diff --git a/Sources/a2_epoch_weapons/config.cpp b/Sources/a2_epoch_weapons/config.cpp index b4aa8c9..5e2bc95 100644 --- a/Sources/a2_epoch_weapons/config.cpp +++ b/Sources/a2_epoch_weapons/config.cpp @@ -6,6 +6,6 @@ weapons[]={}; requiredVersion=0.1; requiredAddons[]={}; - epochVersion = "1.1.0"; + epochVersion = "1.2.0"; }; }; diff --git a/Sources/a3_epoch_assets/config.cpp b/Sources/a3_epoch_assets/config.cpp index 7938977..c5c5a17 100644 --- a/Sources/a3_epoch_assets/config.cpp +++ b/Sources/a3_epoch_assets/config.cpp @@ -3,7 +3,7 @@ class CfgPatches { units[] = {}; weapons[] = {}; requiredVersion = 0.1; - epochVersion = "1.1.0"; + epochVersion = "1.2.0"; requiredAddons[] = {}; }; }; diff --git a/Sources/a3_epoch_assets/models/Wood_Ramp.p3d b/Sources/a3_epoch_assets/models/Wood_Ramp.p3d index e0c53c6..6d01040 100644 --- a/Sources/a3_epoch_assets/models/Wood_Ramp.p3d +++ b/Sources/a3_epoch_assets/models/Wood_Ramp.p3d @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7370a3f45fc60862abcba4d923a34eb22c596df5de089de791475d56e4471c8b -size 4220832 +oid sha256:eb241c922c8bd9ffbc5382cb1d0a84650afa5b48eac1d559b9df786b0f53aedf +size 4220974 diff --git a/Sources/a3_epoch_assets/models/Wood_stairs_upgrade.p3d b/Sources/a3_epoch_assets/models/Wood_stairs_upgrade.p3d index 239db28..cbeba14 100644 --- a/Sources/a3_epoch_assets/models/Wood_stairs_upgrade.p3d +++ b/Sources/a3_epoch_assets/models/Wood_stairs_upgrade.p3d @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9d1df881882f58a496d2c5c273917f1f6ef2c93d00c539347756601fbf7ae471 +oid sha256:cbfd8a379ca35855f0c9916a8e33f902f1e88bffaa3054ada8385f95af9e315a size 3853687 diff --git a/Sources/a3_epoch_assets_1/config.cpp b/Sources/a3_epoch_assets_1/config.cpp index 799d707..bd320a2 100644 --- a/Sources/a3_epoch_assets_1/config.cpp +++ b/Sources/a3_epoch_assets_1/config.cpp @@ -3,7 +3,7 @@ class CfgPatches { units[] = {}; weapons[] = {}; requiredVersion = 0.1; - epochVersion = "1.1.0"; + epochVersion = "1.2.0"; requiredAddons[] = {}; }; }; diff --git a/Sources/a3_epoch_assets_2/config.cpp b/Sources/a3_epoch_assets_2/config.cpp index d9bc06b..fd87523 100644 --- a/Sources/a3_epoch_assets_2/config.cpp +++ b/Sources/a3_epoch_assets_2/config.cpp @@ -8,6 +8,6 @@ class CfgPatches requiredAddons[] = {}; magazines[] = {}; ammo[] = {}; - epochVersion = "1.1.0"; + epochVersion = "1.2.0"; }; }; diff --git a/Sources/a3_epoch_assets_3/config.cpp b/Sources/a3_epoch_assets_3/config.cpp index c91f215..43c7c26 100644 --- a/Sources/a3_epoch_assets_3/config.cpp +++ b/Sources/a3_epoch_assets_3/config.cpp @@ -8,6 +8,6 @@ class CfgPatches requiredAddons[] = {}; magazines[] = {}; ammo[] = {}; - epochVersion = "1.1.0"; + epochVersion = "1.2.0"; }; }; diff --git a/Sources/a3_epoch_code/Data/UI/buttons/Camera.paa b/Sources/a3_epoch_code/Data/UI/buttons/Camera.paa new file mode 100644 index 0000000..4c51302 Binary files /dev/null and b/Sources/a3_epoch_code/Data/UI/buttons/Camera.paa differ diff 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b/Sources/a3_epoch_code/Data/UI/buttons/epoch_yellowkey.paa new file mode 100644 index 0000000..e5d1a39 Binary files /dev/null and b/Sources/a3_epoch_code/Data/UI/buttons/epoch_yellowkey.paa differ diff --git a/Sources/a3_epoch_code/Data/UI/buttons/spawnpoint.paa b/Sources/a3_epoch_code/Data/UI/buttons/spawnpoint.paa new file mode 100644 index 0000000..4b80813 Binary files /dev/null and b/Sources/a3_epoch_code/Data/UI/buttons/spawnpoint.paa differ diff --git a/Sources/a3_epoch_code/config.cpp b/Sources/a3_epoch_code/config.cpp index 4d8f3ef..aebb554 100644 --- a/Sources/a3_epoch_code/config.cpp +++ b/Sources/a3_epoch_code/config.cpp @@ -33,8 +33,8 @@ class CfgMods hidePicture = 