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TES4Record.h
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TES4Record.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is CBash code.
*
* The Initial Developer of the Original Code is
* Waruddar.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#pragma once
#include "Common.h"
#include "GenericRecord.h"
//This record is a hybrid of all possible versions (TES4, FO3, FNV, TES5)
class TES4Record : public Record
{
private:
struct TES4HEDR
{
FLOAT32 version;
UINT32 numRecords, nextObject;
TES4HEDR(FLOAT32 _version=0.8f, UINT32 _numRecords=0, UINT32 _nextObject=END_HARDCODED_IDS);
~TES4HEDR();
bool operator ==(const TES4HEDR &other) const;
bool operator !=(const TES4HEDR &other) const;
};
public:
whichGameTypes whichGame;
ReqSubRecord<TES4HEDR> HEDR; //Header
RawRecord OFST; //Unknown
RawRecord DELE; //Unknown
RawRecord INTV; //Unknown (Skyrim)
RawRecord PURG; //Unknown (Skyrim)
StringRecord CNAM; //Author
StringRecord SNAM; //Description
std::vector<STRING> MAST; //Master Files
//FNV Specific
UnorderedPackedArray<FORMID> ONAM; //Overridden Forms
RawRecord SCRN; //Screenshot
//Part of FNVRecord
UINT16 formVersion; //FNV
UINT8 versionControl2[2]; //FNV
TES4Record(unsigned char *_recData=NULL);
TES4Record(TES4Record *srcRecord);
~TES4Record();
bool VisitFormIDs(FormIDOp &op);
bool IsESM();
void IsESM(bool value);
UINT32 GetFieldAttribute(DEFAULTED_FIELD_IDENTIFIERS, UINT32 WhichAttribute=0);
void * GetField(DEFAULTED_FIELD_IDENTIFIERS, void **FieldValues=NULL);
bool SetField(DEFAULTED_FIELD_IDENTIFIERS, void *FieldValue=NULL, UINT32 ArraySize=0);
void DeleteField(DEFAULTED_FIELD_IDENTIFIERS);
UINT32 GetType();
STRING GetStrType();
SINT32 ParseRecord(unsigned char *buffer, unsigned char *end_buffer, bool CompressedOnDisk=false);
SINT32 Unload();
SINT32 WriteRecord(FileWriter &writer);
UINT32 Write(FileWriter &writer, const bool &bMastersChanged, FormIDResolver &expander, FormIDResolver &collapser, std::vector<FormIDResolver *> &Expanders);
bool operator ==(const TES4Record &other) const;
bool operator !=(const TES4Record &other) const;
bool equals(Record *other);
};