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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Unity Texture Paint: Es.TexturePaint.DynamicCanvas Class Reference</title>
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<div id="projectname">Unity Texture Paint
 <span id="projectnumber">v2.1.1</span>
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<div id="projectbrief">3D realtime painter for Unity</div>
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<li class="navelem"><a class="el" href="namespace_es.html">Es</a></li><li class="navelem"><a class="el" href="namespace_es_1_1_texture_paint.html">TexturePaint</a></li><li class="navelem"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html">DynamicCanvas</a></li> </ul>
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<a href="#nested-classes">Classes</a> |
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<div class="title">Es.TexturePaint.DynamicCanvas Class Reference</div> </div>
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<p>Texture paint to canvas. To set the per-material.
<a href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for Es.TexturePaint.DynamicCanvas:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a4c594827a9db7d3cb610d5d4f4a8d27b"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#a4c594827a9db7d3cb610d5d4f4a8d27b">PaintUVDirect</a> (<a class="el" href="class_es_1_1_texture_paint_1_1_paint_brush.html">PaintBrush</a> brush, Vector2 uv)</td></tr>
<tr class="memdesc:a4c594827a9db7d3cb610d5d4f4a8d27b"><td class="mdescLeft"> </td><td class="mdescRight">Paint processing that UV coordinates to the specified. <a href="#a4c594827a9db7d3cb610d5d4f4a8d27b">More...</a><br /></td></tr>
<tr class="separator:a4c594827a9db7d3cb610d5d4f4a8d27b"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a77a259486593f058a3beb63aaf3484df"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#a77a259486593f058a3beb63aaf3484df">PaintNearestTriangleSurface</a> (<a class="el" href="class_es_1_1_texture_paint_1_1_paint_brush.html">PaintBrush</a> brush, Vector3 worldPos, Camera renderCamera=null)</td></tr>
<tr class="memdesc:a77a259486593f058a3beb63aaf3484df"><td class="mdescLeft"> </td><td class="mdescRight">Paint of points close to the given world-space position on the Mesh surface. <a href="#a77a259486593f058a3beb63aaf3484df">More...</a><br /></td></tr>
<tr class="separator:a77a259486593f058a3beb63aaf3484df"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ad7280e62a2bdb14356be421fb7a50208"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#ad7280e62a2bdb14356be421fb7a50208">Paint</a> (<a class="el" href="class_es_1_1_texture_paint_1_1_paint_brush.html">PaintBrush</a> brush, Vector3 worldPos, Camera renderCamera=null)</td></tr>
<tr class="memdesc:ad7280e62a2bdb14356be421fb7a50208"><td class="mdescLeft"> </td><td class="mdescRight">Paint processing that use world-space surface position. <a href="#ad7280e62a2bdb14356be421fb7a50208">More...</a><br /></td></tr>
<tr class="separator:ad7280e62a2bdb14356be421fb7a50208"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a17cfdaae859ae95194e91d688d1cfafe"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#a17cfdaae859ae95194e91d688d1cfafe">Paint</a> (<a class="el" href="class_es_1_1_texture_paint_1_1_paint_brush.html">PaintBrush</a> brush, RaycastHit hitInfo)</td></tr>
<tr class="memdesc:a17cfdaae859ae95194e91d688d1cfafe"><td class="mdescLeft"> </td><td class="mdescRight">Paint processing that use raycast hit data. Must MeshCollider is set to the canvas. <a href="#a17cfdaae859ae95194e91d688d1cfafe">More...</a><br /></td></tr>
<tr class="separator:a17cfdaae859ae95194e91d688d1cfafe"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a69a4765d95bd94c36128c2ddcc45baa1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#a69a4765d95bd94c36128c2ddcc45baa1">ResetPaint</a> ()</td></tr>
<tr class="memdesc:a69a4765d95bd94c36128c2ddcc45baa1"><td class="mdescLeft"> </td><td class="mdescRight">To reset the paint. <a href="#a69a4765d95bd94c36128c2ddcc45baa1">More...</a><br /></td></tr>
<tr class="separator:a69a4765d95bd94c36128c2ddcc45baa1"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a10b0d26f2efeaf98bd8ea84861e01579"><td class="memItemLeft" align="right" valign="top">Texture </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#a10b0d26f2efeaf98bd8ea84861e01579">GetMainTexture</a> (string materialName)</td></tr>
<tr class="memdesc:a10b0d26f2efeaf98bd8ea84861e01579"><td class="mdescLeft"> </td><td class="mdescRight">To get the original main texture. <a href="#a10b0d26f2efeaf98bd8ea84861e01579">More...</a><br /></td></tr>
<tr class="separator:a10b0d26f2efeaf98bd8ea84861e01579"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ae3b07d5ec1dc9bb1e8556512a677515c"><td class="memItemLeft" align="right" valign="top">RenderTexture </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#ae3b07d5ec1dc9bb1e8556512a677515c">GetPaintMainTexture</a> (string materialName)</td></tr>
<tr class="memdesc:ae3b07d5ec1dc9bb1e8556512a677515c"><td class="mdescLeft"> </td><td class="mdescRight">To get the main texture in paint. <a href="#ae3b07d5ec1dc9bb1e8556512a677515c">More...</a><br /></td></tr>
<tr class="separator:ae3b07d5ec1dc9bb1e8556512a677515c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a169e43f0fabe516e663540c1441365a7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#a169e43f0fabe516e663540c1441365a7">SetPaintMainTexture</a> (string materialName, RenderTexture newTexture)</td></tr>
<tr class="memdesc:a169e43f0fabe516e663540c1441365a7"><td class="mdescLeft"> </td><td class="mdescRight">Set paint texture. <a href="#a169e43f0fabe516e663540c1441365a7">More...</a><br /></td></tr>
<tr class="separator:a169e43f0fabe516e663540c1441365a7"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ad86981da49b195b18ac18e34debc8392"><td class="memItemLeft" align="right" valign="top">Texture </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#ad86981da49b195b18ac18e34debc8392">GetNormalTexture</a> (string materialName)</td></tr>
<tr class="memdesc:ad86981da49b195b18ac18e34debc8392"><td class="mdescLeft"> </td><td class="mdescRight">To get the original normal map. <a href="#ad86981da49b195b18ac18e34debc8392">More...</a><br /></td></tr>
<tr class="separator:ad86981da49b195b18ac18e34debc8392"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a61c376bd87d74e55dc4bd981b8f3fd0e"><td class="memItemLeft" align="right" valign="top">RenderTexture </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#a61c376bd87d74e55dc4bd981b8f3fd0e">GetPaintNormalTexture</a> (string materialName)</td></tr>
<tr class="memdesc:a61c376bd87d74e55dc4bd981b8f3fd0e"><td class="mdescLeft"> </td><td class="mdescRight">To get the paint in normal map. <a href="#a61c376bd87d74e55dc4bd981b8f3fd0e">More...</a><br /></td></tr>
<tr class="separator:a61c376bd87d74e55dc4bd981b8f3fd0e"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:abaa264564e7b1c453e25c589a54efb7a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#abaa264564e7b1c453e25c589a54efb7a">SetPaintNormalTexture</a> (string materialName, RenderTexture newTexture)</td></tr>
<tr class="memdesc:abaa264564e7b1c453e25c589a54efb7a"><td class="mdescLeft"> </td><td class="mdescRight">Set paint texture. <a href="#abaa264564e7b1c453e25c589a54efb7a">More...</a><br /></td></tr>
<tr class="separator:abaa264564e7b1c453e25c589a54efb7a"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a179c04645b03340c81c07cd3bba113a6"><td class="memItemLeft" align="right" valign="top">Texture </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#a179c04645b03340c81c07cd3bba113a6">GetHeightTexture</a> (string materialName)</td></tr>
<tr class="memdesc:a179c04645b03340c81c07cd3bba113a6"><td class="mdescLeft"> </td><td class="mdescRight">To get the original height map. <a href="#a179c04645b03340c81c07cd3bba113a6">More...</a><br /></td></tr>
<tr class="separator:a179c04645b03340c81c07cd3bba113a6"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a3ddc8123cab4fd796cf395e8e391f93c"><td class="memItemLeft" align="right" valign="top">RenderTexture </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#a3ddc8123cab4fd796cf395e8e391f93c">GetPaintHeightTexture</a> (string materialName)</td></tr>
<tr class="memdesc:a3ddc8123cab4fd796cf395e8e391f93c"><td class="mdescLeft"> </td><td class="mdescRight">To get the paint in height map. <a href="#a3ddc8123cab4fd796cf395e8e391f93c">More...</a><br /></td></tr>
<tr class="separator:a3ddc8123cab4fd796cf395e8e391f93c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a006eb193e8e9934253d8c37901560780"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#a006eb193e8e9934253d8c37901560780">SetPaintHeightTexture</a> (string materialName, RenderTexture newTexture)</td></tr>
<tr class="memdesc:a006eb193e8e9934253d8c37901560780"><td class="mdescLeft"> </td><td class="mdescRight">Set paint texture. <a href="#a006eb193e8e9934253d8c37901560780">More...</a><br /></td></tr>
<tr class="separator:a006eb193e8e9934253d8c37901560780"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:ab02253a48607e037fb1b7d7848349a99"><td class="memItemLeft" align="right" valign="top">Action< <a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html">DynamicCanvas</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html#ab02253a48607e037fb1b7d7848349a99">OnInitializedAfter</a><code> [set]</code></td></tr>
<tr class="memdesc:ab02253a48607e037fb1b7d7848349a99"><td class="mdescLeft"> </td><td class="mdescRight">Called by dynamic canvas initialization completion times. <a href="#ab02253a48607e037fb1b7d7848349a99">More...</a><br /></td></tr>
<tr class="separator:ab02253a48607e037fb1b7d7848349a99"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:abaeb9b6cde5043e77802cc3589a0cfca"><td class="memItemLeft" align="right" valign="top"><a id="abaeb9b6cde5043e77802cc3589a0cfca"></a>
<a class="el" href="class_es_1_1_texture_paint_1_1_mesh_operator.html">MeshOperator</a> </td><td class="memItemRight" valign="bottom"><b>MeshOperator</b><code> [get]</code></td></tr>
<tr class="separator:abaeb9b6cde5043e77802cc3589a0cfca"><td class="memSeparator" colspan="2"> </td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Texture paint to canvas. To set the per-material. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a179c04645b03340c81c07cd3bba113a6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a179c04645b03340c81c07cd3bba113a6">§ </a></span>GetHeightTexture()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">Texture Es.TexturePaint.DynamicCanvas.GetHeightTexture </td>
<td>(</td>
<td class="paramtype">string </td>
<td class="paramname"><em>materialName</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>To get the original height map. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">materialName</td><td>Material name.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Original height map.</dd></dl>
</div>
</div>
<a id="a10b0d26f2efeaf98bd8ea84861e01579"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a10b0d26f2efeaf98bd8ea84861e01579">§ </a></span>GetMainTexture()</h2>
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<td class="memname">Texture Es.TexturePaint.DynamicCanvas.GetMainTexture </td>
<td>(</td>
<td class="paramtype">string </td>
<td class="paramname"><em>materialName</em></td><td>)</td>
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<p>To get the original main texture. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">materialName</td><td>Material name.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Original main texture.</dd></dl>
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</div>
<a id="ad86981da49b195b18ac18e34debc8392"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad86981da49b195b18ac18e34debc8392">§ </a></span>GetNormalTexture()</h2>
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<td class="memname">Texture Es.TexturePaint.DynamicCanvas.GetNormalTexture </td>
<td>(</td>
<td class="paramtype">string </td>
<td class="paramname"><em>materialName</em></td><td>)</td>
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<p>To get the original normal map. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">materialName</td><td>Material name.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Original normal map.</dd></dl>
</div>
</div>
<a id="a3ddc8123cab4fd796cf395e8e391f93c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3ddc8123cab4fd796cf395e8e391f93c">§ </a></span>GetPaintHeightTexture()</h2>
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<td class="memname">RenderTexture Es.TexturePaint.DynamicCanvas.GetPaintHeightTexture </td>
<td>(</td>
<td class="paramtype">string </td>
<td class="paramname"><em>materialName</em></td><td>)</td>
<td></td>
</tr>
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<p>To get the paint in height map. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">materialName</td><td>Material name.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Height map in paint.</dd></dl>
</div>
</div>
<a id="ae3b07d5ec1dc9bb1e8556512a677515c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae3b07d5ec1dc9bb1e8556512a677515c">§ </a></span>GetPaintMainTexture()</h2>
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<td class="memname">RenderTexture Es.TexturePaint.DynamicCanvas.GetPaintMainTexture </td>
<td>(</td>
<td class="paramtype">string </td>
<td class="paramname"><em>materialName</em></td><td>)</td>
<td></td>
</tr>
</table>