0; hideName = 0; action = "http://www.epochmod.com"; - version = "1.1.0"; - majorVersion = 0.5; //MUST BE A NUMBER!; Change this if we release a new major version, don't change if we push just push a hotfix + version = "1.2.0"; + majorVersion = 1.1; //MUST BE A NUMBER!; Change this if we release a new major version, don't change if we push just push a hotfix overview = "Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment."; }; }; @@ -43,19 +43,18 @@ class Epoch class Version { //Version System, Check if PBO Version is compatible with Code - A3_epoch_assets = "1.1.0"; - A3_epoch_assets_1 = "1.1.0"; - epoch_objects = "1.1.0"; - A3_epoch_assets_3 = "1.1.0"; - A3_epoch_config = "1.1.0"; - A3_epoch_language = "1.1.0"; - a3_epoch_Underground = "1.1.0"; - A3_epoch_vehicles = "1.1.0"; - a3_epoch_weapons = "1.1.0"; - a2_epoch_weapons = "1.1.0"; - a3_epoch_structures = "1.1.0"; - A3_epoch_functions = "1.1.0"; - A3_epoch_vehicles_1 = "1.1.0"; - a3_epoch_community = "1.1.0"; + A3_epoch_assets = "1.2.0"; + A3_epoch_assets_1 = "1.2.0"; + epoch_objects = "1.2.0"; + A3_epoch_assets_3 = "1.2.0"; + A3_epoch_config = "1.2.0"; + A3_epoch_language = "1.2.0"; + A3_epoch_vehicles = "1.2.0"; + a3_epoch_weapons = "1.2.0"; + a2_epoch_weapons = "1.2.0"; + a3_epoch_structures = "1.2.0"; + A3_epoch_functions = "1.2.0"; + A3_epoch_vehicles_1 = "1.2.0"; + a3_epoch_community = "1.2.0"; }; }; diff --git a/Sources/a3_epoch_code/gui/changelog.html b/Sources/a3_epoch_code/gui/changelog.html index 562196e..479e7c8 100644 --- a/Sources/a3_epoch_code/gui/changelog.html +++ b/Sources/a3_epoch_code/gui/changelog.html @@ -11,71 +11,58 @@
For the full Changelog click: Github
-## [1.1.0.0]
+## [1.2.0.0]
### Added
-- Plant Spawner: vehicle object for sunflower. @Helion4
-- MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @He-Man
-- Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @He-Man
-- Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @He-Man
-- Make Trader more configurable in epochconfig.hpp @He-Man
-- Added Examples for Batchfiles to control Server Restarts @DirtySanchez
-- default pops for "center" marker @AWOL
-- More map supports @AWOL
-- Lighter is needed to imflame fires @DirtySanchez
-- FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
-- Rope is needed for SlingLoad (get back on release) @DirtySanchez
-- R3F compatibility for SlingLoad @DirtySanchez
-- Hints while using Vehicle Repair (MultiGun) @He-Man
-- Config to completely disable Simulation for BaseParts (if not needed) @He-Man
-- Made Radiation configureable by cfgepochclient.hpp @Raymix
-- Hints for lock / unlock Vehicles / Storages @He-Man
-- Nuisance multiplicator in cfgepochclient.hpp @He-Man
-- Reduce rads over time at cost of immunity @Raymix
-- Wearable Male + Female wearable full radiation suit @Helion4
-- December seasonal items (Santa hat / Snowman) @Helion4
-- Autorun function (suggested by Ghostrider) @He-Man
- - Default Key is "W"
- - You can change the key in EPOCH ESC Menu
- - If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it
- - If your legs are broken, you get a hint "can not autorun - legs are broken"
- - If the terrain is too steep, you only walk in AutoRun
- - Inside Water, you can not Autorun
-- Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @He-Man
-- Config in cfgepochclient.hpp to block ATM's in Plotpole range @He-Man
-- Power Sword @Helion
+- Radiation Suits to Loot, Pricing and Itemsort
+- Reworked Trader Menu
+ - Secondary Weapon can now be sold directly from hand
+ - Attachments from sold weapons from hand will be put back into your Inventory
+ - Weapons in hand are now marked in menu as "in Hand"
+- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait...
