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A Spine project that demonstrates how to set up a skeleton with placeholder images
A PSD file with the placeholder images that can be used to create concrete variations of e.g. eyes, hair, hats, etc.
An example for each runtime that shows how to
4. Load the skeleton
5. Load individual attachment images and replace the images in the skeleton's skin with them
6. Possibly how to combine multiple externally loaded images into a single texture at runtime for best performance
This might not be possible for every runtime due to API limitations of the respective engine/platform.
The text was updated successfully, but these errors were encountered:
See
https://esotericsoftware.com/forum/d/26930-spine-ios-runtime-%E5%A6%82%E4%BD%95%E9%80%9A%E8%BF%87%E5%8A%A0%E8%BD%BD%E5%8F%A6%E4%B8%80%E4%B8%AA%E5%AF%BC%E5%87%BA%E7%9A%84spine%E4%B8%AD%E7%9A%84skin%E5%AE%9E%E7%8E%B0%E6%9B%B4%E6%8D%A2%E7%9A%AE%E8%82%A4
https://esotericsoftware.com/forum/d/26806-spine-ios-runtime-%E4%B8%8D%E6%94%AF%E6%8C%81%E4%BD%BF%E7%94%A8%E5%A4%96%E9%83%A8%E5%8A%A8%E6%80%81%E8%B4%B4%E5%9B%BE%E6%9B%BF%E6%8D%A2%E9%99%84%E4%BB%B6%E8%B4%B4%E5%9B%BE/2
We need:
4. Load the skeleton
5. Load individual attachment images and replace the images in the skeleton's skin with them
6. Possibly how to combine multiple externally loaded images into a single texture at runtime for best performance
This might not be possible for every runtime due to API limitations of the respective engine/platform.
The text was updated successfully, but these errors were encountered: