diff --git a/Resources/Prototypes/Stray/Body/Organs/ipc.yml b/Resources/Prototypes/Stray/Body/Organs/ipc.yml index 37bc8e5ab6c..feb30530111 100644 --- a/Resources/Prototypes/Stray/Body/Organs/ipc.yml +++ b/Resources/Prototypes/Stray/Body/Organs/ipc.yml @@ -17,32 +17,6 @@ - ReagentId: Oil Quantity: 10 -- type: entity - id: OrganIPCCPU - parent: BaseIPCOrgan - name: integrated posibrain - description: It seems to be a machine of sorts? - noSpawn: true - components: - - type: Sprite - state: brain - - type: Organ - - type: Metabolizer - updateInterval: 1.5 - maxReagents: 2 - metabolizerTypes: [IPC] - removeEmpty: true - -- type: entity - id: OrganIPCGPU - parent: BaseIPCOrgan - name: ipc gpu - description: A low-tech GPU. Albeit, it looks super expensive. It is used to render images to the posibrain. - components: - - type: Sprite - state: brain - - type: Organ - - type: entity id: OrganIPCFan parent: BaseIPCOrgan @@ -68,51 +42,61 @@ canReact: false - type: entity - id: OrganIPCHeart + id: OrganIPCBrain parent: BaseIPCOrgan - name: ipc gpu - description: A low-tech GPU. Albeit, it looks super expensive. It is used to render images to the posibrain. + name: positronic brain + description: "The source of as much controversy as the existence of the soul." components: - - type: Sprite - state: heart-on - - type: Organ + - type: Sprite + state: brain + - type: Organ + - type: Input + context: "ghost" + - type: InputMover + - type: MovementSpeedModifier + baseWalkSpeed: 0 + baseSprintSpeed: 0 + - type: GhostOnMove + - type: Brain - type: entity - id: OrganIPCEyeL + id: OrganIPCEyes parent: BaseIPCOrgan - name: ipc gpu - description: A low-tech GPU. Albeit, it looks super expensive. It is used to render images to the posibrain. + name: robotic eyes + description: "01001001 00100000 01110011 01100101 01100101 00100000 01111001 01101111 01110101 00100001" components: - - type: Sprite - state: eyeball-l - - type: Organ + - type: Sprite + layers: + - state: eyeball-l + - state: eyeball-r + - type: Organ - type: entity - id: OrganIPCEyeR + id: OrganIPCTongue parent: BaseIPCOrgan - name: ipc gpu - description: A low-tech GPU. Albeit, it looks super expensive. It is used to render images to the posibrain. + name: vocal modulator + description: "A vocal modulator, used to produce speech." components: - - type: Sprite - state: eyeball-r - - type: Organ + - type: Sprite + state: tongue + - type: Organ - type: entity - id: OrganIPCTongue + id: OrganIPCEars parent: BaseIPCOrgan - name: ipc gpu - description: A low-tech GPU. Albeit, it looks super expensive. It is used to render images to the posibrain. + name: "sonic receptors" + description: components: - - type: Sprite - state: tongue - - type: Organ + - type: Sprite + state: ears + - type: Organ - type: entity - id: OrganIPCEars + id: OrganIPCPump parent: BaseIPCOrgan - name: ipc gpu - description: A low-tech GPU. Albeit, it looks super expensive. It is used to render images to the posibrain. + name: micro pump + description: "A micro pump, used to circulate coolant." components: - - type: Sprite - state: ears - - type: Organ + - type: Sprite + state: heart-on + - type: Organ \ No newline at end of file diff --git a/Resources/Prototypes/Stray/Body/Prototypes/ipc.yml b/Resources/Prototypes/Stray/Body/Prototypes/ipc.yml index e123b3f113e..76a946d2649 100644 --- a/Resources/Prototypes/Stray/Body/Prototypes/ipc.yml +++ b/Resources/Prototypes/Stray/Body/Prototypes/ipc.yml @@ -8,17 +8,15 @@ connections: - torso organs: - brain: OrganIPCCPU - eyes: OrganIPCGPU + brain: OrganIPCBrain + eyes: OrganIPCEyes torso: part: TorsoIPC organs: lungs: OrganIPCFan - heart: OrganIPCHeart - core: OrganIPCEyeL - stomach: OrganIPCEyeR - liver: OrganIPCEars - kidneys: OrganIPCTongue + heart: OrganIPCPump + core: OrganIPCEars + stomach: OrganIPCTongue connections: - left arm - right arm diff --git a/Resources/Prototypes/Stray/Entities/Mobs/Species/ipc.yml b/Resources/Prototypes/Stray/Entities/Mobs/Species/ipc.yml