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chess_pieces.rb
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# encoding: utf-8
require 'colorize'
require 'debugger'
class Piece
attr_reader :symbol
attr_accessor :color
def initialize(symbol)
@symbol = symbol
end
def display_piece
@symbol.colorize(@color)
end
def move(from_pos, to_pos, board)
if possible_move?(from_pos, to_pos, board)
board[to_pos[0]][to_pos[1]] = board[from_pos[0]][from_pos[1]]
board[from_pos[0]][from_pos[1]] = '*'
else
false
end
end
def possible_move?(from_pos, to_pos, board)
destination_object = board[to_pos[0]][to_pos[1]]
from_object = board[from_pos[0]][from_pos[1]]
unless destination_object == '*'
return false if from_object.color == destination_object.color
end
possible_position = nil
end_pos = nil
pos_moves_array = possible_moves(from_pos)
pos_moves_array.each_with_index do |hash, i|
if hash.has_value?(to_pos)
possible_position = true
end_pos = i
break
end
end
return false unless possible_position
until pos_moves_array[end_pos][:prev_pos] == from_pos
check_location = pos_moves_array[end_pos][:prev_pos]
if board[check_location[0]][check_location[1]] != '*'
return false
end
end_pos -= 1
end
true
end
def possible_moves(from_pos)
possible_moves = []
if @move_mult
move_deltas.each do |delta|
vec = delta
from = from_pos.dup
while in_bounds?(from, delta)
hash = {}
hash[:prev_pos] = from.dup
hash[:cur_pos] = [from[0] + vec[0], from[1] + vec[1]]
from[0], from[1] = from[0] + vec[0], from[1] + vec[1]
possible_moves << hash
end
end
else
move_deltas.each do |delta|
if in_bounds?(from_pos, delta)
hash = {prev_pos: from_pos,
cur_pos: [from_pos[0] + delta[0], from_pos[1] + delta[1]]}
possible_moves << hash
end
end
end
possible_moves
end
def in_bounds?(from, delta)
return true if from[0] + delta[0] < 8 && from[1] + delta[1] < 8 &&
from[0] + delta[0] >= 0 && from[1] + delta[1] >= 0
false
end
end
class King < Piece
def initialize
super('♔')
@move_mult = false
end
def move_deltas
[[1,0],[1,1],[0,1],[-1,1],[-1,0],[-1,-1],[0,-1],[1,-1]]
end
end
class Queen < Piece
def initialize
super('♕')
@move_mult = true
end
def move_deltas
[[1,0],[1,1],[0,1],[-1,1],[-1,0],[-1,-1],[0,-1],[1,-1]]
end
end
class Bishop < Piece
def initialize
super('♗')
@move_mult = true
end
def move_deltas
[[1,1],[-1,-1],[1,-1],[-1,1]]
end
end
class Knight < Piece
def initialize
super('♘')
@move_mult = false
end
def move_deltas
[[2,1],[2,-1],[-2,1],[-2,-1],[1,2],[1,-2],[-1,2],[-1,-2]]
end
end
class Rook < Piece
def initialize
super('♖')
@move_mult = true
end
def move_deltas
[[0,1],[0,-1],[1,0],[-1,0]]
end
end
class Pawn < Piece
def initialize
super('♙')
@move_mult = false
end
def move_deltas
if color == :white
[[1,0],[1,1],[1,-1]]
elsif color == :blue
[[-1,0],[-1,-1],[-1,1]]
end
end
def possible_move?(from_pos, to_pos, board)
destination_object = board[to_pos[0]][to_pos[1]]
from_object = board[from_pos[0]][from_pos[1]]
unless destination_object == '*'
return false if from_object.color == destination_object.color
end
possible_position = nil
pos_moves_array = possible_moves(from_pos)
pos_moves_array.each_with_index do |hash, i|
if hash.has_value?(to_pos)
possible_position = true
end
end
return false unless possible_position
if destination_object == '*' && from_pos[1] != to_pos[1]
return false
elsif destination_object != '*' && from_pos[1] == to_pos[1]
return false
end
true
end
def move(from_pos, to_pos, board)
if possible_move?(from_pos, to_pos, board)
board[to_pos[0]][to_pos[1]] = board[from_pos[0]][from_pos[1]]
board[from_pos[0]][from_pos[1]] = '*'
else
false
end
end
end