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level.h
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level.h
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/*
Copyright 2015 StapleButter
This file is part of CoinKiller.
CoinKiller is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
CoinKiller is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with CoinKiller. If not, see http://www.gnu.org/licenses/.
*/
#ifndef LEVEL_H
#define LEVEL_H
#include "filesystem/filesystem.h"
#include "tileset.h"
#include "objects.h"
class Game;
class Level
{
public:
Level(Game *game, SarcFilesystem* archive, int area, QString lvlName);
~Level();
qint8 save();
Game* game;
Tileset* tilesets[4];
// Area Settings
quint64 eventState;
quint16 unk1;
quint16 timeLimit;
quint8 levelEntranceID;
quint16 specialLevelFlag;
quint16 specialLevelFlag2;
quint8 unk2;
quint16 coinRushTimeLimit;
QList<BgdatObject*> objects[2];
QList<Sprite*> sprites;
QList<Entrance*> entrances;
QList<Location*> locations;
QList<Zone*> zones;
QList<Path*> paths;
QList<ProgressPath*> progressPaths;
QList<ZoneBounding*> boundings;
QList<ZoneBackground*> backgrounds;
void getName(QString& name)
{
name = QString("%1, Area %2").arg(lvlName).arg(area);
}
void add(QList<Object*> objs);
void add(Object *obj);
void move(QList<Object*> objs, int deltax, int deltay);
void raise(Object *obj);
void lower(Object *obj);
void raiseLayer(BgdatObject *obj);
void lowerLayer(BgdatObject *obj);
Entrance* newEntrance(int x, int y);
Zone* newZone(int x, int y);
Location* newLocation(int x, int y);
Path* newPath();
ProgressPath* newProgressPath();
int getAreaID() { return area; }
void setAreaID(int id) { this->area = id; }
// Camera Limits
bool isCameraLimit(Sprite* spr);
void insertCameraLimit(Sprite* spr);
void removeCameraLimit(Sprite* spr);
QList<Sprite*> leftCamLimits;
QList<Sprite*> rightCamLimits;
QList<Sprite*> bottomCamLimits;
QList<Sprite*> topCamLimits;
private:
SarcFilesystem* archive;
QString lvlName;
int area;
quint8 getNextZoneID(Object* obj);
void sortCameraLimits();
};
#endif // LEVEL_H