You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am using the HLArUcoExample from this repository on a HoloLens 2 device. The project works perfectly with MRTK2, and the AR objects are recognized and positioned correctly. However, when switching to MRTK3, the ArUco marker recognition still works, but the ARGameObject's position is incorrect. Specifically, the ARGameObject keeps moving to my feet instead of the intended position.
Has anyone encountered this issue, or is there a recommended solution for MRTK3 compatibility?
Thank you!
The text was updated successfully, but these errors were encountered:
Hi,
We too are trying to migrate from MRTK2 to MRTK3
The way to fix the misalignment of the ARGameObject's position in the ArUco example is to change the Y in the “Camera Offset” position in the “XR Rig” from 1.6 to 0.
We will release an example package for MRTK3 soon.
Hi,
I am using the HLArUcoExample from this repository on a HoloLens 2 device. The project works perfectly with MRTK2, and the AR objects are recognized and positioned correctly. However, when switching to MRTK3, the ArUco marker recognition still works, but the ARGameObject's position is incorrect. Specifically, the ARGameObject keeps moving to my feet instead of the intended position.
Has anyone encountered this issue, or is there a recommended solution for MRTK3 compatibility?
Thank you!
The text was updated successfully, but these errors were encountered: