Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

indestructable piston block #2484

Open
5 tasks done
Saidas25 opened this issue Mar 10, 2024 · 3 comments
Open
5 tasks done

indestructable piston block #2484

Saidas25 opened this issue Mar 10, 2024 · 3 comments
Labels
status:accepted Will be fixed / added to WorldEdit, eventually type:bug Incorrect behavior, not working as intended

Comments

@Saidas25
Copy link

WorldEdit Version

Fabric-Official(7.3.0+6678-5574ad)

Platform Version

Fabric 0.15.17, 1.20.4

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

Don't know if this is a bug, but:
You can make indestructable ghost blocks from pistons.
Took a while to find out why my pistons aren't working after i deleted them.
https://i.imgur.com/3rmfEe9.mp4
here is a video of it happening

Expected Behavior

when i delete the pistons and return them, they wouldn't become invisible unbreakable blocks

Reproduction Steps

  1. place a few pistons connected to a clock
  2. delete them with something like /replacenear 5 air
  3. do /undo
  4. when you do that, some of the pistons become... unbreakable air blocks???

Anything Else?

No response

@Saidas25 Saidas25 added status:pending Pending acceptance or closure. type:bug Incorrect behavior, not working as intended labels Mar 10, 2024
@Zeranny
Copy link
Contributor

Zeranny commented Mar 16, 2024

What you have there is the "moving_piston" block.
At the moment you replaced them the pistons were in a sort of half way step between being extended and being contracted.

You can replace moving_piston with air if you want to get rid of them.

Copy link

This issue has been automatically marked as stale because it has not been fully confirmed. It will be closed if no further activity occurs. Thank you for your contributions.

@github-actions github-actions bot added the status:stale Issue was not confirmed by maintainers label Jun 22, 2024
@octylFractal
Copy link
Member

This looks like something that could be fixed, but I'm not sure of the exact cause in code. In theory we should already be capturing all state.

@github-actions github-actions bot removed the status:stale Issue was not confirmed by maintainers label Jun 22, 2024
@octylFractal octylFractal added status:accepted Will be fixed / added to WorldEdit, eventually and removed status:pending Pending acceptance or closure. labels Jun 22, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
status:accepted Will be fixed / added to WorldEdit, eventually type:bug Incorrect behavior, not working as intended
Projects
None yet
Development

No branches or pull requests

3 participants