index 2d9062e739c..b4df0795364 100644 --- a/Resources/Prototypes/Stray/Entities/Mobs/Species/ipc.yml +++ b/Resources/Prototypes/Stray/Entities/Mobs/Species/ipc.yml @@ -13,7 +13,6 @@ name: Urist McIPC parent: # we technically require multiple parents due to reimplementing BaseMobSpeciesOrganic but without the organics - MobBloodstream - - MobRespirator - MobAtmosStandard - MobFlammable - BaseMobSpecies @@ -21,6 +20,7 @@ abstract: true components: # beginregion Organic + - type: SSDIndicator - type: Flashable - type: StatusEffects allowed: @@ -66,10 +66,21 @@ - type: Damageable damageContainer: IPC damageModifierSet: Metallic - - type: Sprite + - type: Icon sprite: Stray/Mobs/Species/IPCs/parts.rsi state: full # Damage and speed + - type: MobThresholds + thresholds: + 0: Alive + 140: Critical + 200: Dead + stateAlertDict: + Alive: BorgHealth + Critical: BorgCrit + Dead: BorgDead + showOverlays: false + allowRevives: true - type: Bloodstream bloodReagent: Oil bloodlossDamage: @@ -77,7 +88,7 @@ Heat: 0.25 - type: Temperature heatDamageThreshold: 452.875 # melting point of iron 1/4th, cause fuck physics you know - coldDamageThreshold: 283.15 # 10c aka "cold" causes condensation/freezing and as such shorting + coldDamageThreshold: 283.15 # 10c aka "cold" causes condensation/freezing and as such shorting currentTemperature: 313.15 specificHeat: 46 coldDamage: @@ -86,29 +97,23 @@ heatDamage: types: Heat: 2 - - type: Respirator - damage: - types: - Heat: 0.5 # no air to cool - Asphyxiation: -10 # TODO FIX DEATHGASPS - damageRecovery: - types: - Heat: -0.25 - Asphyxiation: -10 - type: Repairable fuelCost: 5 # cause most of the fuel is used how long its turned on for - doAfterDelay: 7 + doAfterDelay: 15 damage: types: - Blunt: -25 # you can't heal group damage. it doesn't work. wh y. - Slash: -25 - Piercing: -25 - Heat: 50 + Blunt: -50 # you can't heal group damage. it doesn't work. wh y. + Slash: -50 + Piercing: -50 + Shock: -50 + Caustic: -50 + Heat: 15 Asphyxiation: -200 # TODO FIX DEATHGASPS + allowSelfRepair: true - type: Barotrauma damage: types: - Heat: 0.5 # IPCs can't radiate well, they rely on air cooling + Heat: 3.75 # IPCs can't radiate well, they rely on air cooling - type: SlowOnDamage speedModifierThresholds: 70: 0.6 @@ -134,6 +139,40 @@ - Silicon - Biological - type: EyeProtection + - type: Eye + visMask: + - PsionicInvisibility + - Normal + - type: PassiveDamage + allowedStates: + - Alive + - Critical + - Dead + damageCap: 200 + damage: + types: + Heat: -0.25 + - type: ContainerContainer + containers: + cell_slot: !type:ContainerSlot { } + part-container: !type:Container + - type: PowerCellSlot + cellSlotId: cell_slot + fitsInCharger: true + - type: PowerCellDraw + drawRate: 2 + - type: TypingIndicator + proto: robot + - type: BorgChassis + - type: ItemSlots + slots: + cell_slot: + name: power-cell-slot-component-slot-name-default + startingItem: PowerCellHyper + - type: Lock + locked: true + - type: AccessReader + access: [["Engineering"], ["Command"], ["Research"]] - type: entity name: Urist McIPC diff --git a/Resources/Prototypes/Stray/InventoryTemplates/ipc_inventory_template.yml b/Resources/Prototypes/Stray/InventoryTemplates/ipc_inventory_template.yml index b8b115da694..3ee6bc7566e 100644 --- a/Resources/Prototypes/Stray/InventoryTemplates/ipc_inventory_template.yml +++ b/Resources/Prototypes/Stray/InventoryTemplates/ipc_inventory_template.yml @@ -44,7 +44,7 @@ - name: head slotTexture: head slotFlags: HEAD - uiWindowPos: 1,3 + uiWindowPos: 1,2 strippingWindowPos: 1,0 displayName: Head - name: pocket1 diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 53bc1eaa03d..1036cae18c1 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -2,7 +2,7 @@ Это "краткая" форма правил, в которой содержится вся информация, необходимая любому обычному игроку, но, увы, она не может дать ответы на все ситуации в игре, где, буквально, каждый раунд уникален. Кроме того задать свой вопрос, предложить свои идеи по развитию, поддержать материально и в целом быть в курсе жизни проекта можно в [color=#b5e0ff]Discord'е сервера.