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MainMenuState.hx
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package;
#if desktop
import Discord.DiscordClient;
#end
import flixel.FlxG;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.addons.display.FlxBackdrop;
import flixel.FlxCamera;
import flixel.addons.transition.FlxTransitionableState;
import flixel.effects.FlxFlicker;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.text.FlxText;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import lime.app.Application;
import Achievements;
import editors.MasterEditorMenu;
import flixel.input.keyboard.FlxKey;
using StringTools;
class MainMenuState extends MusicBeatState
{
public static var psychEngineVersion:String = '0.5.2h'; //This is also used for DiscÑord RPC
public static var curSelected:Int = 0;
var menuItems:FlxTypedGroup<MenuObject>;
private var camGame:FlxCamera;
private var camAchievement:FlxCamera;
public var fuckEngine:Array<String>; = ['Psych', 'Tutorial'];
var background2:FlxSprite;
var optionShit:Array<String> = [
'story_mode',
'freeplay',
//#if MODS_ALLOWED 'mods', #end
//#if ACHIEVEMENTS_ALLOWED 'awards', #end
'credits',
//#if !switch 'donate', #end
'options',
'youtube',
'plushie'
];
var magenta:FlxSprite;
var camFollow:FlxObject;
var camFollowPos:FlxObject;
var debugKeys:Array<FlxKey>;
var scrollEffect:Bool = false;
var keysAllowed:Array<String> = ['S', 'C', 'R', 'O', 'L'];
var keysBuffer:String = '';
var char:FlxSprite;
override function create()
{
WeekData.loadTheFirstEnabledMod();
#if desktop
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
debugKeys = ClientPrefs.copyKey(ClientPrefs.keyBinds.get('debug_1'));
camGame = new FlxCamera();
camAchievement = new FlxCamera();
camAchievement.bgColor.alpha = 0;
FlxG.cameras.reset(camGame);
FlxG.cameras.add(camAchievement);
FlxCamera.defaultCameras = [camGame];
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
persistentUpdate = persistentDraw = true;
var yScroll:Float = Math.max(0.25 - (0.05 * (optionShit.length - 4)), 0.1);
var bg:FlxSprite = new FlxSprite(-80).loadGraphic(Paths.image('menuBG'));
bg.scrollFactor.set(0, yScroll);
bg.setGraphicSize(Std.int(bg.width * 1.175));
bg.updateHitbox();
bg.screenCenter();
bg.antialiasing = ClientPrefs.globalAntialiasing;
add(bg);
var background:FlxSprite = new FlxSprite().loadGraphic(Paths.image('mainmenu/menuBG'));
background.scrollFactor.set();
background.screenCenter();
background.antialiasing = ClientPrefs.globalAntialiasing;
add(background);
var bgScroll:FlxBackdrop = new FlxBackdrop(Paths.image('mainmenu/mainBG'), 5, 5, true, true, -33, -32);
bgScroll.scrollFactor.set();
bgScroll.screenCenter();
bgScroll.velocity.set(50, 50);
bgScroll.antialiasing = ClientPrefs.globalAntialiasing;
add(bgScroll);
camFollow = new FlxObject(0, 0, 1, 1);
camFollowPos = new FlxObject(0, 0, 1, 1);
add(camFollow);
add(camFollowPos);
magenta = new FlxSprite(-80).loadGraphic(Paths.image('menuDesat'));
magenta.scrollFactor.set(0, yScroll);
magenta.setGraphicSize(Std.int(magenta.width * 1.175));
magenta.updateHitbox();
magenta.screenCenter();
magenta.visible = false;
magenta.antialiasing = ClientPrefs.globalAntialiasing;
magenta.color = 0xFFfd719b;
//add(magenta);
background2 = new FlxSprite().loadGraphic(Paths.image('mainmenu/menuBG'));
background2.scrollFactor.set();
background2.screenCenter();
background2.visible = false;
background2.antialiasing = ClientPrefs.globalAntialiasing;
background2.color = FlxColor.MAGENTA;
add(background2);
// magenta.scrollFactor.set();
menuItems = new FlxTypedGroup<MenuObject>();
add(menuItems);
var scale:Float = 1;
/*if(optionShit.length > 6) {
scale = 6 / optionShit.length;
}*/
for (i in 0...optionShit.length)
{
if (scrollEffect == true){
var offset:Float = 10 - (Math.max(optionShit.length, 4) - 4) * 80;
var menuItem:MenuObject = new MenuObject(0, (i * 140) + offset);
//menuItem.scale.x = scale;
//menuItem.scale.y = scale;
menuItem.frames = Paths.getSparrowAtlas('mainmenu/menu_' + optionShit[i]);
menuItem.animation.addByPrefix('idle', optionShit[i] + " basic", 24);
menuItem.animation.addByPrefix('selected', optionShit[i] + " white", 24);
menuItem.animation.play('idle');
menuItem.ID = i;
//menuItem.screenCenter(X);
menuItems.add(menuItem);
var scr:Float = (optionShit.length - 4) * 0.135;
if(optionShit.length < 6) scr = 0;
menuItem.scrollFactor.set(0, 0);
menuItem.antialiasing = ClientPrefs.globalAntialiasing;
//menuItem.setGraphicSize(Std.int(menuItem.width * 0.58));
menuItem.updateHitbox();
if (i != 0)
{
menuItem.scale.set(0.7, 0.7);
}
else
{
menuItem.scale.set(1, 1);
menuItem.animation.play('selected');
}
}
else{
var offset:Float = 108 - (Math.max(optionShit.length, 4) - 4) * 80;
var menuItem:MenuObject = new MenuObject(100, (i * 140) + offset);
menuItem.scale.x = scale;
menuItem.scale.y = scale;
menuItem.frames = Paths.getSparrowAtlas('mainmenu/menu_' + optionShit[i]);
menuItem.animation.addByPrefix('idle', optionShit[i] + " basic", 24);
menuItem.animation.addByPrefix('selected', optionShit[i] + " white", 24);
menuItem.animation.play('idle');
menuItem.ID = i;
//menuItem.screenCenter(X);
menuItems.add(menuItem);
var scr:Float = (optionShit.length - 4) * 0.135;
if(optionShit.length < 6) scr = 0;
menuItem.scrollFactor.set(0, scr);
menuItem.antialiasing = ClientPrefs.globalAntialiasing;
//menuItem.setGraphicSize(Std.int(menuItem.width * 0.58));
menuItem.updateHitbox();
}
}
position();
if (scrollEffect == true){
for (i in menuItems.members){
i.y = (FlxG.height) + (i.position) * 300;
i.angle = (i.position * 0.3) * -55;
FlxTween.tween(i, {y: (FlxG.height / 2) + i.position * 300 - (i.height / 2), angle: i.position * -15}, 0.4, {ease: FlxEase.cubeOut});
}
}
FlxG.camera.follow(camFollowPos, null, 1);
var versionShit:FlxText = new FlxText(12, FlxG.height - 64, 0, "Psych Engine Tutorials By EIT",12);
versionShit.scrollFactor.set();
versionShit.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
add(versionShit);
var versionShit:FlxText = new FlxText(12, FlxG.height - 44, 0, fuckEngine + " Engine v" + psychEngineVersion, 12); //yoooooooo lets goooo
versionShit.scrollFactor.set();
versionShit.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
add(versionShit);
var versionShit:FlxText = new FlxText(12, FlxG.height - 24, 0, "Friday Night Funkin' v" + Application.current.meta.get('version'), 12);
versionShit.scrollFactor.set();
versionShit.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
add(versionShit);
// NG.core.calls.event.logEvent('swag').send();
changeItem();
#if ACHIEVEMENTS_ALLOWED
Achievements.loadAchievements();
var leDate = Date.now();
if (leDate.getDay() == 5 && leDate.getHours() >= 18) {
var achieveID:Int = Achievements.getAchievementIndex('friday_night_play');
if(!Achievements.isAchievementUnlocked(Achievements.achievementsStuff[achieveID][2])) { //It's a friday night. WEEEEEEEEEEEEEEEEEE
Achievements.achievementsMap.set(Achievements.achievementsStuff[achieveID][2], true);
giveAchievement();
ClientPrefs.saveSettings();
}
}
#end
super.create();
switch (FlxG.random.int(1, 6))
{
case 1:
