diff --git a/Resources/Locale/en-US/_ES/clothing/uniforms.ftl b/Resources/Locale/en-US/_ES/clothing/uniforms.ftl index d2f1fc473da..35e0875c2b4 100644 --- a/Resources/Locale/en-US/_ES/clothing/uniforms.ftl +++ b/Resources/Locale/en-US/_ES/clothing/uniforms.ftl @@ -1,2 +1,2 @@ -ent-ClothingUniformJumpsuitMedicalDoctor = physician jumpsuit +ent-ClothingUniformJumpsuitMedicalDoctor = doctor jumpsuit .desc = It has a cross on the chest denoting that the wearer is trained medical personnel. diff --git a/Resources/Locale/en-US/_ES/figurines.ftl b/Resources/Locale/en-US/_ES/figurines.ftl index d2dc075859d..e664b51bf1f 100644 --- a/Resources/Locale/en-US/_ES/figurines.ftl +++ b/Resources/Locale/en-US/_ES/figurines.ftl @@ -1,2 +1,2 @@ -ent-ToyFigurineMedicalDoctor = physician figure - .desc = A figurine depicting a Physician, donning a labcoat & syringe. +ent-ToyFigurineMedicalDoctor = doctor figure + .desc = A figurine depicting a Doctor, donning a labcoat & syringe. diff --git a/Resources/Locale/en-US/_ES/jobs/job-description.ftl b/Resources/Locale/en-US/_ES/jobs/job-description.ftl index 1b923556eb9..59659a8e6e4 100644 --- a/Resources/Locale/en-US/_ES/jobs/job-description.ftl +++ b/Resources/Locale/en-US/_ES/jobs/job-description.ftl @@ -6,13 +6,13 @@ ESjob-description-captain = Keep the station running, delegate work to the other ESjob-description-cargotech = Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling. ESjob-description-chef = Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn't leak, and help keep the bar lively. ESjob-description-clown = Entertain the crew through elaborate slapstick routines or terrible jokes. -ESjob-description-coroner = Perform autopsies to find information about dead bodies. Help manage bodies for the physicians. Make sure the dead don't rot, and that cadavers are in the morgue. +ESjob-description-coroner = Perform autopsies to find information about dead bodies. Help manage bodies for the doctors. Make sure the dead don't rot, and that cadavers are in the morgue. ESjob-description-detective = Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes. ESjob-description-engineer = Keep the station's main engine & solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas. ESjob-description-hop = Handle access reassignment fairly using your ID console, manage the Service department, and keep Ian safe. ESjob-description-janitor = Keep the station clean of any trash or slipping hazards, and help deal with rat infestations. ESjob-description-paramedic = Save patients in critical condition & bring them back to medical for treatment. -ESjob-description-physician = Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. +ESjob-description-doctor = Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. ESjob-description-reporter = Entertain & inform the crew with your vibrant journalism through wireless cameras, the radio and the news. ESjob-description-scientist = Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently. ESjob-description-security = Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray. diff --git a/Resources/Locale/en-US/_ES/jobs/job-names.ftl b/Resources/Locale/en-US/_ES/jobs/job-names.ftl index ce83d9e45b3..02d53534c41 100644 --- a/Resources/Locale/en-US/_ES/jobs/job-names.ftl +++ b/Resources/Locale/en-US/_ES/jobs/job-names.ftl @@ -11,7 +11,7 @@ ESjob-name-detective = Detective ESjob-name-janitor = Janitor ESjob-name-hop = Head