[/color] Сервер имеет множество [color=#b5e0ff]уникальных механик[/color], чтобы облегчить их изучение, мы создали в Discord-сервере канал "Вики". Также для того, чтобы уменьшить количество новичков на важных ролях, на сервере действует система [color=#b5e0ff]WhiteList[/color], в который входят опытные игроки. Узнать подробнее можно в каналах Discord'а "Wl-Инфо" и "Wl-запросы" - + [color=#ffdd00]Администрация может устанавливать или менять правила игры для конкретного или нескольких раундов (проводить ивенты), если на это есть разрешение. Обычно об изменениях делаются объявления в чат.[/color] @@ -11,7 +11,7 @@ [color=#fff4cc]Если у вас есть жалобы на игроков, вопросы по игре или сомнения в ваших действиях — пишите в "AHelp" (F1)[/color] [color=#ff0000][font="NotoSansDisplayBold" size=14]ОБЩИЕ ПРАВИЛА[/font][/color] -[bold][color=#a4885c]1.[/color] [color=#ffdd00]Не будь мудаком, за это администратор в праве забанить вас на любой срок, вплоть до перманентного[/color][/bold]. +[bold][color=#a4885c]1.[/color] [color=#ffdd00]Не будь мудаком, за это администратор в праве забанить вас на любой срок, вплоть до перманентного[/color][/bold]. [color=#a4885c]1.1.[/color] Запрещены попытки [color=#ede29f]негативно повлиять[/color] или [color=#ede29f]испортить игру[/color] кому-то по сомнительным IC причинам. [color=#a4885c]1.2.[/color] Русский язык является основным языком сервера[/color]. [color=#a4885c]1.3.[/color] Нарушение правил по сомнительным и мелким причинам вроде "Мой персонаж — психопат" не одобряются. @@ -20,7 +20,7 @@ [color=#a4885c]1.6.[/color] Правила применяются до момента появления окна манифеста раунда (конец раунда). После окончания правила не действуют, кроме "Спам", "Неприемлемое поведение в OOC", "ERP". [color=#a4885c]1.8.[/color] Запрещен Спам/Флуд в любые чаты. [color=#a4885c]1.9.[/color] Неприемлемое поведение в ООС чатах (OOC, Чат мертвых, LOOC). Например, чрезмерная токсичность, унижения, пропаганда (нацизм, расизм и прочее), дискриминации по какому-то признаку. - [color=#a4885c]1.10.[/color] Все формы эротического ролеплея (ERP)/шокирующего контента запрещены. ERP считается всё то, что заходит дальше поцелуев. Также если администратор посчитает ваши действия «на грани» с ERP, он имеет право Вас остановить. + [color=#a4885c]1.10.[/color] Все формы эротического ролеплея (ERP)/шокирующего контента запрещены. ERP считается всё то, что заходит дальше поцелуев. Также если администратор посчитает ваши действия «на грани» с ERP, он имеет право Вас остановить. [bold][color=#a4885c]2.[/color] [color=#ffdd00]Метаинформация и метагейминг[/color][/bold] [color=#a4885c]2.1.[/color] Метаинформацией считается информация из текущего раунда, которую нельзя получить, не заходя в раунд; информация, не соответствующая должности, конкретно на сервере – знания о предметах, тайников синдиката и им подобные. @@ -30,7 +30,7 @@ [color=#a4885c]2.5.[/color] Запрещен мультиаккаунтинг - ведение больше одного аккаунта. [color=#a4885c]2.6.[/color] Все [color=#ede29f]раунды никак между собой не взаимосвязаны[/color]. События в прошлом раунде не влияют на последующие. [color=#d1bc7b]-[/color] Однако это не мешает персонажам поддерживать дружеские или серьёзные отношения между игроками, когда это не ведёт к нечестной игре путём метакоопа или мешает выполнять Вам обязанности Вашей роли. - + [bold][color=#a4885c]3.[/color] [color=#ffdd00]IC в OOC и наоборот[/color][/bold] [color=#a4885c]3.1.[/color] Не допускайте игровую информацию (IC) в неигровой чат (OOC). Например, нельзя сообщать в OOC канале, что Вы умираете или кто-то является антагонистом. [color=#a4885c]3.2.[/color] Использование LOOC/OOC чата для общения в IC запрещено. @@ -39,14 +39,14 @@ [bold][color=#a4885c]4.[/color] [color=#ffdd00]Нарушение игровой атмосферы[/color][/bold] [color=#a4885c]4.1.[/color] Сообщения в игровом чате вроде "У меня игра зависла" недопустимы. Используйте LOOC-чат для подобных сообщений. [color=#a4885c]4.2.