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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Unity Texture Paint: Es.Effective.GrabArea Class Reference</title>
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<div id="projectname">Unity Texture Paint
 <span id="projectnumber">v2.1.1</span>
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<div id="projectbrief">3D realtime painter for Unity</div>
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<li class="navelem"><a class="el" href="namespace_es.html">Es</a></li><li class="navelem"><a class="el" href="namespace_es_1_1_effective.html">Effective</a></li><li class="navelem"><a class="el" href="class_es_1_1_effective_1_1_grab_area.html">GrabArea</a></li> </ul>
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<div class="header">
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<a href="#pub-types">Public Types</a> |
<a href="#pub-static-methods">Static Public Member Functions</a> |
<a href="class_es_1_1_effective_1_1_grab_area-members.html">List of all members</a> </div>
<div class="headertitle">
<div class="title">Es.Effective.GrabArea Class Reference</div> </div>
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<div class="contents">
<p>Class for obtaining specified range of texture.
<a href="class_es_1_1_effective_1_1_grab_area.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
Public Types</h2></td></tr>
<tr class="memitem:a40e92d4df7a47f2dddb754ff3ecafc13"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_effective_1_1_grab_area.html#a40e92d4df7a47f2dddb754ff3ecafc13">GrabTextureWrapMode</a> { <b>Clamp</b>,
<b>Repeat</b>,
<b>Clip</b>
}<tr class="memdesc:a40e92d4df7a47f2dddb754ff3ecafc13"><td class="mdescLeft"> </td><td class="mdescRight">Texture wrap mode. <a href="class_es_1_1_effective_1_1_grab_area.html#a40e92d4df7a47f2dddb754ff3ecafc13">More...</a><br /></td></tr>
</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:acaf96d9383d8f26c02689d5c8ce2b947"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_effective_1_1_grab_area.html#acaf96d9383d8f26c02689d5c8ce2b947">Clip</a> (Texture clipTexture, float clipScale, Texture grabTargetTexture, Vector2 targetUV, <a class="el" href="class_es_1_1_effective_1_1_grab_area.html#a40e92d4df7a47f2dddb754ff3ecafc13">GrabTextureWrapMode</a> wrapMode, RenderTexture dst)</td></tr>
<tr class="memdesc:acaf96d9383d8f26c02689d5c8ce2b947"><td class="mdescLeft"> </td><td class="mdescRight">Crop the range specified by the clip texture from the target texture. <a href="#acaf96d9383d8f26c02689d5c8ce2b947">More...</a><br /></td></tr>
<tr class="separator:acaf96d9383d8f26c02689d5c8ce2b947"><td class="memSeparator" colspan="2"> </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Class for obtaining specified range of texture. </p>
</div><h2 class="groupheader">Member Enumeration Documentation</h2>
<a id="a40e92d4df7a47f2dddb754ff3ecafc13"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a40e92d4df7a47f2dddb754ff3ecafc13">§ </a></span>GrabTextureWrapMode</h2>
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<td class="memname">enum <a class="el" href="class_es_1_1_effective_1_1_grab_area.html#a40e92d4df7a47f2dddb754ff3ecafc13">Es.Effective.GrabArea.GrabTextureWrapMode</a></td>
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<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">strong</span></span> </td>
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<p>Texture wrap mode. </p>
</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a id="acaf96d9383d8f26c02689d5c8ce2b947"></a>
<h2 class="memtitle"><span class="permalink"><a href="#acaf96d9383d8f26c02689d5c8ce2b947">§ </a></span>Clip()</h2>
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<td class="memname">static void Es.Effective.GrabArea.Clip </td>
<td>(</td>
<td class="paramtype">Texture </td>
<td class="paramname"><em>clipTexture</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">float </td>
<td class="paramname"><em>clipScale</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Texture </td>
<td class="paramname"><em>grabTargetTexture</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Vector2 </td>
<td class="paramname"><em>targetUV</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="class_es_1_1_effective_1_1_grab_area.html#a40e92d4df7a47f2dddb754ff3ecafc13">GrabTextureWrapMode</a> </td>
<td class="paramname"><em>wrapMode</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">RenderTexture </td>
<td class="paramname"><em>dst</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
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<p>Crop the range specified by the clip texture from the target texture. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">clipTexture</td><td>Texture used for clipping.</td></tr>
<tr><td class="paramname">clipScale</td><td>The ratio of the size of the clip texture to the target texture.</td></tr>
<tr><td class="paramname">grabTargetTexture</td><td>Texture of clipping target.</td></tr>
<tr><td class="paramname">targetUV</td><td>UV coordinates on the target texture.</td></tr>
<tr><td class="paramname">dst</td><td>Store cropped texture.</td></tr>
</table>
</dd>
</dl>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>C:/Users/Es/Documents/Unity/TexturePaint/Assets/TexturePaint/Script/Effective/GrabArea.cs</li>
</ul>
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