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Blender 4.1.1 py3dna DLL load failed #55
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Okay, new development. I realized I may have compiled with the wrong python version, which I did. I recompiled it with version 3.11.7, which matches my blender environment, now I am getting a new error:
EDIT: To test that everything is working, I loaded a sample dna, then saved it as a readable json, all from within blender, and it worked. Not sure if this issue needs closing, because I did have to make changes to dna.py to make this function. |
Please try again with the latest release, the above mentioned problem with |
I'm going to try this shortly. My current solution requires a custom build of dnacalib, and I don't know if I'm allowed to share that with my tool once it's released, so if this fixes it that would be awesome. EDIT: |
Glad to hear that! |
Yep! The addon now clones the repo, builds the source with cmake, then copies each compiled element into a folder the addon can access. So I no longer have to worry about sharing custom builds and potentially violating the terms of service. Thanks for the fix! |
Hey do you have an getting started tutorial on this ? Cheers, |
The dna viewer won't work in blender out of the box. You've got to write a mesh building script to innterpret the dna as a blender ready mesh. I'm writing one of my own that's partially complete, but it's a lot of work so I'm not releasing it for free lol
…________________________________
From: behram ***@***.***>
Sent: Tuesday, October 29, 2024 11:31 PM
To: EpicGames/MetaHuman-DNA-Calibration ***@***.***>
Cc: Chris Legasse ***@***.***>; Author ***@***.***>
Subject: Re: [EpicGames/MetaHuman-DNA-Calibration] Blender 4.1.1 py3dna DLL load failed (Issue #55)
Hey do you have an getting started tutorial on this ?
If I clone your repo how can I get the dna viewer to show up in blender ? Cant wait to get this working.
Cheers,
b
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Hey totally understand . Good luck and write back when it's functional. |
Please don't crucify me for posting this, but I'm trying to use the python cmd version of dna/dnacalib in blender but I need to know if it's even possible in the first place. I cannot afford maya, and the MetaPipe and MetaTransfer tools are both expensive so I am trying to create a low cost alternative for blender.
My addon contains a folder called dnacalib, which contains the x64 release builds of dnacalib, which I built myself in python 3.10.
I have the following lines at the top of my addon script:
Attempting to import these gives me the following error 100% of the time:
I am new to python, new to writing blender addons, and new to working with MetaHuman DNA. But already, I've got an addon that can retarget a rig and geometries from a base metahuman mesh, to a modified mesh with the same topology.
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