[/color] Использование интернет-сленга ("втф", "лол", "ирл"), эмодзи вроде ":)", "xD", а также скобочек-улыбок в сообщениях IC чата не приветствуется. - [color=#a4885c]4.3.[/color] Запрещён уход от РП-ситуации, с помощью выхода из игры. + [color=#a4885c]4.3.[/color] Запрещён уход от РП-ситуации, с помощью выхода из игры. [bold][color=#a4885c]5.[/color] [color=#ffdd00]Профессия[/color][/bold] [color=#ff4000]5.1[/color] Не стоит покидать игру в начале раунда. Оповестите модераторов, если вам нужно покинуть раунд, играя на роли командного состава или любой другой важной для станции роли, чтобы модераторы смогли передать вашего персонажа другому игроку. [bold][color=#a4885c]6.[/color] [color=#ffdd00]Антагонисты[/color][/bold] [color=#ff4000]*[/color] Антагонисты - специальная роль для внесения интересных ситуаций в раунд. Их суть является в выполнении своих целей, например убийство игрока/кража предмета и прочее. От них требуется ответственная игра, поэтому не могут нарушать правила, если этим они не могут напрямую выполнить цель. - [color=#a4885c]6.1.[/color] Мелкие антагонисты не нацелены на уничтожение станции, они имеют конкретные цели. От них ожидается преимущественно скрытая игра. + [color=#a4885c]6.1.[/color] Мелкие антагонисты не нацелены на уничтожение станции, они имеют конкретные цели. От них ожидается преимущественно скрытая игра. [color=#a4885c]6.2.[/color] Крупными антагонистами считаются те, кто занимает собой целый раунд в результате выпадения случайным образом или голосованием игрового режима с ними. Для достижения своих целей им запрещается только саботаж атмосферы и сингулярности. [color=#a4885c]6.3.[/color] Командным антагонистам запрещено каким-либо способом намеренно вредить сокомандникам. [color=#ff4000]*[/color] Против крупных антагонистов не действуют правило Валидханта (целенаправленной охоты на антагониста, не будучи сотрудником службы безопасности) @@ -55,7 +55,7 @@ [color=#a4885c]7.1.[/color] Критическое состояние — состояние без сознания. Вы не можете помнить события, разговоры и прочее, произошедшие в критическом состоянии и за 2 минуты до его наступления. [color=#a4885c]7.2.[/color] После смерти происходит потеря памяти - последних 5 минут до смерти. [color=#ff4000]*[/color] Поражение тоже часть игры. Если ваш персонаж умер не стоит унывать , Вы можете выбрать второстепенную роль, будучи призраком. Не стоит портить другим людям игру. - + [bold][color=#a4885c]8.[/color] [color=#ffdd00]Протесты, революции и культы без участия модераторов[/color][/bold] [color=#a4885c]8.1.[/color] Для персонала станции не-антагонистов [color=#ede29f]нужно иметь адекватную причину[/color] на революцию или бунт, в том числе и вступать в существующий. Кровавые восстания без одобрения модератора запрещены. [color=#a4885c]8.2.[/color] Недеструктивные культы разрешены. Учтите, что [color=#ede29f]оккультизм не делает вас антагонистом[/color] и не является причиной для убийства или разрушений. @@ -64,9 +64,8 @@ [color=#a4885c]9.1.[/color] При выходе из игры во время разбирательства, Вы будете забанены на более больший срок. [color=#a4885c]9.2.[/color] Запрещено обманывать администрацию в корыстных целях. [color=#a4885c]9.3.[/color] Решение администрации является финальным. В случае злоупотребления админа его положением, халатности — обращайтесь на Discord сервер. - [color=#a4885c]*[/color] Воздержитесь от оффтопа в ахелп, а также "админы?" "админы на месте?" и подобного, напишите свою жалобу/вопрос одним сообщением, указав все подробности. Таким образом Вы ускоряете процесс помощи администратора. + [color=#a4885c]*[/color] Воздержитесь от оффтопа в ахелп, а также "админы?" "админы на месте?" и подобного, напишите свою жалобу/вопрос одним сообщением, указав все подробности. Таким образом Вы ускоряете процесс помощи администратора. -<<<<<<< HEAD [color=#ffdd00]НРП-Тайм[/color][/bold] [color=#d1bc7b]-[/color]Представляет собой временной интервал с 01:00 МСК до 07:00 МСК, в который администрация не контролирует РП процесс на сервере и не банит за нарушения. [color=#d1bc7b]-[/color]Начинается с раунда, начавшегося после 01:00 и заканчивается с раунда, начавшегося после 07:00. @@ -74,82 +73,3 @@ [color=#fff4cc]За более подробной информацией можете обратиться к администрации в AHelp или Discord Надеемся Вы хорошо проведёте время нашем сервере![/color] -======= -[color=#a4885c]1.[/color] Follow the server expectations: - - If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from. - - Do not make yourself a major problem/annoyance/disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. - - Clowns, Mimes, and other "prankster" roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance. - - Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval. - - AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate. - - If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency. - - If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary. - -[color=#a4885c]2.[/color] Follow metagaming guidelines: - - Do not use the Emote channel to bypass an inability to speak. This includes examples like "I’m friendly," "oh weird I can’t speak," or "mimes a flashlight". - - Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited. - - Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don’t speak of in-character matters in those channels unless you’re asking questions related to in-game concepts. - - Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where the captain went? OOC He probably left to get dinner lol"). - - Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game). - - Do not stream, discuss, or share information about the current round to the Delta-V Discord. - - You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging). - - Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court. - - Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds. - - Do not "antag roll." This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not. - -[color=#a4885c]3.[/color] Follow the new-life rules: - - If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. - - Players that are revived by using a defibrillator CAN recall the circumstances of their death and do not have any forgetfulness/amnesia about what happened while they were conscious and awake. - - In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing). - -[color=#a4885c]4.[/color] Follow naming conventions: -In-character names must fit the server standards of: - - Doesn't make obvious references, - - Isn't an obvious pun or play on words, - - Isn't obscene, - OR - - Is a result of random name generation. -The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion. - -[color=#a4885c]5.[/color] Follow roleplay guidelines: - - Your character is a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences rather than your own as the player. - - Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable. - - Do not fax memes, copypasta, or spam to Central Command. - - Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death. - - If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior. - - Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation. - - Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule. - - [color=#ff0000]Non-security personnel should not seek to kill or detain unrelated threats.[/color] Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question. - - Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation. - -[color=#a4885c]6.[/color] Follow powergaming guidelines: -Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" and without valid reason. - - A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a valid reason to obtain and keep it. - - Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is self-antagonistic behavior. - - Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines. - - Do not, [color=#ff0000]under any circumstances[/color], hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location. - -[color=#a4885c]7.