of Personnel ESjob-name-paramedic = Paramedic -ESjob-name-physician = Physician +ESjob-name-doctor = Doctor ESjob-name-reporter = Reporter ESjob-name-scientist = Scientist ESjob-name-security = Security Officer @@ -29,9 +29,9 @@ ESJobChemist = Chemist ESJobClown = Clown ESJobCoroner = Coroner ESJobDetective = Detective +ESJobDoctor = Doctor ESJobJanitor = Janitor ESJobHeadOfPersonnel = Head of Personnel -ESJobPhysician = Physician ESJobReporter = Reporter ESJobScientist = Scientist ESJobSecurityOfficer = Security Officer diff --git a/Resources/Locale/en-US/_ES/storage/lockers.ftl b/Resources/Locale/en-US/_ES/storage/lockers.ftl index 9c6058992e0..655d0d2e322 100644 --- a/Resources/Locale/en-US/_ES/storage/lockers.ftl +++ b/Resources/Locale/en-US/_ES/storage/lockers.ftl @@ -1 +1 @@ -ent-LockerMedical = physician's locker +ent-LockerMedical = doctor's locker diff --git a/Resources/Locale/en-US/_ES/tips.ftl b/Resources/Locale/en-US/_ES/tips.ftl index a77107cfd2f..954d5694f07 100644 --- a/Resources/Locale/en-US/_ES/tips.ftl +++ b/Resources/Locale/en-US/_ES/tips.ftl @@ -40,10 +40,10 @@ es-tips-dataset-37 = As the Captain, you have absolute access and control over t es-tips-dataset-38 = As the Captain, try to be active and patrol the station. Staying in the bridge might be tempting, but you'll just end up putting a bigger target on your back! es-tips-dataset-39 = As a Scientist, you can use the node scanner to see when an artifact is able to react to triggers, and which triggers it is currently reacting to; each number it shows corresponds to a different trigger! es-tips-dataset-40 = As a Scientist, you can utilize upgraded versions of machines to increase its effectiveness. This can make certain machines significantly better; salvage will love you if you upgrade their ore processor! -es-tips-dataset-41 = As a Physician, try to be wary of overdosing your patients, especially if someone else has already been on the scene. Overdoses are often lethal to patients in crit! -es-tips-dataset-42 = As a Physician, don't underestimate your cryo pods! They heal almost every type of damage, making them very useful when you are overloaded or need to heal someone in a pinch. +es-tips-dataset-41 = As a Doctor, try to be wary of overdosing your patients, especially if someone else has already been on the scene. Overdoses are often lethal to patients in crit! +es-tips-dataset-42 = As a Doctor, don't underestimate your cryo pods! They heal almost every type of damage, making them very useful when you are overloaded or need to heal someone in a pinch. es-tips-dataset-43 = As a Chemist, once you've made everything you've needed to, don't be afraid to make more silly reagents. Have you tried desoxyephedrine or licoxide? -es-tips-dataset-44 = As a Physician or Chemist, you can use chloral hydrate to non-lethally sedate unruly patients. +es-tips-dataset-44 = As a Doctor or Chemist, you can use chloral hydrate to non-lethally sedate unruly patients. es-tips-dataset-45 = Don't be afraid to ask for help from your peers in character! es-tips-dataset-46 = You'll quickly lose your interest in the game if you play to win and kill. If you find yourself doing this, take a step back and talk to people--it's a much better experience! es-tips-dataset-47 = If there's something you need from another department, try asking! This game isn't singleplayer and you'd be surprised what you can get accomplished together! diff --git a/Resources/Locale/en-US/_Offbrand/guidebook.ftl b/Resources/Locale/en-US/_Offbrand/guidebook.ftl index 29de81202c4..2b8f18014ea 100644 --- a/Resources/Locale/en-US/_Offbrand/guidebook.ftl +++ b/Resources/Locale/en-US/_Offbrand/guidebook.ftl @@ -1,4 +1,4 @@ -guide-entry-physician = Physician +guide-entry-doctor = Doctor guide-entry-surgery = Surgery guide-entry-cryostasis = Cryostasis guide-entry-medicine-list = Medicine List diff --git a/Resources/Maps/_ES/toast.yml b/Resources/Maps/_ES/toast.yml index 02df2a9c882..df217d8451c 100644 --- a/Resources/Maps/_ES/toast.yml +++ b/Resources/Maps/_ES/toast.yml @@ -44821,7 +44821,7 @@ entities: - type: Transform pos: 20.5,-5.5 parent: 2 -- proto: ESWardrobePhysicianFilled +- proto: ESWardrobeDoctorFilled entities: - uid: 1255 components: diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/medical.yml b/Resources/Prototypes/Catalog/Fills/Lockers/medical.yml index d28d190d50f..b062dd5549e 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/medical.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/medical.yml @@ -75,7 +75,7 @@ containers: entity_storage: !type:NestedSelector # ES Start - tableId: ESLockerFillPhysician + tableId: ESLockerFillDoctor # ES End - type: entity @@ -88,7 +88,7 @@ containers: entity_storage: !type:NestedSelector # ES Start - tableId: ESLockerFillPhysician + tableId: ESLockerFillDoctor # ES End - type: entityTable diff --git a/Resources/Prototypes/Entities/Objects/Devices/pda.yml b/Resources/Prototypes/Entities/Objects/Devices/pda.yml index 45ba6660456..054cf17a046 100644 --- a/Resources/Prototypes/Entities/Objects/Devices/pda.yml +++ b/Resources/Prototypes/Entities/Objects/Devices/pda.yml @@ -225,7 +225,7 @@ state: pda-internmed - type: GuideHelp guides: - - OffbrandPhysician # Offbrand + - OffbrandDoctor # Offbrand - type: entity parent: BaseSecurityPDA @@ -765,7 +765,7 @@ state: pda-medical - type: GuideHelp guides: - - OffbrandPhysician # Offbrand + - OffbrandDoctor # Offbrand - type: entity parent: MedicalPDA diff --git a/Resources/Prototypes/Entities/Structures/Furniture/beds.yml b/Resources/Prototypes/Entities/Structures/Furniture/beds.yml index ab7e4c6cc32..4b5460cc725 100644 --- a/Resources/Prototypes/Entities/Structures/Furniture/beds.yml +++ b/Resources/Prototypes/Entities/Structures/Furniture/beds.yml @@ -83,7 +83,7 @@ node: medicalbed - type: GuideHelp guides: - - OffbrandPhysician # Offbrand + - OffbrandDoctor # Offbrand - type: entity parent: Bed diff --git a/Resources/Prototypes/_ES/Catalog/Fills/Lockers/wardrobe_job.yml b/Resources/Prototypes/_ES/Catalog/Fills/Lockers/wardrobe_job.yml index 4086cd2b446..8a22aa82b10 100644 --- a/Resources/Prototypes/_ES/Catalog/Fills/Lockers/wardrobe_job.yml +++ b/Resources/Prototypes/_ES/Catalog/Fills/Lockers/wardrobe_job.yml @@ -226,18 +226,18 @@ prob: 0.5 - type: entity - id: ESWardrobePhysicianFilled + id: ESWardrobeDoctorFilled suffix: ES, Filled - parent: ESWardrobePhysician + parent: ESWardrobeDoctor description: "We've all played doctor before, now practice medicine." components: - type: EntityTableContainerFill containers: entity_storage: - tableId: ESFillWardrobePhysician + tableId: ESFillWardrobeDoctor - type: entityTable - id: ESFillWardrobePhysician + id: ESFillWardrobeDoctor table: all: - id: ClothingUniformJumpsuitMedicalDoctor diff --git a/Resources/Prototypes/_ES/Catalog/Tables/job_lockers.yml b/Resources/Prototypes/_ES/Catalog/Tables/job_lockers.yml