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<p>To get the main texture in paint. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">materialName</td><td>Material name.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Main texture in paint.</dd></dl>
</div>
</div>
<a id="a61c376bd87d74e55dc4bd981b8f3fd0e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a61c376bd87d74e55dc4bd981b8f3fd0e">§ </a></span>GetPaintNormalTexture()</h2>
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<td class="memname">RenderTexture Es.TexturePaint.DynamicCanvas.GetPaintNormalTexture </td>
<td>(</td>
<td class="paramtype">string </td>
<td class="paramname"><em>materialName</em></td><td>)</td>
<td></td>
</tr>
</table>
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<p>To get the paint in normal map. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">materialName</td><td>Material name.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Normal map in paint.</dd></dl>
</div>
</div>
<a id="ad7280e62a2bdb14356be421fb7a50208"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad7280e62a2bdb14356be421fb7a50208">§ </a></span>Paint() <span class="overload">[1/2]</span></h2>
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<td class="memname">bool Es.TexturePaint.DynamicCanvas.Paint </td>
<td>(</td>
<td class="paramtype"><a class="el" href="class_es_1_1_texture_paint_1_1_paint_brush.html">PaintBrush</a> </td>
<td class="paramname"><em>brush</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Vector3 </td>
<td class="paramname"><em>worldPos</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Camera </td>
<td class="paramname"><em>renderCamera</em> = <code>null</code> </td>
</tr>
<tr>
<td></td>
<td>)</td>
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<p>Paint processing that use world-space surface position. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">brush</td><td>Brush data.</td></tr>
<tr><td class="paramname">worldPos</td><td>Point on object surface (world-space).</td></tr>
<tr><td class="paramname">renderCamera</td><td>Camera to use to render the object.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The success or failure of the paint.</dd></dl>
</div>
</div>
<a id="a17cfdaae859ae95194e91d688d1cfafe"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a17cfdaae859ae95194e91d688d1cfafe">§ </a></span>Paint() <span class="overload">[2/2]</span></h2>
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<td class="memname">bool Es.TexturePaint.DynamicCanvas.Paint </td>
<td>(</td>
<td class="paramtype"><a class="el" href="class_es_1_1_texture_paint_1_1_paint_brush.html">PaintBrush</a> </td>
<td class="paramname"><em>brush</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">RaycastHit </td>
<td class="paramname"><em>hitInfo</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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<p>Paint processing that use raycast hit data. Must MeshCollider is set to the canvas. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">brush</td><td>Brush data.</td></tr>
<tr><td class="paramname">hitInfo</td><td>Raycast hit info.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The success or failure of the paint.</dd></dl>
</div>
</div>
<a id="a77a259486593f058a3beb63aaf3484df"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a77a259486593f058a3beb63aaf3484df">§ </a></span>PaintNearestTriangleSurface()</h2>
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<td class="memname">bool Es.TexturePaint.DynamicCanvas.PaintNearestTriangleSurface </td>
<td>(</td>
<td class="paramtype"><a class="el" href="class_es_1_1_texture_paint_1_1_paint_brush.html">PaintBrush</a> </td>
<td class="paramname"><em>brush</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Vector3 </td>
<td class="paramname"><em>worldPos</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Camera </td>
<td class="paramname"><em>renderCamera</em> = <code>null</code> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
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<p>Paint of points close to the given world-space position on the Mesh surface. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">brush</td><td>Brush data.</td></tr>
<tr><td class="paramname">worldPos</td><td>Approximate point.</td></tr>
<tr><td class="paramname">renderCamera</td><td>Camera to use to render the object.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The success or failure of the paint.</dd></dl>
</div>
</div>
<a id="a4c594827a9db7d3cb610d5d4f4a8d27b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4c594827a9db7d3cb610d5d4f4a8d27b">§ </a></span>PaintUVDirect()</h2>
