>. The distance, type, entry and hostility requirements the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> must match can be passed."],
[3, "GetNearestCreature", "", "Returns the nearest <a class=\"mod\" href=\"Creature/index.html\">Creature</a> object in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range and/or with a specific entry ID"],
[3, "GetNearestGameObject", "", "Returns the nearest <a class=\"mod\" href=\"GameObject/index.html\">GameObject</a> object in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range and/or with a specific entry ID"],
[3, "GetNearestPlayer", "", "Returns the nearest <a class=\"mod\" href=\"Player/index.html\">Player</a> object in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range"],
[3, "GetO", "", "Returns the current orientation of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetPhaseMask", "", "Returns the current phase of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetPlayersInRange", "", "Returns a table of <a class=\"mod\" href=\"Player/index.html\">Player</a> objects in sight of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or within the given range"],
[3, "GetRelativePoint", "", "Returns the x, y and z of a point dist away from the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>."],
[3, "GetX", "", "Returns the current X coordinate of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetY", "", "Returns the current Y coordinate of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetZ", "", "Returns the current Z coordinate of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "GetZoneId", "", "Returns the current zone ID of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsInBack", "", "Returns true if the target is in the given arc behind the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsInFront", "", "Returns true if the target is in the given arc in front of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsInMap", "", "Returns true if the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>s are on the same map"],
[3, "IsInRange", "", "Returns true if the target is within given range"],
[3, "IsInRange2d", "", "Returns true if the point is within given range"],
[3, "IsInRange3d", "", "Returns true if the point is within given range"],
[3, "IsWithinDist", "", "Returns true if the target is in the given distance of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsWithinDist2d", "", "Returns true if the point is in the given distance of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsWithinDist3d", "", "Returns true if the point is in the given distance of the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>"],
[3, "IsWithinDistInMap", "", "Returns true if the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> is on the same map and within given distance"],
[3, "IsWithinLoS", "", "Returns true if the given <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> or coordinates are in the <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a>'s line of sight"],
[3, "PlayDirectSound", "", "The <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> plays a sound to a <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "PlayDistanceSound", "", "The <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> plays a sound to a <a class=\"mod\" href=\"Player/index.html\">Player</a>"],
[3, "PlayMusic", "", "The <a class=\"mod\" href=\"WorldObject/index.html\">WorldObject</a> plays music to a <a class=\"mod\" href=\"Player/index.html\">Player</a>"],