+- 4 Hoverboard Vehicles:
+ - "hoverboard_epoch_1"
+ - "hoverboard_epoch_bttf"
+ - "hoverboard_epoch_a3"
+ - "hoverboard_epoch_cargo"
+- Mountainbike "MBK_01_EPOCH"
+- Helicopter UH1H "uh1h_Epoch"
+- BaseCam + BaseCam Terminal
+ - Build Cams at your Base and watch them through the Terminal
+- Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs)
+- Wood and Metal Garage Doors as upgradeable Baseparts
+- 1/3 Plywood wall directly craftable
+- You can now wash yourself with a soap in your inventory at water sources (reduce Soiled)
+- 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch")
### Fixed
-- False BE kicks since Arma 3 1.80 update.
-- Nightlight now also follow players inside Vehicles @He-Man
-- Fixed fault disabled DynamicDebris @morgoth0
-- SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0
-- Without Advanced Vehicle Repair, Vehicle upgrade was not available @He-Man
-- Base Storages could be deleted if near Loot containers were auto-deleted @He-Man
-- Some Tarp Loot was spawned under the Floor @He-Man
-- Reworked wall check by getting out of Vehicles @He-Man
-- Garden Plot had no physical ground @Helion4
-- Some Vehicles were missing in EPOCH Admin Spawn Menu @He-Man
+- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update.
+- Alive Toxic Sapper was not toxic
+- Binocular with "B" was not working, if you are using R3F or AdvSlingLoad
+- Models for Radiation Suits
+- Hopefully less login issues on BaseSpawn
+- Kick by using Jet ejector seats
+- Wrong calculated Bullets in Traders
+- Locked Vehicles were unlocked after upgrade
+- Everybody was able to open Hatch on Windows / Doors on foreign Bases
+- Ban for "RscMenuTeam" commandmenu
+- Adjusted some SnapPoints for Basebuilding to be more accurate
+- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC)
+- Added missing ItemWaterPurificationTablets to pricing
+- MultiGun was not working on very large Vehicles (VTOL)
+- GoldenSeal will no longer disappear when fully grown in a Garden
+- Items in Subcontainers (Items in BackPacks in Containers) were not saved
+- Drunk effects were not working correctly
+- Model / Graphics fix for Cinder Floors
+- Snapped Walls on Stairs sometimes were not fixed correctly
+- Quadbike handling was a bit too slippery
### Changed
-- RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @AWOL
-- SnapPoints for Building objects (especially full / half / quarter Floors) @He-Man
-- Some performance tweaks
-- Inventory will be opened automatically, if "you found something" @AWOL
-- EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez
-- Traders will no longer refill sold magazines @He-Man
- - Magazines will automatic be repacked in Trader
- - First the trader offers full magazines
- - If no full magazine is available, the Trader offer the last not full magazine
- - Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)
- - You also get a Tooltip, how much bullets left in magazine
- - The prices are calculated by the left bullets in the magazine
-- Increased snap-distance for Foundations (much easier to find snap positions) @He-Man
-- Reworked and added EPOCH Vehicle Classes @He-Man
- - Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor
- - Hatchback >= lvl2 will no longer stuck in forests
- - Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"
- - Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"
- - The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"
- - Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)
- - Added Door-Animations to some Vehicles by GetIn / GetOut
+- Reworked Vehicle Load / Save commands for more precise Vehicle Spawn
+- Made Temp-Vehicles tradable (will not be stored in Trader after selling them)
+- Wood / Cinder Walls can now snap to each other
+- Energy from windsources / solarsources is now calculated by wind / overcast
+- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks)
+- Consumed EnergyPacks give only energy calculated by left ammo in the Pack
+- Vehicle pricing adjustments "import tariffs"
+- Some now Icons for Dynamenu