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Copy pathMicroHIDReturn.csproj
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54 lines (52 loc) · 2.27 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>latest</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2" PrivateAssets="all" />
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>$(SL_REFERENCES)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(SL_REFERENCES)\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="AudioPlayerApi">
<HintPath>..\..\Desktop\SCP SL prog\dependencies\AudioPlayerApi\AudioPlayerApi.dll</HintPath>
</Reference>
<Reference Include="LabAPI">
<HintPath>$(SL_REFERENCES)\LabAPI.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>$(SL_REFERENCES)\Mirror.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>$(SL_REFERENCES)\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(SL_REFERENCES)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(SL_REFERENCES)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(SL_REFERENCES)\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>$(SL_REFERENCES)\mscorlib.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>$(SL_REFERENCES)\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>$(SL_REFERENCES)\CommandSystem.Core.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Sounds/**" />
</ItemGroup>
</Project>