char = new FlxSprite(820, 170).loadGraphic(Paths.image('mainmenu/hellron'));//put your cords and image here
char.frames = Paths.getSparrowAtlas('mainmenu/hellron');//here put the name of the xml
char.animation.addByPrefix('idleR', 'idle normal', 24, true);//on 'idle normal' change it to your xml one
char.animation.play('idleR');//you can rename the anim however you want to
char.scrollFactor.set();
FlxG.sound.play(Paths.sound('appear'), 2);
char.flipX = true;//this is for flipping it to look left instead of right you can make it however you want
char.antialiasing = ClientPrefs.globalAntialiasing;
add(char);
case 2:
char = new FlxSprite(790, 200).loadGraphic(Paths.image('mainmenu/BOYFRIEND_Run'));
char.frames = Paths.getSparrowAtlas('mainmenu/BOYFRIEND_Run');
char.animation.addByPrefix('idleB', 'BF idle dance', 24, true);
char.animation.play('idleB');
char.scrollFactor.set();
char.antialiasing = ClientPrefs.globalAntialiasing;
add(char);
case 3:
char = new FlxSprite(810, 120).loadGraphic(Paths.image('mainmenu/sans_assets'));
char.frames = Paths.getSparrowAtlas('mainmenu/sans_assets');
char.animation.addByPrefix('idleS', 'SANS Idle', 24, true);
char.animation.play('idleS');
char.scrollFactor.set();
char.flipX = true;
char.antialiasing = ClientPrefs.globalAntialiasing;
add(char);
case 4:
char = new FlxSprite(650, 130).loadGraphic(Paths.image('mainmenu/Glitched'));
char.frames = Paths.getSparrowAtlas('mainmenu/Glitched');
char.animation.addByPrefix('idleG', 'idle???', 24, true);
char.animation.play('idleG');
char.scrollFactor.set();
char.flipX = true;
char.antialiasing = ClientPrefs.globalAntialiasing;
FlxG.sound.play(Paths.sound('miaou'), 2);
add(char);
case 5:
char = new FlxSprite(700, 130).loadGraphic(Paths.image('mainmenu/hellron-drippin'));
char.frames = Paths.getSparrowAtlas('mainmenu/hellron-drippin');
char.animation.addByPrefix('idleRD', 'idle instance', 24, true);
char.animation.play('idleRD');
char.scrollFactor.set();
char.flipX = true;
char.antialiasing = ClientPrefs.globalAntialiasing;
FlxG.sound.play(Paths.sound('SUS'), 2);
add(char);
case 6:
char = new FlxSprite(790, 190).loadGraphic(Paths.image('mainmenu/Sans_Gold'));
char.frames = Paths.getSparrowAtlas('mainmenu/Sans_Gold');
char.animation.addByPrefix('idleSG', 'Silver Idle', 24, true);
char.animation.play('idleSG');
char.scrollFactor.set();
FlxG.sound.play(Paths.sound('error'), 2);
char.antialiasing = ClientPrefs.globalAntialiasing;
background.color = FlxColor.BLACK;
bgScroll.color = FlxColor.BLACK;
background2.color = FlxColor.BLACK;
add(char);
}
}
#if ACHIEVEMENTS_ALLOWED
// Unlocks "Freaky on a Friday Night" achievement
function giveAchievement() {
add(new AchievementObject('friday_night_play', camAchievement));
FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
trace('Giving achievement "friday_night_play"');
}
#end
var selectedSomethin:Bool = false;
override function update(elapsed:Float)
{
if (FlxG.keys.firstJustPressed() != FlxKey.NONE)
{
var keyPressed:FlxKey = FlxG.keys.firstJustPressed();
var keyName:String = Std.string(keyPressed);
if (keysAllowed.contains(keyName))
keysBuffer += keyName;
if (FlxG.keys.justPressed.BACKSPACE)
keysBuffer = '';
switch(keysBuffer){
case 'SCROLL':
FlxG.camera.flash(FlxColor.WHITE, 1);
FlxG.camera.shake(0.005, 1);
keysBuffer = '';
scrollEffect = true;
changeItem();
}
trace(keysBuffer);
}
if (FlxG.sound.music.volume < 0.8)
{
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
}
var lerpVal:Float = CoolUtil.boundTo(elapsed * 7.5, 0, 1);
