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3.0 Community Goals #290

@kyres1

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@kyres1

This is a preliminary goal which will probably expand into others depending on how it pans out.

  • Establish no less than two times most liable to have events ran; these will be when we run anything impactful.

  • Notification/event roles on the Discord for pings.

  • Poll the living shit out of players for the following :

  1. The "ideal" gameplay at its most basic level
  2. Whether to pursue a completely automated environment, or let things stay quiet until it's admin event time
  3. Timezone demographics
  4. The interest in expanding mundane systems (farming, mining, "grinding")
  5. The interest in expanding combat systems (both proactively seeking combat and reactively defending in-round)
  6. The interest in expanding complex systems (mercantile, medical, construction)
  7. The potential of basic persistence
  8. Interest in player-ran events overall
  9. The ideal population metric which interests people most. Obviously we don't intend to become huge, but we also don't want to be dead all the time. Need a way to stoke interest to reach a certain population that people desire.

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