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### TextInput
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- There are two newly updated TextInput components now: [ UITextInput] ( ../src/main/kotlin/club/sk1er /elementa/components/input/UITextInput.kt )
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- and [ UIMultilineTextInput] ( ../src/main/kotlin/club/sk1er /elementa/components/input/UIMultilineTextInput.kt ) . These are
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+ There are two newly updated TextInput components now: [ UITextInput] ( ../src/main/kotlin/gg/essential /elementa/components/input/UITextInput.kt )
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+ and [ UIMultilineTextInput] ( ../src/main/kotlin/gg/essential /elementa/components/input/UIMultilineTextInput.kt ) . These are
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very powerful and useful classes. Read more about these components and how to use them [ here] ( components.md#textinput ) .
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### Inspector
@@ -21,25 +21,25 @@ rich text. Read more about the features of the `MarkdownComponent` and how to us
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### PlotComponent
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- The [ PlotComponent] ( ../src/main/kotlin/club/sk1er /elementa/components/graph /PlotComponent.kt ) allows the user to
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+ The [ PlotComponent] ( ../src/main/kotlin/gg/essential /elementa/components/plot /PlotComponent.kt ) allows the user to
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display an extremely customizable point graph. Nearly every aspect of the way the graph is drawn is configurable. Read more
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[ here] ( components.md#PlotComponent )
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### TreeListComponent
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- Added a new [ TreeListComponent] ( ../src/main/kotlin/club/sk1er /elementa/components/TreeListComponent.kt ) component. It is
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+ Added a new [ TreeListComponent] ( ../src/main/kotlin/gg/essential /elementa/components/TreeListComponent.kt ) component. It is
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used to display tree-like information in a collapsible list-like hierarchy. This is the primary component used by the
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Inspector, and is highly customizable. Read more [ here] ( components.md#TreeListComponent )
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### TreeGraphComponent
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- The [ TreeGraphComponent] ( ../src/main/kotlin/club/sk1er /elementa/components/TreeGraphComponent.kt ) displays nodes in a
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+ The [ TreeGraphComponent] ( ../src/main/kotlin/gg/essential /elementa/components/TreeGraphComponent.kt ) displays nodes in a
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top-down tree view. It shows the exact same information as the ` TreeListComponent ` but in a different visual style. Read
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more [ here] ( components.md#TreeGraphComponent ) .
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### WindowScreen
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- There is now a [ WindowScreen] ( ../src/main/kotlin/club/sk1er /elementa/WindowScreen.kt ) class provided for an easy way to
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+ There is now a [ WindowScreen] ( ../src/main/kotlin/gg/essential /elementa/WindowScreen.kt ) class provided for an easy way to
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avoid the boilerplate of calling all of the ` Window ` events manually. Rather than extending ` GuiScreen ` (or ` Screen ` in
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new Minecraft versions) in your GUI class, you can simply extend ` WindowScreen ` and not worry about overriding the
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` keyTyped ` , ` mouseReleased ` , etc. methods. Additionally, it automatically declares a ` Window ` instance for you to use,
@@ -121,12 +121,12 @@ Pixel constraint now allows changing of the pixel value dynamically with `PixelC
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### MousePositionConstraint
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- Added the [ MousePositionConstraint] ( ../src/main/kotlin/club/sk1er /elementa/constraints/MousePositionConstraint.kt ) which
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+ Added the [ MousePositionConstraint] ( ../src/main/kotlin/gg/essential /elementa/constraints/MousePositionConstraint.kt ) which
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will evaluate to the current mouse X/Y position.
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### ChildBasedRangeConstraint
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- Added the [ ChildBasedRangeConstraint] ( ../src/main/kotlin/club/sk1er /elementa/constraints/ChildBasedConstraints.kt ) which
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+ Added the [ ChildBasedRangeConstraint] ( ../src/main/kotlin/gg/essential /elementa/constraints/ChildBasedConstraints.kt ) which
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evaluates the width/height difference between the component's two furthest children. This constraint is tricky to use
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as this component and all of its children need to have their X/Y position not reliant on any parental width/height.
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