[/color] Follow end-of-round (EOR) rules: - - Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command. - - Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station. - -[color=#a4885c]Command, Security, and Antagonist Rules:[/color] -[color=#a4885c]C1.[/color] Follow Command and Security Guidelines: - - Security and Command roles are held to a higher standard of roleplay, and are expected to know and perform their jobs to the best of their ability. These roles often heavily impact the round and require more careful and conscientious roleplay; if you cannot meet these requirements do not take these roles. - - Both departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. - - Abandoning your role to go do whatever you want instead of managing your department or maintaining security, abusing your position or using it to make arbitrary or malicious choices to the detriment of the station, and being negligent to the point of harm is prohibited. - - If you need to leave the round, please notify administrators via AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning. - - Do not give up or trade away Traitor objective items, departmental/Command tools and remotes, and sensitive equipment without excellent reason. - - Some leeway is given to making deals with criminals [italic]if and only if[/italic] the deal benefits the safety or situation of the station or circumstances rather than just yourself (e.g. hostage situations). - - Some leeway can be given in extreme circumstances of extreme shortstaffing and/or emergency/crisis. - - Both Command and Security are expected to uphold the law and maintain order aboard the station. Do not engage in lawbreaking activity or troublemaker behavior, and ensure that company policy and standard operating procedure - not just space law - is being observed. Security is expected to intervene into criminal activity where possible and safe to do so. Heads of departments are at minimum expected to report criminal activity to Security and should cooperate with law enforcement where possible. - - Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to your Security department. If you need new Command staff, talk to the personnel in that related department. - -[color=#a4885c]C2.[/color] By picking the prisoner role, you have chosen to roleplay as a prisoner. You are still subject to the same rules regarding escalation, and should only seek to escape from the brig with excellent reasoning (e.g. abusive security personnel or badly damaged permanent brig). Escaping for no reason is considered a self-antagonistic activity. If you are unsure whether your escape reason is valid, feel free to AHelp it first. [color=#ff0000]Lack of administrator response does not constitute approval.[/color] - -[color=#a4885c]C3.[/color] Follow antagonist guidelines: - - The damage that antagonists can cause should be roughly proportional to their objectives, and contribute towards achieving them in some way. If you are concerned as to whether or not what you're about to do is allowed, feel free to AHelp and ask an admin for clarification. [color=#ff0000]Lack of administrator response does not constitute approval.[/color] - - Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your objectives. - - Other antagonists are not necessarily your friends. Other agents, mercenaries, and possibly even space dragons are free agents that you may negotiate with at your own risk, but no one should be working together with xenomorphs or zombies. - - Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and behavior that calls the round to an end prematurely - as well as other lame behaviors - are strictly forbidden for all antags except for station-destroying antags, such as nuclear operatives or space dragons. - - As a non- or partially-sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should [color=#ff0000]not[/color] be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. ->>>>>>> d63c5bf13bdd167cffe40d03258b3d88b02d23ab