index d4e527a0511..226a9d920d7 100644 --- a/Resources/Prototypes/_ES/Catalog/Tables/job_lockers.yml +++ b/Resources/Prototypes/_ES/Catalog/Tables/job_lockers.yml @@ -135,7 +135,7 @@ # Medical - type: entityTable - id: ESLockerFillPhysician + id: ESLockerFillDoctor table: !type:AllSelector children: - id: HandheldHealthAnalyzer diff --git a/Resources/Prototypes/_ES/Entities/Markers/Spawners/jobs.yml b/Resources/Prototypes/_ES/Entities/Markers/Spawners/jobs.yml index 47b1a5656dd..297b2e43eff 100644 --- a/Resources/Prototypes/_ES/Entities/Markers/Spawners/jobs.yml +++ b/Resources/Prototypes/_ES/Entities/Markers/Spawners/jobs.yml @@ -183,11 +183,11 @@ - type: entity id: ESSpawnPointMedicalDoctor parent: SpawnPointJobBase - name: physician + name: doctor suffix: ES components: - type: SpawnPoint - job_id: ESPhysician + job_id: ESDoctor - type: Sprite layers: - state: green diff --git a/Resources/Prototypes/_ES/Entities/Objects/Devices/pda.yml b/Resources/Prototypes/_ES/Entities/Objects/Devices/pda.yml index d58bec7c6bf..759425b4952 100644 --- a/Resources/Prototypes/_ES/Entities/Objects/Devices/pda.yml +++ b/Resources/Prototypes/_ES/Entities/Objects/Devices/pda.yml @@ -19,4 +19,4 @@ state: pda-medical - type: GuideHelp guides: - - OffbrandPhysician + - OffbrandDoctor diff --git a/Resources/Prototypes/_ES/Entities/Structures/Machines/vending.yml b/Resources/Prototypes/_ES/Entities/Structures/Machines/vending.yml index ce6322d7a56..1adc1e3c8bd 100644 --- a/Resources/Prototypes/_ES/Entities/Structures/Machines/vending.yml +++ b/Resources/Prototypes/_ES/Entities/Structures/Machines/vending.yml @@ -333,7 +333,7 @@ access: [["Medical"]] - type: GuideHelp guides: - - OffbrandPhysician + - OffbrandDoctor - type: ESAmbientMusicMarkerMedical - type: entity diff --git a/Resources/Prototypes/_ES/Entities/Structures/Storage/wardrobe.yml b/Resources/Prototypes/_ES/Entities/Structures/Storage/wardrobe.yml index b62f5ca0efa..3aaf58b3686 100644 --- a/Resources/Prototypes/_ES/Entities/Structures/Storage/wardrobe.yml +++ b/Resources/Prototypes/_ES/Entities/Structures/Storage/wardrobe.yml @@ -71,10 +71,10 @@ name: paramedic's wardrobe - type: entity - id: ESWardrobePhysician + id: ESWardrobeDoctor parent: WardrobeWhite suffix: ES - name: physician's wardrobe + name: doctor's wardrobe - type: entity id: ESWardrobeEngineering diff --git a/Resources/Prototypes/_ES/Maps/toast.yml b/Resources/Prototypes/_ES/Maps/toast.yml index 5b0b7073679..e420a183424 100644 --- a/Resources/Prototypes/_ES/Maps/toast.yml +++ b/Resources/Prototypes/_ES/Maps/toast.yml @@ -25,7 +25,7 @@ ESAtmosphericTechnician: [ 2, 2 ] ESStationEngineer: [ 2, 2 ] #medical (4) - ESPhysician: [ 2, 2 ] + ESDoctor: [ 2, 2 ] ESParamedic: [ 1, 1 ] ESCoroner: [ 1, 1 ] #science (3) diff --git a/Resources/Prototypes/_ES/Roles/Jobs/Medical/medical_doctor.yml b/Resources/Prototypes/_ES/Roles/Jobs/Medical/medical_doctor.yml index e7e0166a51b..f9086ae894f 100644 --- a/Resources/Prototypes/_ES/Roles/Jobs/Medical/medical_doctor.yml +++ b/Resources/Prototypes/_ES/Roles/Jobs/Medical/medical_doctor.yml @@ -1,9 +1,9 @@ - type: job - id: ESPhysician - name: ESjob-name-physician - description: ESjob-description-physician - playTimeTracker: ESJobPhysician - startingGear: ESPhysicianGear + id: ESDoctor + name: ESjob-name-doctor + description: ESjob-description-doctor + playTimeTracker: ESJobDoctor + startingGear: ESDoctorGear icon: "JobIconMedicalDoctor" supervisors: job-supervisors-hop access: @@ -12,7 +12,7 @@ - Chemistry - type: startingGear - id: ESPhysicianGear + id: ESDoctorGear equipment: shoes: ClothingShoesColorWhite id: MedicalPDA @@ -27,6 +27,6 @@ - ESBoxSurvivalMedical - type: chameleonOutfit - id: ESPhysician - job: ESPhysician + id: ESDoctor + job: ESDoctor hidden: false diff --git a/Resources/Prototypes/_ES/Roles/Jobs/departments.yml b/Resources/Prototypes/_ES/Roles/Jobs/departments.yml index f9a38666c96..4d576ced924 100644 --- a/Resources/Prototypes/_ES/Roles/Jobs/departments.yml +++ b/Resources/Prototypes/_ES/Roles/Jobs/departments.yml @@ -59,7 +59,7 @@ roles: - ESCoroner - ESParamedic - - ESPhysician + - ESDoctor - type: department id: ESSecurity diff --git a/Resources/Prototypes/_ES/Roles/play_time_trackers.yml b/Resources/Prototypes/_ES/Roles/play_time_trackers.yml index 16a7cba3b38..91ca9e1dee8 100644 --- a/Resources/Prototypes/_ES/Roles/play_time_trackers.yml +++ b/Resources/Prototypes/_ES/Roles/play_time_trackers.yml @@ -39,7 +39,7 @@ id: ESJobParamedic - type: playTimeTracker - id: ESJobPhysician + id: ESJobDoctor - type: playTimeTracker id: ESJobReporter diff --git a/Resources/Prototypes/_Offbrand/guidebook.yml b/Resources/Prototypes/_Offbrand/guidebook.yml index 6c9b2891f22..0c2dfb94f4e 100644 --- a/Resources/Prototypes/_Offbrand/guidebook.yml +++ b/Resources/Prototypes/_Offbrand/guidebook.yml @@ -7,6 +7,8 @@ text: "/ServerInfo/_Offbrand/Medical.xml" hidden: false children: + - OffbrandDoctor + - OffbrandParamedic - OffbrandBody - OffbrandMedication - OffbrandSurgery @@ -14,10 +16,10 @@ - OffbrandTopicals - type: guideEntry - id: OffbrandPhysician + id: OffbrandDoctor name: Doctor hidden: false - text: "/ServerInfo/_Offbrand/Physician.xml" + text: "/ServerInfo/_Offbrand/Doctor.xml" - type: guideEntry id: OffbrandParamedic diff --git a/Resources/ServerInfo/_ES/Guidebook/Jobs.xml b/Resources/ServerInfo/_ES/Guidebook/Jobs.xml index 96b464f1a79..28d2b51f32b 100644 --- a/Resources/ServerInfo/_ES/Guidebook/Jobs.xml +++ b/Resources/ServerInfo/_ES/Guidebook/Jobs.xml @@ -14,7 +14,7 @@ It primarily functions as folks who entertain, clean, and serve the rest of the For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request. ## Medical -[color=#5b97bc]Medical[/color] consists of Physicians, Chemists, and the Coroner. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere. +[color=#5b97bc]Medical[/color] consists of Doctors, Chemists, and the Coroner. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere. Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chemicals should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases. diff --git a/Resources/ServerInfo/_Offbrand/Chemist.xml b/Resources/ServerInfo/_Offbrand/Chemist.xml index 3f7c2497e08..e64706447b8 100644 --- a/Resources/ServerInfo/_Offbrand/Chemist.xml +++ b/Resources/ServerInfo/_Offbrand/Chemist.xml @@ -1,7 +1,7 @@ # Chemist -As the primary source of medication within the [color=#5b97bc]Medical[/color] department, Chemists are primarily responsible for creating medicines for [color=cyan]Physicians[/color] and [color=cyan]Paramedics[/color] to use. They are also responsible for supplying other departments' chemical needs, or filling out prescriptions for the crew. +As the primary source of medication within the [color=#5b97bc]Medical[/color] department, Chemists are primarily responsible for creating medicines for [color=cyan]Doctors[/color] and [color=cyan]Paramedics[/color] to use. They are also responsible for supplying other departments' chemical needs, or filling out prescriptions for the crew. [textlink="Read the complete list of chemicals." link="Chemicals"] @@ -94,7 +94,7 @@ However, pills have a delay after being eaten orally. ## Chemicals To Mix -[color=#5b97bc]Medical[/color] is the main department you will be preparing chemicals for, as the [color=cyan]Physicians[/color] and [color=cyan]Paramedics[/color] rely on your medicines to do their jobs. +[color=#5b97bc]Medical[/color] is the main department you will be preparing chemicals for, as the [color=cyan]Doctors[/color] and [color=cyan]Paramedics[/color] rely on your medicines to do their jobs. [textlink="Read what chemists usually make for Medical." link="OffbrandChemistMedical"] diff --git a/Resources/ServerInfo/_Offbrand/Physician.xml b/Resources/ServerInfo/_Offbrand/Doctor.xml similarity index 93% rename from Resources/ServerInfo/_Offbrand/Physician.xml rename to Resources/ServerInfo/_Offbrand/Doctor.xml index d215dafda81..4148ec5aa75 100644 --- a/Resources/ServerInfo/_Offbrand/Physician.xml +++ b/Resources/ServerInfo/_Offbrand/Doctor.xml @@ -1,7 +1,7 @@ -# Physician +# Doctor -As the primary care provider within the [color=#5b97bc]Medical[/color] department, Physicians are responsible for monitoring patients, ensuring they have the required medication, and operating on patients as necessary. +As the primary care provider within the [color=#5b97bc]Medical[/color] department, Doctors are responsible for monitoring patients, ensuring they have the required medication, and operating on patients as necessary. ## The Body diff --git a/Resources/ServerInfo/_Offbrand/Medical.xml b/Resources/ServerInfo/_Offbrand/Medical.xml index 1fd98c71b9d..42dfdd08e21 100644 --- a/Resources/ServerInfo/_Offbrand/Medical.xml +++ b/Resources/ServerInfo/_Offbrand/Medical.xml @@ -3,28 +3,28 @@ If someone finds themselves injured, Medical is tasked with bringing them to health. ## Personnel -[color=#5b97bc]Medical[/color] primarily employs [color=cyan]Physicians[/color], [color=cyan]Paramedics[/color], and [color=cyan]Chemists[/color]. +[color=#5b97bc]Medical[/color] primarily employs [color=cyan]Doctors[/color], [color=cyan]Paramedics[/color], and [color=cyan]Chemists[/color]. [color=#5b97bc]Medical[/color] care is directed by the [color=cyan]Chief Medical Officer.[/color] - + -## Physicians +## Doctors -[color=cyan]Physicians[/color] serve as the primary practitioners within the [color=#5b97bc]Medical[/color] ward, and are responsible for bringing patients to good health. This is done through performing surgeries and other intensive care as necessary. +[color=cyan]Doctors[/color] serve as the primary practitioners within the [color=#5b97bc]Medical[/color] ward, and are responsible for bringing patients to good health. This is done through performing surgeries and other intensive care as necessary. -[textlink="Learn more about Physicians." link="OffbrandPhysician"] +[textlink="Learn more about Doctors." link="OffbrandDoctor"] ## Paramedics -[color=cyan]Paramedics[/color] serve as the primary medical first responder on stations, and are tasked with retrieving and stabilizing patients to bring them to the [color=#5b97bc]Medical[/color] department for [color=cyan]Physicians[/color] to treat. In states of emergencies, [color=cyan]Paramedics[/color] may also take on additional responsibilities in the [color=#5b97bc]Medical[/color] ward whilst the [color=cyan]Physicians[/color] work through surgeries. +[color=cyan]Paramedics[/color] serve as the primary medical first responder on stations, and are tasked with retrieving and stabilizing patients to bring them to the [color=#5b97bc]Medical[/color] department for [color=cyan]Doctors[/color] to treat. In states of emergencies, [color=cyan]Paramedics[/color] may also take on additional responsibilities in the [color=#5b97bc]Medical[/color] ward whilst the [color=cyan]Doctors[/color] work through surgeries. -[textlink="Learn more about Physicians." link="OffbrandParamedic"] +[textlink="Learn more about Doctors." link="OffbrandParamedic"] ## Coroner diff --git a/Resources/ServerInfo/_Offbrand/Paramedic.xml b/Resources/ServerInfo/_Offbrand/Paramedic.xml index 1b69927d0b8..53b0ff1a001 100644 --- a/Resources/ServerInfo/_Offbrand/Paramedic.xml +++ b/Resources/ServerInfo/_Offbrand/Paramedic.xml @@ -1,7 +1,7 @@ # Paramedic -As the primary first responders within the [color=#5b97bc]Medical[/color] department, [color=cyan]Paramedics[/color] are responsible for responding to injury calls, stabilizing patients, and bringing them back to [color=#5b97bc]Medical[/color] for [color=cyan]Physicians[/color] to treat. If the [color=cyan]Physicians[/color] need extra hands to keep patients stable, the [color=cyan]Paramedics[/color] provide this as well. +As the primary first responders within the [color=#5b97bc]Medical[/color] department, [color=cyan]Paramedics[/color] are responsible for responding to injury calls, stabilizing patients, and bringing them back to [color=#5b97bc]Medical[/color] for [color=cyan]Doctors[/color] to treat. If the [color=cyan]Doctors[/color] need extra hands to keep patients stable, the [color=cyan]Paramedics[/color] provide this as well. As a [color=cyan]Paramedic[/color], keep the following things in mind: @@ -35,7 +35,7 @@ Consider prioritizing patients with the following symptoms: Get your patient to medical, and keep them stable during the process of doing so. -Once they're in the hands of [color=cyan]Physicians[/color], you should be fine to leave to retrieve other patients, unless the [color=cyan]Physicians[/color] ask for a hand. +Once they're in the hands of [color=cyan]Doctors[/color], you should be fine to leave to retrieve other patients, unless the [color=cyan]Doctors[/color] ask for a hand. ## The Body diff --git a/Resources/migration.yml b/Resources/migration.yml index 20e493d31b3..782df8bbc51 100644 --- a/Resources/migration.yml +++ b/Resources/migration.yml @@ -269,7 +269,7 @@ LockerAtmosphericsFilled: ESLockerAtmosphericsFilled # 2026-2-4 WardrobeBotanistFilled: ESWardrobeBotanistFilled -WardrobeMedicalDoctorFilled: ESWardrobePhysicianFilled +WardrobeMedicalDoctorFilled: ESWardrobeDoctorFilled WardrobeScienceFilled: ESWardrobeScienceFilled DresserHeadOfPersonnelFilled: ESDresserHeadOfPersonnelFilled DresserHeadOfSecurityFilled: ESDresserHeadOfSecurityFilled @@ -306,8 +306,8 @@ ClosetL3ScienceFilled: ClosetL3Filled # 2026-2-6 Offbrand/ES Tourniquet: TourniquetOffbrand -ESWardrobeMedicalDoctorFilled: ESWardrobePhysicianFilled -ESWardrobeMedicalDoctor: ESWardrobePhysician +ESWardrobeMedicalDoctorFilled: ESWardrobeDoctorFilled +ESWardrobeMedicalDoctor: ESWardrobeDoctor # 2026-2-8 CryogenicSleepUnitSpawner: ESHypersleepPod # this one is used for arrivals