camFollowPos.setPosition(FlxMath.lerp(camFollowPos.x, camFollow.x, lerpVal), FlxMath.lerp(camFollowPos.y, camFollow.y, lerpVal));
if (!selectedSomethin)
{
if (controls.UI_UP_P)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(-1);
}
if (controls.UI_DOWN_P)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(1);
}
if (controls.BACK)
{
selectedSomethin = true;
FlxG.sound.play(Paths.sound('cancelMenu'));
MusicBeatState.switchState(new TitleState());
}
if (controls.ACCEPT)
{
if (optionShit[curSelected] == 'donate')
{
CoolUtil.browserLoad('https://ninja-muffin24.itch.io/funkin');
}
else if (optionShit[curSelected] == 'youtube')
{
CoolUtil.browserLoad('https://youtube.com');
}
else
{
selectedSomethin = true;
FlxG.sound.play(Paths.sound('confirmMenu'));
if(ClientPrefs.flashing) FlxFlicker.flicker(background2, 1.1, 0.15, false);
if(ClientPrefs.flashing) FlxFlicker.flicker(char, 1.1, 0.15, false);
menuItems.forEach(function(spr:FlxSprite)
{
if (curSelected != spr.ID)
{
FlxTween.tween(spr, {alpha: 0}, 0.4, {
ease: FlxEase.quadOut,
onComplete: function(twn:FlxTween)
{
spr.kill();
}
});
}
else
{
FlxFlicker.flicker(spr, 1, 0.06, false, false, function(flick:FlxFlicker)
{
var daChoice:String = optionShit[curSelected];
switch (daChoice)
{
case 'story_mode':
MusicBeatState.switchState(new StoryMenuState());
case 'freeplay':
MusicBeatState.switchState(new FreeplayState());
#if MODS_ALLOWED
case 'mods':
MusicBeatState.switchState(new ModsMenuState());
#end
case 'awards':
MusicBeatState.switchState(new AchievementsMenuState());
case 'credits':
MusicBeatState.switchState(new CreditsState());
case 'options':
LoadingState.loadAndSwitchState(new options.OptionsState());
case 'plushie':
FlxG.switchState(new dumb.PlushieState());
}
});
}
});
}
}
#if desktop
else if (FlxG.keys.anyJustPressed(debugKeys))
{
selectedSomethin = true;
MusicBeatState.switchState(new MasterEditorMenu());
}
#end
}
super.update(elapsed);
menuItems.forEach(function(spr:FlxSprite)
{
if (scrollEffect == true){
spr.screenCenter(X);
spr.x -= 350;
}
else{
//spr.screenCenter(X);
}
});
}
function position(){
var bullShit:Int = 0;
for (item in menuItems.members)
{
item.prevPos = item.position;
item.position = bullShit - curSelected;
bullShit++;
}
}
function changeItem(huh:Int = 0)
{
curSelected += huh;
if (curSelected >= menuItems.length)
curSelected = 0;
if (curSelected < 0)
curSelected = menuItems.length - 1;
position();
menuItems.forEach(function(spr:FlxSprite)
{
spr.animation.play('idle');
spr.updateHitbox();
if (spr.ID == curSelected)
{
spr.animation.play('selected');
var add:Float = 0;
if(menuItems.length > 4) {
add = menuItems.length * 8;
}
camFollow.setPosition(spr.getGraphicMidpoint().x, spr.getGraphicMidpoint().y - add);
spr.centerOffsets();
if (scrollEffect == true){
switch (spr.ID)
{
case 0:
spr.offset.x -= 80;
case 1:
spr.offset.x -= 10;
case 2:
spr.offset.x -=10;
}
}
}
});
if (scrollEffect == true){
for (spr in menuItems){
FlxTween.cancelTweensOf(spr);
spr.y = (FlxG.height / 2) + (spr.position + huh) * 300 - (spr.height / 2);
spr.angle = (spr.position + huh) * -15;
FlxTween.tween(spr, {y: (FlxG.height / 2) + spr.position * 300 - (spr.height / 2), angle: spr.position * -15}, 0.6, {ease: FlxEase.quartOut});
if (spr.ID == curSelected)
FlxTween.tween(spr.scale, {x: 0.9, y: 0.9}, 0.3, {ease: FlxEase.quadOut});
else
FlxTween.tween(spr.scale, {x: 0.7, y: 0.7}, 0.3, {ease: FlxEase.quadOut});
}
}
}
}
class MenuObject extends FlxSprite{
public var position:Int = 0;
public var prevPos:Int = 0;
public function new(x:Float = 0, y:Float = 0) {
super(x, y);
}
}