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mainwindow.h
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mainwindow.h
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/*
Copyright 2015 StapleButter
This file is part of CoinKiller.
CoinKiller is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
CoinKiller is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with CoinKiller. If not, see http://www.gnu.org/licenses/.
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include "game.h"
#include "settingsmanager.h"
#include "clickablelabel.h"
#include "windowbase.h"
#include <QNetworkReply>
namespace Ui {
class MainWindow;
}
class MainWindow : public WindowBase
{
Q_OBJECT
public:
explicit MainWindow(WindowBase *parent = nullptr);
~MainWindow() override;
private slots:
void loadUnpackedROMFS();
void showROMFSDir();
void showAboutDialog();
void openSarcExplorer();
void levelListSelectedIndexChanged();
void openLevelFromListIndex(const QModelIndex &index);
void tilesetListSelectedIndexChanged();
void openTilesetFromListIndex(const QModelIndex &index);
void addLevel();
void removeLevel();
void addTileset();
void removeTileset();
void updateSpriteData();
void setDarkMode(bool isDarkMode);
void setShouldStartMaximized(bool shouldMaximize);
void setShouldLoadLastROMFS(bool shouldLoad);
void createLevelListContextMenu(const QPoint &pos);
void createTilesetListContextMenu(const QPoint &pos);
void openLevelFromConextMenu();
void openTilesetFromConextMenu();
void openInSarcExplorer();
void showInFileExplorer();
void handleWatchedDirectoryChanged(const QString &path);
void sdDownloadFinished(QNetworkReply::NetworkError error, const QByteArray &data, const QUrl &url);
private:
void loadGame(const QString &path);
void setGameLoaded(bool loaded);
void initialiseUi();
void createContextMenus();
void checkSpriteDataVersion();
void loadLevelList();
void loadTilesetList();
void changeEvent(QEvent *event) override;
bool checkForMissingFiles();
QString getFilePath(QAction *action);
Ui::MainWindow* ui {};
Game* game {};
SettingsManager* settings {};
ClickableLabel* statusLabel {};
QFileSystemWatcher fileSystemWatcher {};
bool gameLoaded {};
bool startupClose {};
};
#endif // MAINWINDOW_H