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<td class="memname">bool Es.TexturePaint.DynamicCanvas.PaintUVDirect </td>
<td>(</td>
<td class="paramtype"><a class="el" href="class_es_1_1_texture_paint_1_1_paint_brush.html">PaintBrush</a> </td>
<td class="paramname"><em>brush</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Vector2 </td>
<td class="paramname"><em>uv</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
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<p>Paint processing that UV coordinates to the specified. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">brush</td><td>Brush data.</td></tr>
<tr><td class="paramname">uv</td><td>UV coordinates for the hit location.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The success or failure of the paint.</dd></dl>
</div>
</div>
<a id="a69a4765d95bd94c36128c2ddcc45baa1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a69a4765d95bd94c36128c2ddcc45baa1">§ </a></span>ResetPaint()</h2>
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<td class="memname">void Es.TexturePaint.DynamicCanvas.ResetPaint </td>
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<p>To reset the paint. </p>
</div>
</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a006eb193e8e9934253d8c37901560780">§ </a></span>SetPaintHeightTexture()</h2>
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<td class="memname">void Es.TexturePaint.DynamicCanvas.SetPaintHeightTexture </td>
<td>(</td>
<td class="paramtype">string </td>
<td class="paramname"><em>materialName</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">RenderTexture </td>
<td class="paramname"><em>newTexture</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
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</div><div class="memdoc">
<p>Set paint texture. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">materialName</td><td>Material name.</td></tr>
<tr><td class="paramname">newTexture</td><td>New rendertexture.</td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="a169e43f0fabe516e663540c1441365a7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a169e43f0fabe516e663540c1441365a7">§ </a></span>SetPaintMainTexture()</h2>
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<td class="memname">void Es.TexturePaint.DynamicCanvas.SetPaintMainTexture </td>
<td>(</td>
<td class="paramtype">string </td>
<td class="paramname"><em>materialName</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">RenderTexture </td>
<td class="paramname"><em>newTexture</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
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<p>Set paint texture. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">materialName</td><td>Material name.</td></tr>
<tr><td class="paramname">newTexture</td><td>New rendertexture.</td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="abaa264564e7b1c453e25c589a54efb7a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abaa264564e7b1c453e25c589a54efb7a">§ </a></span>SetPaintNormalTexture()</h2>
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<td class="memname">void Es.TexturePaint.DynamicCanvas.SetPaintNormalTexture </td>
<td>(</td>
<td class="paramtype">string </td>
<td class="paramname"><em>materialName</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">RenderTexture </td>
<td class="paramname"><em>newTexture</em> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Set paint texture. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">materialName</td><td>Material name.</td></tr>
<tr><td class="paramname">newTexture</td><td>New rendertexture.</td></tr>
</table>
</dd>
</dl>
</div>
</div>
<h2 class="groupheader">Property Documentation</h2>
<a id="ab02253a48607e037fb1b7d7848349a99"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab02253a48607e037fb1b7d7848349a99">§ </a></span>OnInitializedAfter</h2>
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<td class="memname">Action<<a class="el" href="class_es_1_1_texture_paint_1_1_dynamic_canvas.html">DynamicCanvas</a>> Es.TexturePaint.DynamicCanvas.OnInitializedAfter</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">set</span></span> </td>
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</table>
</div><div class="memdoc">
<p>Called by dynamic canvas initialization completion times. </p>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>C:/Users/Es/Documents/Unity/TexturePaint/Assets/TexturePaint/Script/Core/DynamicCanvas.cs</li>
</ul>
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